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[Selected]: All categories Games & Recreation Card Games

i just want to get in to spads for i love to play it for its a lots of fun

2006-12-10 16:05:30 · 2 answers · asked by Janelle W 1

Should have a room attendant with the ability to kick off any porno women or men there

2006-12-10 15:26:05 · 5 answers · asked by xronzyx 1

here how it works:
i will duel until i draw the card different dimension capsule
which allow me to pick any card in my deck and euip it with it and wait till my next 2nd stand by phase. meanwhile i will summon a monster from my hand and play 3 unitmate offering which allow me to extra normal summon monsters into the field and i will play sword of revealing light to stop my oppenent from attacking then it my stand by phase and different dimension capsule will allow the card in the capsule into my hand and summon my Egyptian God Card

2006-12-10 15:11:49 · 7 answers · asked by jr1991 1

3x wolfaxwielder
3x battle ox
3x kojikocy
3x gearfried
2x mystic horseman
pitch black warwolf
princess of tsurugi
celtice gaurdian
gehtsu fuhma
judgeman
gaia fierce knight
buster blader
goblin atk force
blindly loyal goblin
ninja grandmaster susuke
skull mariner
rabid horseman
polymerization
banner of courage
acid trap hole
precious cards from beyond
3x sogen
lightning blade
legendary sword
fusion gate
emblem of dragon destroyer
horn of unicorn
change of heart
solemn wishes
trap hole
sakuretsu armor
ultimate offering
premature buriel
rageki break
riryoku
call of haunted
mage power
soul exchange
mask of dispel
ceasefire

If u hav any suggestions please tell me. thank u for your cooporation

2006-12-10 14:32:28 · 4 answers · asked by William B 1

2006-12-10 13:11:14 · 2 answers · asked by pookie1902000 1

SJ2-001
BABY DRAGON
Wind/Dragon/3/1200/400
Normal Monster

SJ2-002
Wyvern Warrior
Earth/Beast/4/1500/1200
Normal Monster

SJ2-003
Landstar Swordsman
Earth/Warrior/3/500/1200
Normal Monster

SJ2-004
Axe Raider
Earth/Warrior/4/1700/1150
Normal Monster

SJ2-005
Great Angus
Fire/Beast/4/1800/600
Normal Monster

SJ2-006
Battle Football Player
Fire/Machine/4/1000/2100
Normal Monster

SJ2-007
Red Eyes Black Dragon
Dark/Dragon/7/2400/2000
Normal Monster

SJ2-008
Gilford the Lightning
Light/Warrior/8/2800/1400
When you sacrifice 3 cards as sacrifice summon for this card, destroy all opponent's
monsters on the field.

SJ2-009
Android - Psycho Shocker
Dark/Machine/6/2400/1500
When this card is on the field, Trap cards cannot be activate, and all effect of Traps
are negated.

SJ2-010
Little Winguard
Wind/Warrior/4/1400/1800
This Monster can change its mode once during your End Phase.

SJ2-011
Igzarion Universe
Dark/Beast-Warrior/4/1800/1900
This effect can be activate during your battle phase. Lower this card's attack strength
by 400, when this card attacks a monster in defense position, and this card's attack is
higher than that defense, do battle damages to your opponent equal to the difference. This
effect only last on the turn the effect is activate.

SJ2-012
Metal Knight - Gearfreed
Earth/Warrior/4/1800/1600
When this card is equipped with cards, destroy that equipment card.

SJ2-013
Time Magician
Light/Spellcaster/2/500/400
Flip a coin and guess the result. If it's correct, destroy all monsters on opponent's
field. If failed, destroy all monsters on your field, and you lose lifepoints equal
to halved of those monsters attack strength.

SJ2-014
Hoodlum Mercenary Troops
Earth/Warrior/4/1000/1000
Sacrifice this card, destroy a monster on the field.

SJ2-015
Warrior from Another Dimension
Earth/Warrior/4/1200/1000
When monster attack this card or this card attack a monster, remove both this card and
that monster from the game.

SJ2-016
Troop Commander
Earth/Warrior/3/1200/400
When this card is face-up on the field, your opponent cannot choose other Warrior
sub-type on your field as target of battle. When this card is successfully Summon,
special summon a monster with Level 4 or less to the field.

SJ2-017
Tornado Bird
Wind/Bird/4/1100/1000
Return two Magic/Trap cards on the field to owner's hand.

SJ2-018
Killer Snake
Water/Reptile/1/300/250
When there're [Killer Snake] in your Graveyard during your Standby phase, you may add
[Killer Snake] to your hand.

SJ2-019
Roulette Bomber
Light/Machine/4/1000/2000
During your Main Phase, you can roll 2 six-sided dice. Choose 1 of those dice, and
destroy 1 face-up Monster on the field with a level equal to the die roll.

SJ2-020
Severing Samurai
Wind/Warrior/2/500/800
When this card attack a monster in face-down defense mode, destroy that monster without
going into Damage Step.

SJ2-021
Dice of Angel
Magic - Quickplay
Roll a Dice. During this turn, the attack strength of all monster on your field would
increase by the roll * 100.

SJ2-022
Hurricane
Magic - Normal
Return all Magic/Trap cards on the field to its owner's hand.

SJ2-023
Shield of Right Hand, Sword of Left Hand
Until the end of turn, the attack and defense strength of all face-up mosnters on the field
when this card is activate would be switch.

SJ2-024
Quiz
Magic - Normal
During this card's activation, your opponent cannot look through your Graveyard. The
opponent guesses the bottom-most Monster card in your Graveyard, if he/she is correct,
remove that Monster card from the game. If he/she is incorrect, Special Summon that
Monster to its owner's Field.

SJ2-025
Reinforcement
Magic - Normal
Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck
afterward.

SJ2-026
Cyclone
Magic - Quickplay
Destroy a Magic/Trap card on the field.

SJ2-027
Early Burial
Magic - Equipment
Pay 800 lifepoints, choose a monster in your Graveyard and special summon it to your field
in attack mode. When this card is destroy, the equipped monster would be destroy also.

SJ2-028
Scapegoat
Magic - Quickplay
During the turn this card is activate, you cannot Normal Summoned, Reversed
Summon, or Special Summon. Put 4 [Goat Token] (Beast.Earth.Level 1.Attack 0.Defense
0) in defense mode. (They cannot be sacrificed for a sacrifice summon).


SJ2-029
Foolish Burial
Magic - Normal
Choose a monster card in your deck and put it into your Graveyard. Shuffle your deck
afterward.
Ultra Rare

SJ2-030
Dice of Demon
Trap - Normal
Roll a Dice. The attack and defense strength of all face-up monster on the field
when this card is activate would decrease by the number on the roll *100.

SJ2-031
Reserves (Supplement of Important Members)
This card can only be activate when you have 5 or more monsters in your Graveyard. Choose
3 Normal monster with attack strength 1500 or lower and add it to your hand.

SJ2-032
Sub-Space Matter Transfer Device
Trap - Normal
Choose 1 of the face-up Monsters on your Field and remove it from the game until the
End Phase of that turn.

SJ2-033
Monster BOX
Trap - Continuous
When your opponent's monster attack, you flip a coin and guess the result. If it's correct,
that monster's attack strength would become 0. Pay 500 lifepoints during each standby phase,
or destroy this card.

SJ2-034
Magic Arm Shield
Trap - Normal
This card can only be activate when your opponent declare atack. You gain the control of one
of opponent's face-up monster other than the attacking one and substitute as the attack
target of the attack. Return that monster to your opponent's field at the end of battle
phase.

SJ2-035
Cost of Blood
Trap - Continuous
This card can be activate during your Main Phase or opponent's Battle Phase. You may pay
500 lifepoints, you gain a extra chance of Normal Summon.

SJ2-036
Chained Boomerang
Trap - Normal
This card can be activate when your opponent's monster attack, switch that monster to
defense mode. You may put this card as an equipment card and equip on one of your monster.
Increase the attack of that monster by 500. You may activate one or both effect.

SJ2-037
Chained Explosives
Trap - Normal
This card would become a Equipment card and increase the attack strength of 500 of the
equipped monster, and equipped this card to a monster card on your field. When this
card is desroy by other card's effect while equiped, choose a card on the field and
destroy it.

SJ2-038
Hopeless Pit Trap
Trap - Normal
When your opponent Summon, Reverse Summon, or Special Summon a monster with attack strength
of 1500 or more, destroy that card and remove that card from the game.

SJ2-039
Gamble
Trap - Normal
This card can only be activate when your opponent have 6 or more cards in his/her hand
and you have less than 2. Flip a coin and guess, if correct, draw cards until you have
five cards in your hand. Otherwise, skip your next turn.

SJ2-040
Grave Scavenger
Choose a Magic card in your opponent's Graveyard, and you may use that card during this
turn as if it is in your hand. You lost 2000 lifepoints when you activate that Magic
card.

SJ2-041
Acrobat Monkey
Earth/Machine/3/1000/1800
Normal Monster

SJ2-042
Armor Lizard
Earth/Reptile/4/1500/1200
Normal Monster

SJ2-043
Demon Hunter
Earth/Warrior/4/1500/1200
Normal Monster

SJ2-044
Dice Pod
Light/Rock/3/200/300
Flip: Both player roll a dice. THe player that have lesser number would have lifepoint
damages equal to the roll of opponent's *500. But when the roll is 6, that damage would
become 6000. Reroll the dice if the result is a draw.

SJ2-045
Wall of Illusion
Dark/Demon/4/1000/1850
Monsters that have attack [Wall of Illusion] would return to its owner's hand. Damage
Calculation still apply.

SJ2-046
Goddess of Healing - Dian Keto
Magic - Normal
Gain 1000 lifepoints.

SJ2-047
Decoy Doll
Magic - Normal
Force to activate a face-down Trap card. If the activate timing is not correct, negate
that Trap card and destroy it. After this card is activate successfully, this card would
return to deck instead of going to Graveyard, shuffle the deck afterward.

SJ2-048
Second Chance
Magic - Continuous
When this card is on the field, you may choose to negate a Coin Flip and flip again. This
effect can only be used once per turn.

SJ2-049
Flag of Courage
Magic - Continuous
During your Battle Phase, increase the attack strength of all of the your monsters on the
field by 200.

SJ2-050
Field of Normalcy
Magic - Continuous
If you draw a Normal Monster during your Draw Phase, you can show
that card to your opponent and draw 1 more card.

SJ2-051
Power Strengthing Medicine - Super Z
Trap - Normal
When you receive a battle damages by your opponent in this turn's damage step that is
more than 2000, before that damage you gain 4000 lifepoints.

SJ2-052
Needle Wall
Trap - Continuous
Roll a dice during each of your standby phase. From the right side of your opponent's
monster zone from 1-5, destroy the monster on that space. If the roll is 6, roll again.

SJ2-053
Indescrimative Destruction
Trap - Continuous
During each of your standby phase, roll a dice. All monster with the same level as
the roll would be destroy (if the roll is 6, that include all monsters that have level
6 or higher)

SJ2-054
Vase of Greed
Trap - Normal
Draw a card from your deck.

SJ2-055
Reverse Dice
Trap - Normal
Once during the turn, you may choose to invalid a dice roll, and roll the dice again.

2006-12-10 12:47:47 · 1 answers · asked by jr1991 1

how do I find yahoo pinochle

2006-12-10 11:28:32 · 3 answers · asked by carofmine 1

Horn of the Unicorn,acid trap hole,remove trap,change of heart,solemn wishes,gravity bind,precious cards from beyond,trap hole,2Xmalevolent nuzzler,sakuretsu armor,banner of courage,dianketo cure master,despell,ultimate offering,ookazi,premature buriel,rageki break,riryoku,call of haunted,mage power,soul exchange,mask of dispel,ceasefire,relinquished and its ritual,paracite paracide,cosmo queen,2xblueeyes,summoned skull,3xla jinns,3x 7colored fish,3xharpie brother,blindly loyal goblin,giant soldier of stone,2xgreat angus,neo bug,gemini elf,opticlops,aqua madoor,goblin atk force

2006-12-10 11:26:47 · 7 answers · asked by William B 1

2006-12-10 11:16:17 · 4 answers · asked by junevtrotter 1

2006-12-10 10:25:03 · 2 answers · asked by lexy680 1

What packs of cards are used in a Magic the Gathering sealed deck draft?

2006-12-10 09:21:32 · 5 answers · asked by Rick 1

do you have any yugioh gx duel sirit like my ojamas noe-spacions fp winn and winged kuriboh if you do can you tell me what they are?

2006-12-10 09:11:56 · 4 answers · asked by autistic_nate 3

monsters
dark blade x2
EH Sparkman
x-head cannon
despair from the dark
woodborg impachi
swift birdman Joe
winged kuiboh LV10
winged kuiboh
gearfried the iron knight
gearfried the swordmaster
guardian of the throne room
alien warrior
alien hunter
EH clayman
regenerating mummy
Kiseitai
cyber jar
patrician of darkness
MR. volcano
sabersaurus
spells
spark blaster
soul exchange
megamorph
malevolent nuzzler
release restrant
goblin thief
rush recklessly
transcendent wings
mystical space typhoon
two-man cell battle
traps
cursed seal of the forbidden spell
spellbinding circle
reinforcements x2
needle wall
castle walls x2
gravity bind
hero signal

2006-12-10 08:43:49 · 9 answers · asked by Alex C 1

2006-12-10 08:27:39 · 9 answers · asked by T B 1

What is your thought about Tarot Cards, do you believe in them? What is you experience with the cards? What are the "rules" in owning a deck? I know that no one else is suspose to shuffle the deck, as it will mess up the whole "vibe".....Just wondering...I would like to have a deck to play around with, where do I purchase them at?

NOT ON-LINE PURCHASE?

2006-12-10 06:54:16 · 6 answers · asked by Anonymous

2006-12-10 06:36:23 · 2 answers · asked by phila1931 1

2006-12-10 05:22:27 · 5 answers · asked by Anonymous

2006-12-10 04:36:52 · 3 answers · asked by Anonymous

I'm 15 and I was at my girlfriends house and my 16 year old gf and I were playing cards and I lost a bet to her
She said I have to dress up like a girl and go into the local Walmart
So she said we should get on Yahoo! Answers and ask the good people what she should make me wear
She said it should be girly and dirty and that she will pick the answer she likes the most and wants links,pictures, and details

I am being a nice guy and going through with the bet so please be easy on me!!!

2006-12-10 04:23:46 · 9 answers · asked by Anonymous

I want to no when to go to my local game shop to get it first.If it helps the pack is called the "dark zane duelist pack."

2006-12-10 03:51:16 · 4 answers · asked by Anonymous

x3 Drillroid
x3 Gyroid
x3 Steamroid
x2 Submarineroid
x3 Cyber Dragon
x2 Dekoichi the Battlechanted Locomotive
D.D. Assaliant
D.D. Warrior lady
Breaker the Magical Warrior
Sangan
Magican of Faith
Spirit Reaper

x2 Smashing Ground
Overload Fusion
Future Fusion
Limiter Removal
Graceful Charity
Heavy Storm
Nobelman of Crossout
Scapegoat
Creature Swap
Confication

x3 Supercharge
Mirror Force
Torriental Tribute
Ring of Destruction
x2 Bottemless Trap Hole

side deck
x2 Royal Decree
x2 Exiled Force
United We Stand
x2 Enemy Controler
x2 Cyber Stien

Fusion 10
x2 Chimeratech Over Dragon
x2 Cyber End Dragon
x2 Cyber Twin Dragon
x2 Super Vehicalroid Jumbo Drill
x2 Steam Gyroid

2006-12-10 01:49:17 · 4 answers · asked by Dark World Master01 1

Banned until Dec. 11th...haha ....why is this? When all i did was make a statement, cause i haven't been able to get in the room in a few days...

2006-12-10 01:25:56 · 5 answers · asked by Anonymous

How to get quick solution to the game in less than 60 moves

2006-12-10 00:44:41 · 10 answers · asked by Avinash K 1

2006-12-09 23:30:27 · 14 answers · asked by Anonymous

why cant i get onto blackjack /bangers and mash .when i try to log in it says im barred till mon 11.12.06 at 10.05 ive not played this game in over a week can anyone help please

2006-12-09 22:14:43 · 3 answers · asked by winder_me 2

What do you have to say about the history of the many editions of Magic/The Gathering?

2006-12-09 21:09:27 · 4 answers · asked by Anonymous

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