With standard consumer-grade computing power of today, would it be possible to make a 3-d, 360-degree video game where one can fly around a planet and its moons, and land on them? Maybe only get OUT of one's ship at certain sites...
I imagine graphics quality being secondary to game physics, but what kind of graphics could such a game handle? Could it run smoothly if it were as intricate as the old 90's TIE Fighter game? That game used textureless polygons just complex enough to define unique spaceship shapes. Or could there be some low-res textures even? And while we're at it, what would it take to incorporate a whole SOLAR system that you could fly around in?
I think MS Space Sim already did a 3-d planet once, but I haven't seen anything else like it. I'm thinking more like a space combat sim where the Northern and Southern hemispheres of a planet fight for domination....
2007-01-31
05:51:57
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4 answers
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asked by
A Box of Signs
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