Action/Real-time-based -- This type of battling involves the character attacking without having to wait for a turn. The difference between this and an adventure style game (one example would be The Legend of Zelda series) is that the character(s) and equipment do have stats that affect the overall conditions of battle, whereas in Legend of Zelda, a number hits to defeat the enemy and damages from the enemy remain the same, only being decreased by one or by half if the player gains a more powerful weapon or armor (which are few). Because the concept of the turn is not around, the stat "speed/agility" plays little or no factor, unless it determines the actual movement speed or some other factor of the character. All a character has to attack an enemy is use the attack command (usually by pressing a button) when the enemy is in range. So if the character has a sword, the enemy must be in the character's swing to get hit. If the character is using a bow and arrow, the enemy must be in the
2007-12-21
11:06:07
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2 answers
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asked by
al8067
1
in
Games & Recreation
➔ Video & Online Games
I'm sorry, just NDS games
2007-12-21
11:41:06 ·
update #1