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span and breaks easliy?
so y is the ps3 more expensive is it more better?

2007-11-29 06:36:35 · 7 answers · asked by nik c 1 in Consumer Electronics Games & Gear Xbox

7 answers

all the power in the world will not make a crappy line up of games that are not worth playing.

That being said the 360 you buy (if you buy one) will almost certainly break. It is only a matter of time, it is one of the worst built pieces of electronic equipment to hit the market in years and Microsoft should be embarrassed.

2007-11-29 06:56:30 · answer #1 · answered by Steve 5 · 0 2

It all depends on the user my friend you can expect any electronic hardware to breakdown it all depends how much you use it. Probably those people who broke their 360 did not give it enough ventilation for the system to breath and they were also were having too much fun with the whole awesome experience and games the 360 has that PS3 dosent. The PS3 might be a bit more powerful and the price tag on the PS3 is due to their ambitious Blu Ray drive. But by any means the 360 aint no push over yes in order to have a great online experience you have to pay thats why the 360 has the best of three online experience you can get. The reasons the other two systems Wii an PS3 have free online is cause they cant compete in this category with Microsofts superb online product.

So it all comes down to the user my 360 is from the very first generation of 360's to come out, yes I still have it and it keeps working great for me it is going on strong. Like I said it all depends on the user, give me a PS3 in the morning and by the end of the day I'll have it waiving a white flag too.

Good Luck whatever you choose it's your reponsibility to care for your system I just hope you have great fun in your gaming experience.

2007-11-29 08:03:52 · answer #2 · answered by D S♦T♦A♦R♦S 6 · 0 1

A small life span? Whatever. The xbox 360 has been outselling PS3 5 to 1 since September. It's the only one that plays Halo3 and has a better game line up. They are less expensive for the same technology.

2007-11-29 08:47:56 · answer #3 · answered by tshnobodysfool 5 · 1 0

The internet gaming is free for the PS3 and Xbox Live is £40 per year in UK/ $50 per year in America, so over 5 years that's £200/$250 saved compared to Xbox live. If you like online play there's Resistance, Motorstorm and Warhawk. And Unreal Tournament 3, Haze and Metal Gear Online are coming out. Also the Playstation Network has Little Big Planet and Home coming to it. The Playstation Store has some great things on it like classic Playstation games, as well as Wipeout HD, Calling All Cars and Everyday Shooter.

Blu-ray discs mean that more can be stored on PS3 games allowing them to be bigger. An Xbox DVD holds about 8GB but a single layer Blu-ray disc holds 25GB and a dual layer holds 50GB yet a 360 game costs the same as a PS3 game. Grand Theft Auto 4 may have to be put on multiple discs for the 360 because they're smaller and you might not like having to get up to change the disc. One level on Killzone 2 takes up 2GB which shows the scale of PS3 games. The PS3 is a very cheap Blu-ray player while you have to buy a £120/$200 add-on to play HD-DVD movies.

The PS3 has been out a year less than the 360 and it's graphics are already equalling or bettering those on the 360. As the developers become better at developing games for the PS3 the gap will only widen. As far as games go most of the better games for the Xbox are either multi-platform or going to come out for the PC at some point like Gears of War and Halo 1 & 2 already have.

The 360 is backwards compatible with about 300 Xbox games but if you get a backwards compatible PS3 then there are thousands of PS1 and PS2 games you can play.

Here's a list of what I think are or will be the best games for the PS3:

Well right now there's Resistance, Ninja Gaiden Sigma, Elder Scrolls IV: Oblivion, Ratchet and Clank, Virtua Fighter 5, Heavenly Sword, Stranglehold, Assassin's Creed, Virtua Tennis 3, Folklore, Ghost Recon Advanced Warfighter 2, Guitar Hero 3, Singstar and Call of Duty 4.

Uncharted, Killzone 2, Haze, MGS4, Final Fantasy XIII, Gran Turismo 5, Afrika, Little Big Planet, Tekken 6 and God of War 3 will be coming out as PS3 exclusives. Also the maker of Ico and Shadow of the Colossus is making his next game exclusively on PS3. The makers of Fahrenheit are also making their next game a PS3 exclusive.

As well as this there are ones that are multi-platform like Devil May Cry 4, Kane and Lynch: Dead Men, Lost Planet, Resident Evil 5, The Orange Box, Soul Calibur 4 and Rock Band. Also a new Jak and Daxter and Bioshock are rumoured to be coming out on the PS3. So in my opinion the PS3 has a much stronger and more varied lineup then the 360.

The Xbox is cheaper (but I don't think it is in the long run) and Xbox live is probably better (but you have to pay). The original Xbox only had a lifespan of 4 years and with the 360's problems it may only last another 2-3. The PS2 had a lifespan of 6 years and the PS3 is planned to last 7-10 years. All PS3 controllers are rechargeable, you just connect them to the USB port to charge, but you have to buy a rechargeable battery pack if you don't want to use AA batteries for the 360 pad. The PS3 has much better hardware than the Xbox which has massive 30% failure rate. The PS3's failure rate is 0.2%. 360's are known to scratch discs if they're moved while on, this would be practically impossible to happen on the PS3 anyway because blu-ray discs are hard-coated.

The PS3 is the most value for money as all models have a hard drive and Wi-fi built in but for the 360 you have to pay more in some way or another for these features. Also to play DVDs you have to buy a DVD remote for the 360 but you can just use the sixaxis if you want to play DVDs on the PS3. Only the PS3's games are all region free so you can import games from other countries before they come out or get an obscure Japanese game if you want. Also the PS3 plays full 1080p hi-definition wheras the Xbox just upscales the image.

You should get the console that has the games that you want but I'd get the PS3 because of it's games, features and reliability.

2007-11-29 06:54:56 · answer #4 · answered by Neil G 5 · 0 2

well, if you ask my personal opinion i wouldn't waste my money on ps3.. i have ps2, and that's enough for me.. i hear xbox360 is amazing though with graphics.. i say go with the 360, because if you want the ps3 for the other features, besides playing games, then use your pc.. because if you have a pc that is newer then 2000 (well just say that year because i think they all came equipt) then you should have a CD burner on it already.. and if you want to burn dvds then get the dvd burner and install it onto your pc.. buying that has to be less then $500 right?!?! besides, if you have ps2 you are able to play original play station games on ps2, but you can't play ps2 games on the original, but that's cool because who wants to go backwards.. so you can still keep all of your games.. with ps3 you have to buy all new games, which from what ive seen are VERY expensive.. ive seen them for $99.. the cheapest ive seen them was $59.99, but most of them are more towards the $99. sorry, but for $99, i can pay so many more bills.. and you cant play ps3 games on ps2.. if you wait a couple of months for them to be out you can get a good ps2 game for $20 bucks.. but to pay $60 for a game for ps3 is ridicules.. i dont know about 360, but id go with that..

2007-11-29 06:53:53 · answer #5 · answered by Anonymous · 3 1

First off, the PS3 IS NOT MORE EXPENSIVE. When you compare the two systems and what you need in order to get both to the same point, the PS3 is cheaper. Let me show you how.
XBOX 360 Pro/Premium: $349.99, +$99.99 (Wi-Fi adapter), + $59.99 (wireless headset), + $50.00/yr for Xbox Live Gold.Total system cost: $559.97
PS3:(40GB) $399.99, +$24.99 bluetooth headset (if you don't already have one for your cell phone), wi-fi adapter included, PSN included. Total system cost $424.98 (Add $100 for 60GB or 80GB edition)
See PS3 is cheaper to get going.
And yes you can expect your 360 to break. Over 30% failure rate for the 360s, PS3's failure rate around .02%.

2007-11-29 06:51:52 · answer #6 · answered by scooterge558 5 · 1 2

Unlocking the power of the PlayStation 3’s Cell processor is a difficult task, but how much so? High Moon Studios' (Darkwatch) technical boss Clinton Keith tells Next-Gen how much the Cell has to offer and how his studio plans to bust the processor wide open!

Late last week, Vivendi Games and its game studios wrapped up a workshop with Cell microprocessor co-creator IBM. The point of the “Cell Summit” was to help Vivendi-owned studios such as High Moon get to know the PlayStation 3’s complicated CPU.

In the midst of that workshop, Next-Gen caught up with High Moon chief technical officer Clinton Keith, who spearheaded the two-day gathering. Here, he talks about the complicated nature of PS3 development, when developers will fully realize the PS3’s power, the trade-off between ease-of-development and sheer power and working with IBM further down the line.

Next-Gen: Now you describe [the PS3] as “radically different," but can you elaborate on that more? Just how radical is the PlayStation 3 compared to even its contemporaries like Xbox 360 [note: High Moon is also working on an Xbox 360 title] or other systems?

Keith: In comparing it directly to the Xbox 360, you know the Xbox 360 has three general purpose processors in it. But they’re more like the typical processors that you might see in a PC or Macintosh… With the big general purpose processors, we can write the software traditionally the way we’ve done it in the past, so we don’t have to change things so much.

What IBM did with the Cell processor is it really embeds about seven processors, one of those being the general purpose core and the other six being these real dedicated specific-use type of processors that are extremely fast. But seeing that they’re not general purpose, they’re a little bit more challenging for programmers to get under control and to write software for.

With these Cell processors and these small processors called the SPEs, we really have to not only write software different but we have to think about how we’re solving problems in a completely different light.

Once those complexities are unwound, how dramatically will the PS3 development environment change?

This is what we’re looking forward to in years down the road, as Sony said they want this machine to be around for the remainder of the decade… Right now, the games you’re seeing come out are using engines that are more in the traditional way of creating games, which is that your engine architecture has access to all the other parts of the engine itself. With the PlayStation 3, we’re going to have to figure out how to divide up these things up so that they’re much more separate.

[We’ll have to] explore things such as "procedural synthesis," which really has exciting potential on the PS3. Rather than creating all these environments and all these behaviors by hand, now we’ve got a lot of this power, [so] we can come up with ways that the processor can create environments, and create artificial intelligence rules that kind of emerge with gameplay and adjust to the gamers' input, so we can have a lot more variety. That could interest somebody with the concerns of the rising cost of development.

When will developers be able to fully realize the PlayStation 3’s power?

That’s something that we’re trying to discover right now. I think that there are games out there that no one’s ever seen before. I call them sandbox games where—take one of my favorite games, which is the Battlefield series—where you get to play with dozens of people online in a large environment with lots of explosives. The thought I have is that every time you play those levels, those levels are the same. They stay the same and they never change.

What I’d love to do is I’d love to play in an environment that changes over time, that if there’s a building where the snipers are hiding in, you can make a big hole in that building and it stays that way for awhile. To do that believably without creating a ton of assets, we’re going to have to mimic real life and real physics. I think that’s the potential for what the Cell processor can do. It can crunch a huge number of calculations if those environments are built correctly [and] if we figure out how these SPEs work. I think [we’re] in the generation to start figuring that stuff out, so we’re trying to bootstrap that and trying to experiment with those things and see what’s possible.

Will it be something like two or three, four more years before we see just truly mind-blowing games and results from the PS3?

I think somebody might surprise us with a few things here and there. We’ve actually got a prototype on the PS3 that simulates liquid like no one’s seen before and we’ve actually built a little minigame around that to take advantage of that… The goal of this small game was that [we] might be able to put out a small downloadable game that somebody might buy for five dollars, play it on their 1080p television set with their PlayStation 3 and just really show people an experience that no other console can give them on their $3000 TV set.

As a developer, would you rather be working on an extremely complicated system with lots of power to unlock or an easier-to-develop-for system with a little bit less power?


It would depend on whether I have a schedule or not that I’m trying to keep. This kind of reflects what we’re doing right now [with the Cell workshop]. We’re focusing on an R&D effort, a heavy R&D effort on the PS3. The focus of what we’re doing this week is to have a small team—called Beachhead team—really kind of explore and make small games that can’t possibly be made on any other platform. They don’t have a schedule and basically they’re kind of discovering as they go along.

Now if I have a title [due out] in 18 months, we’ll have to basically narrow what we’re creating within six months. Then obviously I want tools and to know [those tools] right away.

So what exactly happens after this workshop’s done and how will the relationship between High Moon, IBM and Vivendi continue after this?

I think that we’re exploring continuing this on a more one-on-one basis. Right now, they’re coming down here and they’re working with about thirty engineers across Vivendi in a workshop and giving [Vivendi] hands-on experience with some of their tools that they’ve developed. Going further, I think that the work we do could benefit both IBM and us in looking at specific problems that we’re trying to solve like procedural synthesis… It’d benefit IBM to see the actual application challenges of the Cell processor.

In addition to that, we want to look at utilizing some of these blade servers, which are arrays of Cell processors. We’re doing things like right now, if we had a huge environment and we wanted to pre-light it, it can take half a day for a PC to cook that lighting to the level. The promise of these blades is that we can do that in a few minutes. We always say that the quality of whatever you’re working on is based on how many times you can iterate on it, so we’ll certainly come up with far better looking levels if we can rapidly iterate on things like that.

2007-11-29 06:45:01 · answer #7 · answered by Nouhime 4 · 0 4

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