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I want someone who can use weapons such as swords in battle for individual enemies and that same person to use spells for a group of enemies. What can I choose?

Can a warrior/elementalist be a good combination? I was worried about this because of the low energy storage that warriors have.

I know a elementalist/warrior would not be good because of the low armor rating of the primary elementalist.

What other secondary options are available for the warrior and the elementalist considering what I want?

Is it truly better to have a warrior or an elementalist? Can they both make it through the game or will one of them die off soon?

2007-11-28 15:33:10 · 6 answers · asked by Anonymous in Games & Recreation Video & Online Games

Ok, ok, so I cannot do both. Fine - I will create two characters.

What is the best seconday option for a primary class warrior?

What is the best seocndary option for a primary class elementalist?

2007-11-29 09:06:33 · update #1

6 answers

Your expanded questions depend on what Guild Wars you are playing.

Several classes are good for secondary to Warriors. Your primary problem will be balancing your energy use against your energy regen.

W/Ranger has some use. While the Ranger's bow skills are not a good idea, Wilderness survival has several very nice not-weapon-specific skills. Poison is always nice, and Dodge will let you close with ranged mobs with less damage.

W/Necro lets you throw some nasty debuffs, and the skills that require health sacrifice won't mean as much to you.

W/Dervish (Nightfall) The Dervish is a master's of buffing himself, and their buffs are not weapon specific. The Dervish do have more energy and energy regen than warriors, but not that much more, so energy use is affordable.

W/Paragon (Nightfall) might be nice with some caution. The Paragon's shouts and chants add directly into the warrior's collection of same, but energy cost rears its head again, and most damaging skills require a spear to use.

W/Monks are VERY common. Almost too common, since many unskilled players run this set-up you will have a little trouble grouping with people who have been burned before. Also, make sure not to use any buff that requires energy regen to maintain!

As for elementlists they can combine well with almost any other casting class. Their high energy and energy regen smooth over lots of casting issues. The only issue I can think of is that a Mesmer’s interrupts are harder to do without Quick Casting.

As for survivability, it will always be harder to keep a Elementalist alive over a Warrior. Elementalists have very little health and even less armor. Unfortunately monster also run out of their area-effect spells and have a tendency to head straight for you. The elementalist's self-heals tend to be a lot slower that the Warrior's, making health maintaince a worry.

A good party can over-come this however, so it isn't any worse than a warrior with a 4 creature mob on him.

2007-11-30 08:33:15 · answer #1 · answered by Thomas S 7 · 0 0

Josh, you asked the same question yesterday and got the same advice. It's not a good idea to try and make a character that can do everything! That character will end up doing none of it well.

If you want to create a warrior/Ele that fights with a sword while casting fire damage, go ahead, but don't be surprised if other teammates criticize your builds and kick you from teams. What you're trying to accomplish cannot be done well.

Listen to magician. He's given you a good answer. If you really enjoy both sword fighting and magic casting, then make 2 different characters. Most players have more than one character anyways.

2007-11-29 01:59:51 · answer #2 · answered by Maquis 7 · 0 0

You aren't looking at this from the perspective of balance that this game has. A chatacter who can do good melee damage and good area effect magic damage would be a god. That's not how Guild Wars works. Guild Wars is about making a character that can do one job for the group really well, and let the other members of the group worry about the other jobs that a group needs filled.

If you want to be of any use with melee weapons at all, one of your classes has to be Warrior, Assassin, or Dervish, so that you'll have the necessary atribute to power your weapons (basically, every 1 point in a weapon attribute counters 5 points of armor on the base damage of an attack). Having them as your Prime class will make that damage even better (since you can then use runes to boost that attribute past 12), and the higher the attribute, the higher the bonus damage a skill in that attribute will add on top of that.

If you are going to go with Ele as your secondary, Assassin and Dervish don't work anywhere near as well as Warrior, since about half the Warrior skills don't rely on Energy, which will be quite precious (Elementalist's Energy Storage bonus was figured into the costs assigned to Ele spells, so they tend to be rather expensive even for other mage classes to use). And even as a War, hammer would then be out of the question, since it relies heavily on Energy. Overall, I'd say Necro's Deadly Swarm, or even a few options in the Monki's Smiting line, would be better (though be aware that people tend to avoid War/Monks for their parties on principle, since they quickly got a reputation for typically being Sever/Gash sword Wars with self-focused Healing, essentially survivalists who can't/won't do anything to help a teammate and do practically no damage).

Regardless of what mage class you use for this, you have to understand that with a Warrior's low energy (and, more importantly, low Energy Regen), you'll need to be careful to limit the number of Energy-using War skills you bring and plan on only using one spell once, maybe twice, each fight.

Looking at things the other way, early on, Ele/Wars were really powerful, because they could armor themselves up more than a War with just a pair of spells, and they had plenty of energy. But that all ended when ArenaNet made enchantment stripping common among mobs. (This was never a good idea for PvP, because enchantment stripping is constant in there.) Necro/Wars still work a bit, if you keep the magic focused on Health Stealing and are alert enough to not get yourself focused on (again, not a good idea for PvP). An offensive Mo/War doesn't really work all that well, largely because the Monk Prime Attribute doesn't help Smiting at all.

As for one of them dying off, Eles are a bit tougher to play ever since they made the mobs run out of area effect attack radii. You have to play them smarter. With Warriors, you pretty much are supposed to stand there with a defensive stance running and take a beating (so the rest of your team doesn't get beat on worse) in PvE, or run up and keep constant DPS pressure on an enemy (usually a Monk or Assassin) in PvP. But both work well, so long as you know what job you are filling for the team and you do it well.

2007-11-28 16:02:06 · answer #3 · answered by MagicianTrent 7 · 2 0

Warrior Ranger Necromancer Monk Mesmer Elementalist Assasin Ritualist you do no longer ought to pay to play I have been given the two the unique game and factions. It relies upon on your point of view my favorites are Assasin and Necromancer And confident you have 2 professions you have to be certain on properly although on account which you are able to no longer replace your 2d proffesion. in case you get guild wars upload me my call is psyconaut amandil. sturdy good fortune

2016-11-13 00:00:06 · answer #4 · answered by ? 4 · 0 0

You can try warrior/monk, that way you can be both offence and defene. I have a warrior/ranger which I enjoy immensely.

2007-11-28 15:43:05 · answer #5 · answered by Anonymous · 0 0

do a ele warrior, you'll survive (and kick butt) dont worry too much about the armor. im a necro, and their armor sucks uber bad, but im making it

2007-11-28 15:39:00 · answer #6 · answered by kesurhad 1 · 0 0

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