You're not really asking the right question here.
You invented a board game. What do you want to do with it?
As other have suggested, it's certainly possible to pitch your design to publishers in the hopes of having them buy your design. There's a lot of game publishers out there. There's a list here - http://www.boardgamegeek.com/metasearch.php?searchtype=publisher&search=&B1=Go - though it's not filled with only current publishers.
The other option for you would be to produce and sell it yourself. Essentially becoming a game publisher. This will actually take some money. Printing is expensive. As is marketing. Before you spend your money you should create a prototype of your game if you haven't already, then play the game with a LOT of people. Get their feedback. Make sure that it's worth your time, effort and money to create this thing yourself.
If you've made it to the point where you've decided to do it, you've figured out how to get the thing produced and are ready to get started then you should be asking yourself how to market it.
Well, you should be asking yourself that all along, but to start with, decide what you want to do with it.
2007-04-20 09:32:55
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answer #1
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answered by Dullspork 2
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The 1st thing that you have to do is get your game copyrighted. You have to fill out a form and pay an administrative fee. The process takes about 4 months. Then what you want to do is contact the major board game companies (Milton-Bradley, Hasbro, etc) and offer the idea to them for sale.
You can either wait until you actually have the copyright or you can submit it without it (while it's being processed) and submit it as "copyright pending". If the game company likes your game, they have to purchase it from you.
You may at that point wish to engage the services of an attorney so that you don't make any mistakes when signing over the sale of your game.
2007-04-20 08:18:32
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answer #2
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answered by Anonymous
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That is very hard to do. Years ago I did the artwork for a board game inventor who, in my opinion, had a great game. He was busy with copyright and patent procedures and was trying to get Milton Bradley interested. After 25 years I still haven't seen or heard of the game. I was disappointed because the artwork was really cool.
2007-04-20 07:43:59
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answer #3
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answered by Anonymous
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the U. S. patent workplace gave wizards of the coast a patent for the techniques contained in the decrease back of Magic:the gathering. i'd start up off style there. you're prepared to get all 3 products. i'd contact a employer that already sells video games. it somewhat is counseled to the contact GAMA(pastime manufacturers association). They run Orgins each and each 3 hundred and sixty 5 days in Columbus Ohio and are on the point of have their commerce teach in Las Vegas on April 23-26.
2016-12-04 09:10:09
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answer #4
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answered by Anonymous
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May I recommend this book? The Game Inventor's Handbook by Brian Tinsman, Krause Publications. www.krause.com
2007-04-20 07:41:43
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answer #5
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answered by LudoRex 7
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go to a patent; see if it is original
2007-04-20 08:39:04
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answer #6
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answered by Mark C 1
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