Thats it for Alice. Head back into the woods and you can now enter the mad hatters area. Go into his house and light the candles while defeating the heartless and then head through the door with the latch and then once back in the main room you'll have to fight the boss. The chesire cat will tell you alice has been taken. You won't see her for a while...
2007-04-09 08:31:49
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answer #1
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answered by Yokihana 7
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After the battle, with the cards, return to Lotus Forst and you will find the Cheshire Cat
once again. After the cutscene, give the yellow flower a potion to make
Sora grow. Push the rock into the pond, and then use the leaf supports to
find an alternate route to the Queen's Castle. Here you will find a chest.
Head back to Lotus Forest.
Remember the route you took to access the alternate entrance to the Bizarre
Room? We need to go back there, as now the gravity has shifted. Once inside
the Bizarre Room, turn the faucet, and then proceed through the vase.
You should now be back at the Queen's Castle. Here you will find a treasure
chest containing Dalmations 58, 59, & 60. Head back to Lotus Forest, then
back to the Bizarre Room. You should still be on the side wall. Head over
to the fireplace, as this will bring you to the wall on the other side of
the Bizarre Room.
Deafeat the Heartless and light the two torches, then open the nearby chest
to obtain a Defense Up. Examine the picture that just appeared to return to
Lotus Forest. Here you will find several flowers and a White Trinity.
Use the flowers to restock on items, health, and mana, then return into the
Bizarre Room. Head to the teddy bear in the corner and strike it with your
keyblade. Head back to the Bizarre Room so you are right-side up. Drink the
Potion to grow large, then locate the teddy bear and select 'Move'.
Next, move the clock out of the way to access a hidden passage into the Tea
Party Garden. Return to normal size and proceed through the door where the
clock used to be to enter the Tea Party Garden.
Open the Treasure Chest to obtain an Aeroga-G, jump down below, examine the
note beside the picture of Mad Hatter twice, then sit down in various seats
to receive some MP Balls, HP Balls, Munny, and Items.
Head into the house to return to the Bizarre Room, only this time you'll be
on the roof. Here you will need to defeat all the Heartless, and then light
the torches to bring out the Trickmaster.
Release the latch on the other side of the room. This opens up a passage to
the Queen's Castle. Continue to the Queen's Castle, then open up the nearby
treasure chest containing Dalmations 13, 14, & 15. Head back to the Bizarre
Room via the entrance next to the Save Point at the Queen's Castle. Jump up
on the table and get ready to fight the Trickmaster.
_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Trickmaster |
| |
| HP: 600 |
| EXP: 150 ITEM: Ifrit's Horn |
| |
| |
| This battle gets somewhat technical. The Trickmaster will only |
| receive incoming attacks in one place. You can lock onto the |
| Trickmaster to see where it must be attacked. You can't attack |
| anywhere beneath that point. |
| |
| Jump up on to the table, and then towards the Trickmaster. Now |
| while you in the air, attack the Trickmaster as best you can. |
| Doing this will eventually stun the Trickmaster, giving you an |
| opportunity to strike from the ground. This is all you need to |
| know. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Return to the Gummi Ship, as you can now visit one of two new worlds. Go
back to Traverse Town, and then navigate to the Olympus Coliseum.
2007-04-09 11:48:10
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answer #2
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answered by ewtaylor2001 5
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You don't. You have to beat the cards, activate the conditions to fight the boss, beat him, and then move to another world. You don't meet Alice again until the end of the game. I won't give you any big details, or it'll ruin the story.
2007-04-09 12:54:11
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answer #3
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answered by Maxie D 4
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