If you're looking for complete schematics, I don't have them right here.
A flight or motion simulator requires that you build a system that can control a minimum of 3 degrees of freedom (3 dof). Ideally you want it to be able to move Forward/Backward, Up/Down, Left/Right (6 dof), but it must rotate in each of those three directions. You're primarly interested in getting your body to learn what different turns and dives feel like, and rotation is responsible for most of the forces involved there.
A system that can do that to to a human body will require motors, bearings, shafts, controllers, etc... These things aren't small and will likely take up a small room. A commercial flight sim's here:
http://www.flightmotion.com/newfixed-r.htm
If you're interested, you can probably make one for ~100k if you know what you're doing, but it'll take a year or so to lay everything out.
2007-03-05 15:09:59
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answer #1
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answered by joker 2
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