Howdy! :)
I sure hope you're doing well. :) As for the question:
2Cos^2x -- (2 + 3^1/2) CosX + 3 = 0 Cannot be factored!
Therefore, to solve, we must use the formula:
aY^2 + bY + c = 0, Wherein:
(+-- means + or --!)
Y = [-- b +-- (b2 -- 4ac)^1/2]/2a
In this case, Y = CosX, a =2, b = -- (2 + 3^1/2) & c = 3 So:
CosX = { (2 + 3^1/2) +-- [(2 + 3^1/2)^2 -- 4x3x2] }/(2x2)
But, -- 4x3x2 = -- 24 is greater than (2 + 3^1/2)^2 which (approximately) = -- 13.928!
& it is "illegal" to take the square root of a negative number!
So, we must complete the square:
First, we divide both sides of the equation by 2. We get:
CosX^2 -- {[2 + (3^1/2)]/2}CosX + 3/2 = 0
Next, we subtract 3/2 from both sides of the equation:
CosX^2 -- {[2 + (3^1/2)]/2}CosX = -- 3/2
Now, to simplify matters, I will use the approximate measure of {[2 + (3^1/2)]/2} = (approximately) 1.866. Leaving it as {[2 + (3^1/2)]/2} works too, but is far more cumborsome, especially as you end up having quite a few terms, which increases the possibiliy of making an error!
Now, we add the square of 1/2 of the coefficient of CosX. Meaning, we add 0.8705 to both sides of the equation:
CosX^2 -- 1.866CosX + 0.8705 = 0.8705 -- 3/2
CosX^2 -- 1.866CosX + 0.8705 = -- 0.62948
At this stage, we're supposed to take the square root of both sides. But, it is "illegal" in math to take the square root of a negative number!
So, CosX is undefined, since CosX is only defined over the interval [--1, 1]!
([--1, 1] means the interval includes --1 & 1, as well as all the numbers in between. [--1, 1) means the interval includes --1 & all the numbers between --1 & 1, but excludes 1. Whereas (--1, 1] includes 1 & all the numbers between --1 & 1, but excludes --1!)
If this question is a Calculus question, then this is where it ends. But if it's an algebra question, then you can use imaginary numbers (i^2 = --1) to solve for CosX and then X.
I sure hope that helps and is as clear as can be for you to easily understand how to solve the question. :) Good luck, take very good care and have a great day & a great weekend. :)
Cheers! :)
2007-02-24 05:38:47
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answer #1
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answered by Cogano 3
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7
2007-02-24 10:19:37
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answer #2
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answered by srinu710 4
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1) This is just a standard quadratic: a(cosx)^2 + b(cosx) +c = 0; where cosx is the unknown, a = 2, b = 2 + SQRT(3), c = 3.
2) Just solve for cosx using the quadratic formula. cosx = (-b +/-SQRT(b^2 - 4ac)) / 2a
3) There will be two solutions for cosx; call them x1 and x2. The two solutions correspond to the +/- preceeding SQRT in the formula.
4) The x you want to find, is, the x, whose cos is x1 or x2; usually called the arccos. If x is unconstrained there can be many solutions; but, if x is in the open interval [0, PI) there will be no more than one.
2007-02-24 10:06:31
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answer #3
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answered by 1988_Escort 3
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I can, but I won't. Do your homework at home. Make sure your calulator is in degrees mode for the cosine part.
2007-02-24 09:40:40
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answer #4
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answered by Shawn J 3
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The equation has no solution in the real number domain.....
2007-02-24 09:58:04
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answer #5
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answered by RWPOW 2
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wow 2=pi...
i think
2007-02-24 09:35:16
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answer #6
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answered by alien_domination 2
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no I can't
2007-02-24 09:35:53
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answer #7
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answered by Anonymous
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omg-no!
2007-02-24 09:35:38
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answer #8
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answered by Bella 2
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Not "no"...but "hell no"!!
2007-02-24 09:40:17
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answer #9
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answered by my two cents 6
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