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I've made a scenario where my 'hero' has to speak to another charater to change his name-(Name input processing) after that i want to cancel these option thereafter resulting in a repeated ending sentence like 'have a nice day' for etc!
Give me some help or give me a link to a clear and simple tutorial (most are very complex)

2007-01-15 23:34:41 · 1 answers · asked by Anonymous in Computers & Internet Programming & Design

1 answers

Well, I suggest simply making a "flag" that enables after the conversation so the NPC will change his dialogue the next time you talk to it.

It's about 3 years since I've last played RPG Maker so..... Make it as a rouge idea. Not a guide.

Do the normal thing (NPC says something, then change name prompt.)

Then after that set one flag to enable.

Then at the beginning of the NPC command make a statement that says if a specific flag is set to one (The one you set earlier.)
then well, do whatever you want. Except the name change....

That's it.....

2007-01-16 00:10:57 · answer #1 · answered by venereal_madness 6 · 0 0

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