First of all before I begin, tell me, how will it help you if you know how to checkmate in 3, 4, or 5 moves? If you are playing chess to win games, the chance will never arise, unless you never stop playing absolute first-day beginners. The practicality and usefullness of these "quickie" check-mates is very very limited. It might be cool to brag a bit with them, but ultimately they prove little and mean less. Okay, now that I've given my lecture, I guess it if safe to tell you how to do it, if only for the sake of its knowledge.
Okay, since you want to know short mates, I will show you short mates. There is this mate that can be done in two moves, and it's called the Fool's Mate.
Moves
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1. f3 e5
2. g4 Qh4++
There it is plain and simple. If white wins here, then it would be 3 moves, say:
Moves
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1. e4 f6
2. ** g5
3.Qh5++
** indicates any move that will not arouse suspicion or stop the movement of the queen
Well, now onto the 4-move checkmate, or the Scholar's Mate
Move
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1. e4 (black does anything almost, except a d-pawn move, unless his will move e-pawn; e7; or an f-pawn move)
2.Bc4 (black does anything here, except a d-pawn move unless his e-pawn is moved or will be; e7; Qe7 which effectively destroys any hope of a checkmate there; an f-pawn move, or Nf6)
3. ** (black does anything except the stuff stated before
4. Qxf6++
** indicates either Qh5 or Qf3, depending on if the g-pawn of the opponent is advanced one (calling for Qf3) or the opponent's f-pawn is advanced two then Qh4. If neither of these two situations exist, then use this guage:
1. If the player is an absolute beginner go with Qh4. Why?
Because if they're an absolute beginner, they will have either never seen it and ignore your queen's intrusion or will have seen it before and attempt to block it the most direct method available to them, g6. Then you queen can go Qxe5, assuming his pawn is there, as most beginners hear that that is a good move and tend to do it, and then with your check you can eliminate his king's rook through the opening g6 allowed and even take another pawn or a knight. Around this point the beginner will tend to resign and you can be content with the win. Just don't play too many times, sometimes they figure out the tricks to stop that combo relatively quickly, and then you become the student, not the venerable master.. lol.
2. If your opponent has played a few games, enough that you can assume with some degree of accuracy that they have seen this combo, then go with Qf3, as less people tend to use it, and with the queen much closer to your base your opponents tend to think of it as less of a threat... If they ignore your move, then smite them for the ignorance and laugh in their face. If they do see it, the advantage of Qf3 is that it is not that horrible of a move and since you are not playing a grandmaster (if you are, then resign right now, save your face and pride while you still can, lol) and thus livable. Sometimes the opponent gets careless and forgets about the checkmate and thus you can come in. Also, the move helps in some positions and I have won a few games with that position when I used that opening way back when.
Now, the five-move checkmate, as far as I know it does NOT exist. Unless that is you add an extra move to any of the previous few checkmates to stretch it out and cover any really suspicious activities, then I guess it could qualify for a "5-move checkmate".
2007-01-15 11:19:16
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answer #1
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answered by Cy Gold 4
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4
2007-01-19 10:58:53
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answer #2
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answered by Gringo L 5
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3
2007-01-15 19:13:38
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answer #3
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answered by Jade 2
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4
2007-01-15 12:21:47
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answer #4
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answered by michael e 2
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4
2007-01-15 11:12:22
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answer #5
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answered by Anonymous
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I think it's 5, the fool's mate. Don't know the notation. Most people say 3, but I think they're incorrect. The third move for a player is the mate (5th total). I could be wrong, since even if someone was fool enough to do it, I'd probably never take advantage of it until later.
2016-05-24 18:14:38
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answer #6
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answered by Anonymous
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Black can checkmate in two moves, white needs at least three moves.
Keep in mind that a "move" in chess actually represents one move by EACH side.
Black can checkmate as follows:
1. f4 (or f3) / e6 (or e5)
2. g4 / Qh4 checkmate
White can checkmate in 3 moves, as follows:
1. e4 / f5
2. Nc3 / g5
3. Qh5 checkmate
In this instance, black must move the f-pawn first, then the g-pawn (if the g-pawn is moved first, followed by the White Queen's move to h5, then the f-pawn is pinned and can not move).
Also, in this instance, it doesn't matter what White's second move is, as long as it doesn't interfere with the Queen's move to h5 on move three.
2007-01-15 13:12:35
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answer #7
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answered by Anonymous
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The Schollar's Mate requires two moves:
1. f2-f4 e7-e6
2. g2-g4 Qd8-h4
Falling into it is the mark of a true fish.
2007-01-16 06:49:03
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answer #8
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answered by Anonymous
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The answer is 0.. get them to resign by offering lots of money or booze!.... or both!
however the real answer is still 4!
check mate!
2007-01-18 04:44:15
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answer #9
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answered by confused 4
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Two. See:
1.f3 e5
2.g4 Dh4 # (0-1), for instance.
Juarez Belém
souvasco@trt21.gov.br
Brazil
2007-01-15 11:16:35
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answer #10
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answered by Anonymous
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