Let's see if I can remember them all. It had risen to the 2nd most-played list, (almost #1) at the expense of the other lists who now had very few people playing them (Since 1 and 2 were sucking up most of the online players). The games are short, so 'lobby-load' on the bungie servers was high. It was very host-critical, making worse an ongoing problem of the host-advantage - the host has -no- lag and everyone else has their own lag + the host's ISP's lag, So, the host goes 24 and 4 - etc- , while everyone else gripes about 'cheating'. And then there was the real cheating. Aimbotting, Circle Boosting, transparent maps, health-boosting, bridge-hosting and adding even more lag to the opponents, force stalling re-host midgame, flying through the air, enhanced standby, spawn-hacking ... so people explode when they spawn (entire game lasts like 15 seconds, - etc). It became a high server load, and an embarrassment showcase for all the security holes in Halo2, including now the old maps too.
2006-12-03 18:59:46
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answer #1
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answered by gr8 gringo 1
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