If you're interested in 3D modeling and animation, Maya would be the perfect tool for you. All the great animation movies such as Cars, Finding Nemo, Monsters Inc. etc. are produced using Maya. The software has excellent modeling and animation tools, as well as a decent rendering engine. 3D Studio Max is used more in product design and the games industry. In addition, it can only be run on Intel-based Macs with Boot Camp and a a copy of Windows XP installed. A good alternative to Maya is Cinema 4D; it's widely regarded as the easiest 3D modeling software to learn - could be a good tool to start with.
Maya:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478647&linkID=7679643
Cinema 4D:
http://www.maxon.net/pages/dyn_files/dyn_htx/htx/welcome_e.html
http://www.maxon.net/pages/gallery/gallery_1.html
2006-11-21 11:35:24
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answer #1
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answered by A* 7
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Hmmm. What are you going to do? Animation, architectural renderings ...?
My suspicion is that, having used 3D Studio, you're going to find a lot of the 3D software available for Mac underpowered or a one trick pony. One exception to that might be with Hash Animation Master, which is very reasonably priced, very full featured, and is available for a variety of platforms. However, it isn't necessarily used a great deal in the industry. For that you'd need to look at things like 3D Studio and maybe Maya and LightWave which (I don't think) are available for the Mac.
One compromise, if you like the Mac platform but wish to use software not available on it, is to run the software in emulation under Windows XP using a program called Parallels Workstation.
The new Intel-based Macs are very reasonably priced, and have support for things like virtualization. That means that with Parallels, you can run the software darned near as fast in emulation as you would just on a native XP system. It's sort of the best of both worlds - you get to keep the things you love about your Mac, and when you need to dip into Windows, you don't have to buy a new PC.
That is what I would do if I was concerned about using software which was regularly used in the industry but I wanted to stay on my Mac - I'd have an Intel-based Mac emulating Windows XP and, if I had the money, get a copy of 3D Studio.
Here's a link to a Wikipedia article listing various software packages and the platforms they're available on:
http://en.wikipedia.org/wiki/3D_computer_graphics_software
Best of luck!
2006-11-21 05:16:59
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answer #2
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answered by IrritableMom 4
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The Industry leader by far is Maya. ILM, Pixar, Giant Killer Robots and PDI use Maya for their work(though they all use custom renderers, they use Maya to animate the models).
3D Studio Max is quite popular as well, most noticeably used by Blizzard, but last time I check was available natively on the Mac platform.
2006-11-21 10:15:21
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answer #3
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answered by Charred 2
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It relies upon on how plenty money you have. in case you have steep wallet, then choose for the two Maya or Max. I run with Blender3D for many of my 3-d, by and great because of the fact it extremely is loose, open source, circulate platform, and it delivers countless the best points that maximum individuals choose for. The interface is wildly distinctive from maximum 3-d classes, and for this reason takes time to get used to. an academic on the thank you to apply the interface is helpful. they have a load of cyber web based tutorials.
2016-11-25 22:56:46
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answer #4
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answered by ? 4
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Lightwave, miles better than anything else, we use it for producing 3d renders of packaging.
2006-11-21 05:07:36
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answer #5
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answered by thecoldvoiceofreason 6
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would be 3dmax, autocad, photoshop elements, dreamweaver but u didnt say what sort of industry.
2006-11-21 05:04:39
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answer #6
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answered by Paultech 7
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try these sites for info
http://www.digitaljuice.com/
http://www.tutorialkit.com/
2006-11-21 05:56:47
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answer #7
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answered by george r. n. 5
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