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2006-11-19 04:13:39 · 5 answers · asked by Yellow Flash 1 in Education & Reference Homework Help

5 answers

Studies have shown that violent, television programs, films and video games will increase the hostility and aggression in both adults and children. The studies have shown the critical variable is the child's' preference for playing aggressive games, not the amount of time spent playing violent games that increases the child's aggressive behavior. The study, conducted on elementary children, shows the children respond more aggressively to open ended questions then did children who played non-violent games. Children who prefer aggressive television shows are less social and lack the emotional need to help other and demonstrated a lack of compassionate emotions to others suffering.

Military Intelligence training in Britain and the United States have shown that the use of violent video games modify the emotions of soldiers to the suffering and harm imposed on targets (people or places) and will help alter the rational surrounding killing of others

2006-11-19 05:02:12 · answer #1 · answered by Wicked 7 · 0 0

Numerous studies have shown that watching vilent television programs and films increases children's and aldults' aggression and hostility, thus, it is plausible that playing violent computer games would have similar effects. The research on violent computer games suggests that there is, indeed, an association between playing such games and increased aggression, and that the critical variable is a prefence for playing aggressive games, rather than the amount of time spent playing. Several experimental studies suggest that playing a violent game, even for brief periods, has short-term transfer effects, such as increased aggression in children's free play, hostility to ambiguous questions, and aggressive thoughts. For example, one study of third and fourth graders found that those children who played a violent game ( Mortal Kombat 2 ) responded more violently to three of six open-ended questions than did children who played a non-violent computer game ( basketball ). Furthermore, it has been found that children who have a preference for and play aggressive computer games desmontrate less pro-social behaviour, such as donating money or helping someone.

Studies of television have found that continued exposure to violence and agression desensitizes to others' suffering, but studies of computer games have not yet explred a link. Since 1980s, both the US and British military have used violent videogames for training, reportedly to desensitize soldiers to the suffering of their targets and to make them more willing to kill


Please note that the summry must have appropriate grammar and write in Academic English writing form.


Thanks a lot guys

2006-11-19 04:15:52 · answer #2 · answered by Ice Ice 1 · 0 0

persons above me have summarized your contents properly. some greater text cloth has additionally been placed forward to summarize. I fail to understand as to how the precis could be interior of a hundred and fifty words. even regardless of the undeniable fact that, i'm appending under some thrilling write-up on the undertaking remember, as follows: an editorial with the help of Dill and Dill (1998) serves for occasion those semantic issues. They argue that gamers ought to "act aggressively" and are then reinforced for this "aggression." "In violent video games, aggression is oftentimes the main significant objective, and killing adversaries potential winning the activity and reaping the advantages. together as in real life, homicide is a criminal offense, in a violent video activity, homicide is the main reinforced habit…. The violent video activity participant is an energetic aggressor and the gamers’ behavioral repertoire is better to contain new and different aggressive options." "…If violent videogame play certainly depicts sufferers as deserving assaults, and if those video games tend to portray different people as ‘objectives,’ then decreased empathy is probable to be a effect of violent videogame play, for this reason putting the participant in possibility for transforming into a greater violent man or woman."

2016-12-29 05:26:52 · answer #3 · answered by ? 3 · 0 0

i don't get the question!

2006-11-19 04:20:41 · answer #4 · answered by Starry Eyes 5 · 0 0

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