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2006-10-13 14:59:25 · 5 answers · asked by glayse 2 in Science & Mathematics Botany

5 answers

It just takes a few steps. I am not sure for what purpose it it but I suggest it is part of your experiment. You may want to plant it in a soil which is more easier. Prepare a good soil, place mongo seeds covered with a thin layer of soil on top and water it well then you are ready to observe. You may even just spread the seeds over a damp soil. If you want another way , use a damp cotton cloth to line the bottom of a small basin. Place your mongo seeds evenly and sprinkle water above it to make the entire area moist. Keep it for a day or two or as desired sprinkling water regularly. Exposure to sunshine should be based on your experiment. Bear in mind that germination of mongo seeds are very dependent to the amount of moisture, type of soil, and presence of light.

I am thinking that maybe you are trying to make mongo sprouts. If that the case then you need to do the steps described using the cloth and increase the amount of water do not make it flooded. Thaen you have to cover it with a dark cloth and open it only if you need to water. You can also germinate it in a dark room without the need of any cover. ♥

2006-10-13 15:13:48 · answer #1 · answered by ♥ lani s 7 · 0 0

Well cracking the nut slightly at tip end, (not where the stork is.) then stick that cracked end in a pot of suitable soil down about 3".
Can take quite a while to see the results up to six months.
Mango, I've never heard of a Mongo?

2006-10-13 15:32:16 · answer #2 · answered by Mosez 4 · 0 0

Uber mages in low mana are built on a point scale that dwarfs typical Pc ranges. If other types of characters are built on the same point allotment your low mana wizards are relatively weak.

I seem to recall Banestorm setting M3 as the normal max and putting a pretty hefty Unusual Background cost for higher levels of Magery.

If we start with M3 IQ 14 characters who have Hard spells at 15 for 1 pt and VH spells at 15 for 2, we find Hard spells cost 16 points to be raised to 20 (net increase of +15 CP per spell) and 20 points to raise a VH to 20, a net increase of 18 cP per spell. Looking over a 150 pt wizard I made I see 34 spells, 33 Hard and one very hard. 35 pts spent.

raising those spells to 20s adds a measly FIVE HUNDRED AND THIRTEEN CP to the character's cost!!!! The 150 pt wizard who more or less is equal to 150 pt characters who aren't wizards. Now I have a 663 pt wizard who is about equal in power to a 150 pt now-wizard character - IF THE GAME TAKES PLACE IN CAITHNESs, which is the default conditoin your thread supposes.

Even if we move to Mealos and normal mana, the wizard hasn't gotten that powerful. The Rule of 16 prevents the higher spell scores from being used for contests and resistance rolls. The wizard gets a time reduction but most spells are one second and these days you can't cut that any further. He does get an extra point off on energy costs, which does help but a two fatigue discount doesn't let you cast 5 energy spells left and right.

2006-10-13 21:07:15 · answer #3 · answered by babitha t 4 · 0 0

I've done this a dozen times in my elementary.
First, put soil in cups, then bury about 5 mongo seeds in each cup. Water it often then put in a dark place. ait for a week. There you go. = )

2006-10-14 16:23:24 · answer #4 · answered by Charlene A 2 · 0 0

Friendly botanist? =))

2016-03-17 04:41:37 · answer #5 · answered by Anonymous · 0 0

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