are you talking about where you need to run and jump over a large hole, land on a tiny bit of land, and jump again?
that just takes practise. you need to run with the B button to jump far enough to land on the tiny bit, and the second you land, you need to push jump again RIGHT AWAY
2006-09-10 08:23:07
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answer #1
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answered by Jim 7
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I was afraid on that point also...
Sure thing when mario run...he skips all tiny cracks as notice on level 8-1, so I often try to stand from the first land peice and start to run and jump after the second land peice...
But that may not work sometimes, so is that's the case, then build up more momentem by starting running from the pipe that is before the two little land peices and target the landing to the first peice while running, by the time you reach the second peice, you will have enough speed to jump.
There is good news...After the difficult jump, the pipe that is very near you can be entered for coins.
2006-09-13 02:11:24
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answer #2
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answered by Koric 3
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You get a big welcoming party to start 8-2. Two Green Paratroopa Koopas as
well as Lakitu with his pet Spinies will attack you as you climb a
staircase. Upon getting over the staircase, hit the four ? blocks for
coins, and then head under the brick row in the sky to see Lakitu leave (at
least he left quickly). Use the Springboard to hit a brick that contains
the only recurring 1-Up in the game (it will be there if you die and have to
restart the level).
Now you need to go right while fighting off three Green Paratroopa Koopas,
and you need to keep pace with the aforementioned 1-Up Mushroom moving to
the right along the row of bricks. Once you see a lower row of bricks, jump
onto them to wait and receive your 1-Up (if you were too fast/too slow, it
will not be there to be collected).
Now head right past the gaps and the Bullet Bill cannon to find a Green
Paratroopa Koopa with a dual Bullet Bill cannon further along. Jump past
them to find a Power-Up in the second brick you will see (just watch out
for the Green Paratroopa Koopa), and then go past the Bullet Bill cannon on
your right. The next section has a Buzzy Beetle between a Bullet Bill
cannon (already mentioned), and a ground level Bullet Bill cannon. Just go
atop the bricks to avoid that, and then the next section has two Buzzy
Beetles between the Bullet Bill ground cannon and a tall Bullet Bill cannon
(the second brick from the left has a Coin Block here).
Now continue right over the Piranha Plant pipe to fight a Green Paratroopa
Koopa, another Piranha Plant pipe, and another hard jump. For this jump you
can get down on the first one block wide platform, get to the very edge of
it, and then run over the small gap to the second one block wide platform
where you hop across the gap to the other side. You can also run between
the two Piranha Plants, take a low leap onto the second Piranha plant pipe,
and then take a huge leap off of it to clear the wide gap (this way requires
a fair amount of skill).
Now that you are across the gap, you can go down the first Piranha Plant
pipe (your time will be low of likeliness, so skip it), and then head right
past the next Piranha Plant pipe (where the Bonus Room sends you back into
the level) to fight three Green Paratroopa Koopas with a Bullet Bill cannon
to complicate things further.
Jump the gap, fight the two Goombas from the mini-stairs, and then go over
the dual Bullet Bill cannon below to fight a Green Paratroopa Koopa. Now
you should carefully climb the rather shoddy stairs (jump the gaps
carefully) to reach the top, where you can take a hug running leap for the
top of the Flagpole.
2006-09-10 10:56:32
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answer #3
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answered by Akeja 5
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You have to stand at the left edge of the left land piece, and then run to the right edge of the right piece (running over the hole in the middle) and then jump. Could take some practice. Good luck.
2006-09-10 08:24:37
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answer #4
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answered by ser_cactus_jake 2
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