While not a professional, I've had some training in both traditional and computer animation. They are different.
I've never heard of "6 stages" but I can describe some of the tasks which go into traditional animation. Computer animation is so heavily software dependent it really depends on what you are trying to do. I've made gifs and jpegs with a paint program and turned them into mpegs and animated gifs with Image Magick. That's two stages.
Pre-production means planning. This is three or four processes: design of characters and background, storyboarding, and layout, that is framing the action so you can decide, for example, how how much of a background you are going to use in a particular shot so you can hopefully use the same background in more than one shot and save work. They may happen at the same time, but believe me, each is a distinct process. If it is relevant this is where the script is written and recorded.
Assuming there is going to be a soundtrack, someone takes this and figures out how long each element (sound) on the track is going to be so that you know how many frames you will have to animate for each sound.
Then comes production. In larger studios an animator will draw key poses, animations, and in-betweeners will fill in between the drawings they are given. These will often be filmed in pencil tests to make sure the action is smoothe, then cleaned up, if they are correct. Smaller studios or individual animators may not divide the animation tasks, but very few will do even a single action in order all the time because it's easier to do the end points then figure out how to get from one to the other.
After cleaning up, the pencil animations are sent to a department which used to ink them, nowadays mainly using xerography, onto clear cels, and paints them in color. These cells are placed on the painted backgrounds according to the layouts and filmed.
After that the film is edited and mixed and made ready for showing, but those are the steps. It seems like more than six to me.
Again, Computer animation is heavily software dependent and has a whole different set of rules for each package.
2007-12-18 09:00:12
·
answer #2
·
answered by jplatt39 7
·
0⤊
0⤋
They start with an initial drawing for the scene and if they're doing it oldschool they place that drawing over a blank sheet and then redraw that frame only with a small change to account for the motion they're trying to create. They can quickly leaf back and forth to see how things are shaping up by using this set up. This process is continued until whole scene is completed. It's extremely tedious to hand animate like that.
Nowadays it's pretty much done on computers which you still basically start off with your core scene and then software allows you to manipulate it in steps to create an animation.
2007-12-18 07:35:31
·
answer #3
·
answered by Flavor Vortex 7
·
0⤊
0⤋
make a story board
do some editing in your story
create the "animation" (like Flash MX)
"preview"
edit
put colors and stuff
title
think of the title name when your done. why? because you will have a hard time making a story out of a title.. trust me, i've tired it! its HARD.
2007-12-18 07:35:03
·
answer #4
·
answered by cuapao 2
·
0⤊
0⤋