there are 2 basic ways to play the game of cricket in order and out of order. u are shooting for numbers 15 to 20 and your bulls. out of order u can shoot for any in any order. in order u start wth your 20's and work your way to 15 and your bulls are last. u need 3 of each in either game u play. there are also ways to play wth points but this should get u started.
ps: outer squares on board are double and inner are triple so for example if u hit your inner square on the 20 that counts as 3 and u can move on to your next target so u can close out 3 targets in one turn. red bull (center) is double black outer space is single bull.
2007-12-05 10:21:27
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answer #1
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answered by katie r 2
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OK, here's a quick synopsis.
Each team has eleven players. At any time, one team is fielding and the other is batting. The field of play centres on the pitch (aka wicket, but this term is also used for other things). The batting team has two players on the field ("in") at any one time, one at either end of the pitch. The fielding team has all eleven players on the field. There are also two umpires on the ground. At each end of the pitch there is a wicket, consisting of three vertical stumps with two horizontal bails resting on top, the whole looking like an elongated "m".
The game is divided into a series of overs, each containing six "balls" or "deliveries" (plus extra ones for any that are not bowled correctly). In each over the ball is "bowled" from one particular end of the pitch to the opposite end; the bowling end alternates between overs. In any given over only one person bowls (the bowler); the same bowler may not bowl two overs in succession. (In practice you mostly have one bowler operating from each end for a certain number of overs). Although a team usually has 4-5 specialist bowlers, any player may bowl any given over at the discretion of the fielding team's captain. The batsman being bowled to on a particular delivery is the striker; the other batsman is the non-striker. The striker stands in front of the stumps at his end for each ball, while the non-striker stands next to the pitch. One of the fielding team is known as the wicket-keeper; he fields behind the stumps in order to collect any balls that the striker cannot hit (and hopefully to catch some that he does hit).
On each delivery the striker will attempt to hit the ball (usually, anyway). If he does (and in some cases even if he doesn't), the batsmen may attempt to make one or more runs. To make a run, both batsmen run to the opposite end of the pitch, swapping places. If the ball is hit far enough they can make two or more runs from a single ball. If the ball travels to the boundary, it automatically scores four runs. If it goes to the boundary on the full (i.e. without touching the ground after it leaves the bat), it scores six runs.
The objective of the fielding team is to get the batsmen out. Either batsman can be gotten out on any delivery, though there are many more ways for the striker to get out. The main ways of getting out are:
- bowled: the ball hits the wicket and dislodges one or both bails (the ball may have come off the batsman, the bat, etc.; it doesn't matter). Only the striker can be bowled.
- caught: the batsman hits the ball with the bat, and one of the fielding team catches the ball on the full (i.e. it doesn't bounce in between being hit and being caught). Only the striker can be caught.
- run out: the batsmen try to make a run but the fielders get the ball to the wicket (either in their hands or by throwing it) and use it to dislodge a bail before the batsmen complete the run. Either batsman can be run out.
- LBW (leg before wicket): this is a bit of an odd one. This happens when the striker blocks the ball with his leg rather than the bat, and the umpire believes the ball would have gone on to hit the stumps if the striker hadn't had his leg in the way. This usually hapens when the striker is expecting the ball to go one way but it goes another, so his bat is in the wrong place.
Once ten batsmen are out, the batting team is "all out" and no longer has two batsmen available, so their innings is complete. However, the batting side can also "declare" their innings closed if they don't feel it necessary to accumulate any further runs; this gives them extra time to get the other side out. If a team declares, they can't come back to that innings if they find that they need more runs; it's treated the same as being all out.
~~ Winning the game ~~
The criteria for winning depend on the format. In first-class matches, which extend over a number of days, each side has two innings, and to win you must (a) get your opponents all out in their second innings and (b) have more runs than them. If the team batting last passes their opponents' total accumulated runs during the course of their innings, they win the game at that point.
Note that if one team declares at 2/683 (two wickets down for 683 runs; also written 683/2, just to confuse you) in their first innings and their opponents are all out for 103 in the first innings and 9/114 in the second innings at the end of the scheduled days, it's classed as a draw, despite the yawning gulf in the scoreline and the fact that another half hour of play would almost certainly have gotten what would have been a huge win. So in this format it's vitally important to leave yourself enough time to get the other side out twice.
The other generic format is limited-overs cricket. In this format each side has only one innings, with a set maximum number of overs to bat, and whoever has more runs at the end of it wins; the number of wickets does not count, not even to break ties. (If you get all out, you do not get to finish your allotted overs - this is usually a sign that you're going to lose, assuming you're batting first.) The most important change to the rules for limited-overs cricket is that each bowler may only bowl a set number of overs (one-fifth the total). This is to force the team composition to be similar to a longer match, otherwise teams for limited-overs cricket would generally have two bowlers and nine batsmen. In addition, there are restrictions placed on the placement of fielders at various stages, to encourage more hitting and less boring defending. ;-)
I think that about covers it. I'm sorry if some of it is too low-level, but I didn't know where you were starting from.
Some things I didn't cover:
- what the crease is and the roles it plays
- illegitimate deliveries (no-balls and wides) and what's wrong with them
- byes, leg byes, dead balls
- being run out when not actually trying to run, or when the ball is not actually delivered to the striker
- other methods of getting out: stumped, handled ball, hit wicket, obstructed field, double hit, timed out
- follow-on
2007-12-05 22:50:34
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answer #2
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answered by Scarlet Manuka 7
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