Did you try out the game on friends and family? If the answer is "no", then that is an absolute must! If the answer is "yes", did they love it? If the answer is "no", then forget it! Seriously!
Regardless, assuming the game is unique, and not simply a derivation of an existing game, you should get it copyrighted first (starts at $45 for basic paper filing via the US Copyright Office; there are additional fees, but you may not need them, and you don't need an attorney to get a copyright; refer to the link, below).
Then, send a one or two page letter of introduction and explanation to game/toy manufacturers (refer to the link, below); make sure to include the copyright in the letter. Do NOT send copies of the game itself; send only a basic idea of the game, so that they can't copy it, verbatim (even with a copyright, it might be difficult to tell who created the game, first). If you get any "nibbles" from the letters (this may take months, so be patient!), arrange a phone call, and if that goes well, go for the in-person meeting (all at your expense, of course).
In many cases, you needn't even have a working version of the game; just as with a movie studio script, sometimes, the idea is all you'll need.
If the company likes the idea, they will probably buy it from you outright, thus saving you the need to get a patent, licensing, attorney fees, logo and trademarks, marketing, manufacturing, etc, etc, etc. You can keep the copyright, but that might be a deal breaker for the mfr. And don't expect to make millions overnight, if ever, no matter who does the production work.
You might be offered a very small flat fee just for the idea, with no promise of it ever going to production. In that case, tell them, politely, that you are awaiting responses from other companies; if you accept, you're basically taking your game off the market, forever. If they offer you any fee plus royalties, look disinterested, but, in your mind, feel free to do spring flips! ;)
Good luck!
2007-09-21 12:51:44
·
answer #2
·
answered by skaizun 6
·
0⤊
0⤋
i really dont k ow for sure but i'm sure u need publishers, advertisers, and stuff like that
2007-09-21 12:25:38
·
answer #3
·
answered by megabite_me 2
·
0⤊
1⤋