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I am still trying to decide what i should stick with. Any suggestions, or if u can tell me what one of yours is and y u think its good? Anything can help right now.

2007-08-21 05:21:55 · 4 answers · asked by Chris Kelso 2 in Games & Recreation Video & Online Games

4 answers

That entirely depends on what you want to do. And for that matter, which game you have.

While Guild Wars doesn't have a few of the arch-types found in most MMORPGs, you can determine what type of character you want to play...Fighter, Healer, Support, Caster.

I personally have had a lot of fun with an almost straight Ranger build (with a little monk for a cast able rez.) I've also had fun with a Elementalist/Mesmer and a Dervish/Warrior (from Nightfall also played as a straight Dervish). I'm planning to start a Necromancer/Monk minion master because I have seen how effective they can be if used properly.

2007-08-21 05:32:00 · answer #1 · answered by Thomas S 7 · 0 0

right it is a build i like: +2 to awareness +a million to Beast Mastery +3 to Marksmanship +a million to barren region Survival [Attributes] awareness: 9 + 2 (40 8) Beast Mastery: 5 + a million (15) Marksmanship: 12 + 3 (ninety seven) barren region Survival: 8 + a million (37) total factors Used: 197 [skills] a million) attraction Animal (10/0/10e): attraction objective animal. as quickly as charmed, your animal companion will trip with you whenever you have attraction Animal geared up. 2) Revive Animal (4/20/5e): Resurrect all interior of sight allied animal companions, they arrive back to existence with 62 well being. 3) save away from (0/30/5e): for 5 seconds, you progression 33% swifter than familiar and have a 62% possibility to save away from incoming arrows. save away from ends in case you attack. 4) Hunter's Shot (0/8/10e): If Hunter's Shot hits, you strike for +14 harm. If this attack hits a shifting foe, that foe starts off bleeding for 26 seconds. 5) Pin Down (0/10/10e): If Pin Down hits, your objective is crippled for sixteen seconds. 6) examine the Wind (2/12/5e): For 12 seconds, your arrows flow swifter than familiar and deal 18 extra harm. 7) word Poison (2/12/15e): For 12 seconds, enemies struck by skill of your assaults exchange into poisoned for 11 seconds. 8) Frenzy (0/4/5e): For 8 seconds, you attack 33% swifter, yet all hits against you're serious hits. i could change frenzy with flurry :eek: yet they the two velocity up attack fee.

2016-10-08 23:18:55 · answer #2 · answered by Anonymous · 0 0

it should be vekk from the azuran tribe.an elementalist that would do different task of magics.also good as a defensive specialist because it would rather sacrifice itself to bring his people into safety.as vekk's powers enchants and ruin his enemies defences and overpower their weaknesses.

2007-08-21 05:52:00 · answer #3 · answered by RoNaLd 2 · 0 1

W/N use lifesteal skills to keep your life up and Warrior skills to fight/tank its a good combo :-D

2007-08-21 05:40:07 · answer #4 · answered by a7x2k4 3 · 0 0

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