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Should I be aggressive or conservative? What properties should I buy. When should I buy houses (based on $)? What are good trades. Can someone help me win at Monopoly?
Thanks!

2007-07-27 07:53:35 · 6 answers · asked by FSBB 1 in Games & Recreation Board Games

6 answers

buy as many properties as you can

2007-07-27 07:58:58 · answer #1 · answered by io 3 · 0 0

Definitely buy a lot of property and build them. Be aggresive. It is the best way to win. Because the more property you have the more rent people have to pay for landing on the space. I would put most of my money in the properties.

2007-07-27 08:08:07 · answer #2 · answered by sd_mex_chic 3 · 0 0

you should play aggressive yet conservative. At first you'd like to try and buy whatever you land on. Then you need to watch your money if you still have enough to do alot or not.
Try to block some1 on getting monopoly so they can't build any houses and the more houses the more money

2007-07-30 22:10:17 · answer #3 · answered by Zenica 1 · 0 0

Easy Save Lots Of Money Buy a lot of propertys save for a hotel on one of your propertys so you can get more money and you can use the hotels on 10 5 or 2 doesnt mater it is how much hotels u want

2007-07-27 15:24:14 · answer #4 · answered by shinesprite120 1 · 0 0

Strategy:

Monopoly/StrategyMonopoly involves a substantial portion of luck, with the roll of the dice determining whether a player gets to own key properties or lands on squares with high rents. Even the initial misfortune of going last is a significant disadvantage because one is more likely to land on property which has already been bought and therefore be forced to pay rent instead of having an opportunity to buy unowned property. There are, however, many strategic decisions which allow skilled players to win more often than the unskilled.


Property square probabilities
The layout of the "special" squares on the board (that is, the non-property squares), as well as the dice-roll probabilities, mean that not all squares have an equal probability of being landed upon.

According to the laws of probability, seven is the most probable roll of two dice, occurring 6 out of 36 times whereas 2 and 12 are the least probable rolls, each occurring once every 36 rolls. For this reason, Park Place/Park Lane is one of the least landed-on squares as the square seven places behind it is "Go to Jail".

Also when you are in jail, you are likely to get out by rolling a double only one in every six rolls. A "Get Out of Jail Free" card can be sold to any other player.

In consequence, some properties are landed upon more than others and the owners of those properties get more income from rent. The board layout factors include the following:

Jail: Since players are frequently directed to "Go To Jail," they will move through the purple, orange and red property groups immediately after leaving Jail. The two properties with the highest probability of being landed upon after leaving jail are the two cheaper orange properties (St James Place and Tennessee Avenue in North America, Bow Street and Marlborough Street outside North America). This makes the orange property set highly lucrative.
Go to…: One square — Go To Jail — plus a number of Chance and Community Chest cards will cause the player to advance a distance around the board. Thus, the squares immediately following Go To Jail and the take-a-card squares have a reduced probability of being landed upon. The least-landed upon property in this situation is the cheaper dark blue property (Park Place or Park Lane) because it sets in the lee of both Go to Jail and Community Chest (the Chance directly before it would not affect its odds because it is impossible to roll a one).
Go to (property): Several properties are blessed with Chance cards which draw players to them. St Charles Place (Pall Mall), Illinois Avenue (Trafalgar Square), Boardwalk (Mayfair), all of the railroads except Short Line (Liverpool Street Station), and both of the utilities benefit from this feature. Reading Railroad (King's Cross Station) has the fortune of having both a "go to" dedicated card plus the card advancing to the nearest railroad.
Advance to Go: A player may be directed to the Go square by a Chance or a Community Chest card, thus lowering the probability of being landed-upon of every square in-between. The properties most affected by this are the yellow, green, and dark blue sets. It also marginally raises the probability for each square in the wake of Go, including the purple and orange sets which will be reached two or three rolls after being on Go.
Go Back Three Spaces: This directive comes from a Chance card. A quick look at the board shows that there are three Chance squares and hence three other squares which are 3 spaces behind (one being a Community Chest space, another being Income Tax, and the third being the leading orange property). The leading orange property (New York Avenue or Vine Street) gains the most benefit from this card since the Chance square nestled amongst the red properties is itself the most landed-upon Chance square.
In all, during game play, Illinois Avenue (Trafalgar Square), New York Avenue (Vine Street), B&O Railroad (Fenchurch Street Station), and Reading Railroad (King's Cross Station) are the most frequently landed-upon properties. Mediterranean Avenue (Old Kent Road) and Baltic Avenue (Whitechapel ) are the least-landed-upon properties.

2007-07-27 08:14:52 · answer #5 · answered by jsardi56 7 · 3 1

I find the best to be the light blues, light purples, oranges, reds, and railroads.

In my experience, those come up the most, and the utilities, dark blues, and dark purples don't come up very much.

2007-07-27 13:00:39 · answer #6 · answered by ryan_schrader2001 3 · 0 0

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