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8 answers

GTA4 will be on PC

2007-07-04 01:39:20 · answer #1 · answered by revoltix 7 · 0 0

Not sure if GTA 4 will be released on pc, but I bet it will eventually. Saints Row for the 360 is the most similar game to the grand theft auto series, but if you haven't got a 360, Just Cause is a pretty good alternative, if you haven't already, give it a try, its on normal xbox and ps2, not sure about pc but it probably is.

2007-07-04 08:53:49 · answer #2 · answered by Susan T 5 · 0 0

Another series like GTA is Driver. I'm sorry to say butm right now there not making a GTA 4 for Pc.
It looks like the only systems it's coming out on is PS3 and XBOX 360.

2007-07-04 08:57:18 · answer #3 · answered by STEELERMAN 3 · 0 0

saints row is a bit similar to GTA and i doubt GTAIV will be on pc since its being released on the next gen devices (PS3 and 360)

2007-07-04 08:39:08 · answer #4 · answered by Ratchet 5 · 0 0

yes unfortunatley gta 4 is only for the 360 and ps3,games like gta are:true crime l.a. and true crime new york.

2007-07-04 08:51:18 · answer #5 · answered by Frank 2 · 0 0

yes it is true it's not on PC and the game most similar to GTA is true crimes

2007-07-04 08:42:18 · answer #6 · answered by ♥Loving*Steph♥ 2 · 0 0

saints row its the best comparison to gta

2007-07-04 08:41:57 · answer #7 · answered by bigmac8900 1 · 0 0

24: The Game (2005): Based off of the popular FOX television series, this game's storyline filled in gaps left in between the second and third seasons. It was originally designed to have an open ended sandbox style option but was cancelled and redone. It bears similarity to a "GTA Clone" in the aspect that the player, a government agent, Jack Bauer, can exit vehicles and commandeer civilians' in order to travel across Los Angeles. It was well received by critics for its plot, just as gripping as the show, and amount cast and crew involvement from the show. But the game was considered to have "terrible gameplay mechanics" and felt "too rushed".
Payback (2001): Considered a clone of the original, top-down games in the GTA series. Originally developed for high-end Amigas and eventually ported to the Apple Macintosh and Game Boy Advance, the aim during development of Payback was, in the author's own words, "to ensure that Payback beats GTA in every way."
The Getaway (2002) and The Getaway: Black Monday (2004): "GTA in England". Had the advantages of having a real location (London) and real cars but the controls and vehicle handling were generally considered to be average. Sales were good though. The Getaway 3 is to be released on PS3.
Mafia (2002): A free-roaming action/driving game set in a fictional 1930s city plagued with organized crime, Mafia garnered wide critical acclaim when originally released on PC. However, when ported to consoles the game lost much of its appeal (including worsened graphics and gameplay and very long loading times) and, according to IGN, "GTA it is not".[2]
Jak II (2003): The sequel to the vastly different Jak and Daxter: The Precursor Legacy, taking place in a dystopian fantasy world in which the player is able to steal various hovering vehicles, operate firearms, and get in trouble with law enforcement. A large city serves as a hub area from where the player can receive missions and explore. However, Jak II is strictly more of a platforming game than an action one.
The Simpsons Hit & Run (2003): A game based on The Simpsons that incorporates many of the open-ended themes of GTA III (Chief Wiggum even says, "What is this? Grand Theft Auto? Get outta there!"). Perhaps the first licensed GTA clone, and among the first Simpsons games to be well-received by critics.
True Crime: Streets of LA (2003) and True Crime: New York City (2005): Although Streets of LA was well-received by critics as a strong rival of GTA,[3][4] its sequel received mixed reviews.[5]
DRIV3R (2004) and Driver: Parallel Lines (2006): In a somewhat ironic twist, the last two games in the Driver series have been labelled "GTA clones", however, it was the Driver franchise that actually pioneered the 3-D free-roaming game structure before GTA III; two Driver titles under this design were released before GTA III. DRIV3R was received poorly (see: DRIV3R - Reviews and criticism), and Parallel Lines was met with mixed critical reception.
Spider-Man 2 (2004): Based on the movie of the same name it features a large, free-roaming Manhattan
The Incredible Hulk: Ultimate Destruction (2005): Although the game did not directly mimic the GTA formula of driving cars and using firearms, it did borrow the series' "go anywhere, do anything" philosophy and similarly used it as in Spider-Man 2, allowing players, controlling the Hulk, to run rampant through a virtual city, picking up, throwing, or smashing objects, vehicles, and people as they see fit. Ultimate Destruction even featured a Military Response Team that hunts down the Hulk after a certain amount of mayhem, similar in function to the police response in GTA.
Mercenaries: Playground of Destruction (2005): A third person shooting game set during a war in North Korea, in a sandbox world. The game was received extremely well, partly because of it's GTA style sandbox environment opposed to usual restricted environments in the war genre. A sequel, titled Mercenaries 2: World in Flames and set in Venezuela, is to be released on PC, PS2, PS3 and Xbox 360 later this year.
Destroy All Humans! (2005): Much like Mercenaries (the two games were developed by Pandemic Studios), Destroy All Humans! uses the gameplay structure of GTA but changes setting: the main character is an alien invading Earth. 1UP.com points out that the premise is 'GTA meets aliens'.[6] Overall, despite some complaints about it being too linear, the game was well-received by critics.[7]
Total Overdose: A Gunslinger's Tale in Mexico (2005): Total Overdose doesn't borrow elements from just the Grand Theft Auto series; IGN says Total Overdose "is best described as a combination of Grand Theft Auto meets Max Payne, with a little Desperado or Once Upon a Time in Mexico thrown into the recipe to add some flavor."[8] In her X-Play review, Morgan Webb describes Total Overdose as a "totally generic, totally average, Grand Theft Auto clone."
Just Cause (2006): Just Cause, a videogame from Eidos Interactive, utilizes the expansive free-roam world as does GTA, only set on a tropical island with the player acting as a secret agent. In its initial announcement of the game, IGN asks "Grand Theft Island, anyone?"[9] However, in an interview, game developer Odd Ahlgren denies that the game is simply "Far Cry meets Grand Theft Auto".[10]
The Godfather: The Game (2006): This game marks EA's first attempt at the open-world crime genre. The Godfather: The Game uses the open-world structure within the story of The Godfather movies. In Edge, a UK games magazine, The Godfather: The Game is accused of treating the players like children, and is hailed as 'a landmark failure', receiving a mark of 4/10. However, in general, The Godfather: The Game has recievied generally favorable reviews.
Saints Row (2006): Saint's Row for the Xbox 360 has been named as one of the most blatant copies of the Grand Theft Auto games. IGN asks, "How can they so indiscreetly copy GTA?"[11] while 1UP says, "Everything about it apes Grand Theft Auto to such a degree that we'll never again be able to call anything else a 'GTA clone', just because it's not really possible that anything else will ever so brazenly imitate the thing."[12]. However, the game received high marks from reviewers and was lauded for improving on a number of aspects of GTA's gameplay in the transition to the next-generation console. The game ended up becoming a success selling over 1.4 million units and a sequel is scheduled to be released, Saints Row 2. [13]
Scarface: The World Is Yours (2006): Based on the movie Scarface, Scarface: The World Is Yours uses the same game style as GTA. In fact, IGN says, "Much of Scarface is based on what we've seen in Grand Theft Auto. In fact, it's fairly obvious that Radical used said series as the blueprint..."[14] Ironically, Grand Theft Auto: Vice City was heavily based upon and influenced by the movie Scarface.
A number of games jumped onto the "street gang" theme popularized by Grand Theft Auto: San Andreas, and attempted to emulate the success of that game by employing the "gangsta" image. However, games like 187 Ride or Die (2005), 25 to Life (2006) and Crime Life: Gang Wars (2005) were met with negative reviews and were generally ignored by the gaming public.[15].
Other, non-shooting or driving games that utilize the free roam game structure include Wreckless: The Yakuza Missions (2002),Bratz: Rock Angelz (2005) (which one of the reviews even called "GTA for girls"[16]), Bratz: Forever Diamondz (2006) and Jaws Unleashed (2006) (which IGN describes as "Grand Shark Auto"[17]), as well as Rockstar Toronto's The Warriors and Rockstar Vancouver's Bully.
APB, an upcoming open-ended MMORPG by the creator of the Grand Theft Auto franchise, David Jones.
50 Cent: Bulletproof also has a similar expression to Grand Theft Auto: San Andreas. 50 Cent has mentioned in an interview that he was inspired by the game.
Bully, a game also created by Rockstar.
GUN, most commonly billed as "GTA in the old west".

2007-07-04 08:45:19 · answer #8 · answered by Anonymous · 1 0

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