There aren't any pics, put this walkthrough was very detailed...
Giratina:
"LOCATION: Turnback Cave
TYPE: Ghost / Dragon
LEVEL FOUND: 70
HM MOVES REQUIRED: HM06 Rock Smash, HM08 Rock Climb
ABILITY: Pressure
CATCH RATE: 3
SIGNATURE MOVE: Shadow Force
BASE STATS: 150 HP / 100 ATK / 120 DEF / 100 SATK / 120 SDEF / 90 SPD
OTHER NOTES:
- One of the three Level 70 legendaries.
- Giratina is an UBER, which means it cannot be used in the standard metagame.
- The first legendary Ghost-type.
MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Shadow Force Ghost Physical 120 Disappears 1st turn, attacks 2nd.
Heal Block Psychic Other --- Prevents HP Recovery moves.
Earth Power Ground Special 90 10% of lowering opponent's SDEF.
Slash Normal Physical 70 High critical hit ratio.
Here we have the best defensive legendary this generation, and is actually too
strong that it doesn't belong in the normal Overused metagame, so you won't,
or at least shouldn't see it in your normal battles.
Giratina has an interesting type combination which has never been seen before,
and Ghost & Dragon combined give it resistance to many things including Fire,
Water, Grass, Electric and Bug and a complete immunity to Fighting and Normal
attacks. Its attack stats are also half decent so Giratina will be able to
attack.
As for getting Giratina, it may be a bit complicated as you have to navigate
your way through a maze. Giratina can be found in Turnback Cave, which is
found in the Spring Path. You need the National Dex for the Spring Path to
even appear, so there's no chance of getting Giratina before then.
Once you reach the Spring Path which you can get to from Route 214, do a bit
of Rock Climbing around (be aware of the Level ~54 Pokemon here) and go around
until you reach a cave opening. Enter - this is Turnback Cave.
This structure retains some elements from the Lost Cave in FR/LG, giving you
a choice of three doors, and you must solve a puzzle to find out which door
to go through. One rule is that you never go back through the door you came
into the room with - this is why you only get a choice of three doors.
Puzzles in this cave can be based on things such as symmetry or numbers, but
this is not always the case. Some seem completely random, and I don't have a
clue how to solve them. Symmetrical rooms will have a set-up something like
this:
OOOOOXOOOOO X = Door
O O O = Wall
Oo oO o = Rock
X X
O oO
Oo O
OOOOOXOOOOO
As you can see, the rock on the left wall is misplaced. I think this means
the left door is the one you go through, but you need a good eye to get these
puzzles.
Sometimes you'll encounter rooms with a pipe like structure in the middle,
which has two numbers on it. An example would be:
3
12
According to the beginning of the cave, you must pass three pillars within
30 rooms. The top number of the pillar is the number of pillars you have
passed; before you pass the first pillar, the wild Pokemon will be around 45.
After you pass the first pillar, they will be around 55. After you pass the
second, they will be around 65. When you reach the third, the next room will
always be Giratina. Which room you pick to go through in these pillar rooms
don't actually matter, as long as it isn't the one you just came through.
Thank you to loads of people who sent me e-mails about this, and also to
"areyesv99" for detailing where the level of the Wild Pokemon change.
Once you reach the prize room, the big red striped creature will be waiting.
Save, and engage in battle. At Level 70, Giratina could cause some problems,
so be careful.
One move to beware of is Shadow Force; it is basically like Fly or Dig, so you
could switch to a Normal-type Pokemon to avoid it as it is a Ghost-type move,
but the attack itself has 100% accuarcy, 120 power, and an added effect that
prevents Protect and Detect being used on the turn it connects. Oh, it also
stops you throwing Poke Balls at it when Giratina isn't on the screen. Yay.
Keep at it and you'll catch it eventually, but it might be hard."
Regigigas:
LOCATION: Snowpoint Temple
TYPE: Normal
LEVEL FOUND: 70
HM MOVES REQUIRED: HM06 Rock Smash
ABILITY: Slow Start
CATCH RATE: 3
SIGNATURE MOVE: Crush Grip
BASE STATS: 110 HP / 160 ATK / 110 DEF / 80 SATK / 110 SDEF / 100 SPD
OTHER NOTES:
- One of the three Level 70 legendaries.
- One of two legendaries with a Normal-type.
- Needs assistance from RSE to get.
MOVES WHEN CAUGHT
-------------------
NAME TYPE CATEGORY POWER EXTRA EFFECTS
Confuse Ray Ghost Other --- Confuses the opponent.
Stomp Normal Physical 65 30% of making opponent flinch.
Superpower Fighting Physical 120 Lowers ATK and DEF after use.
Zen Headbutt Psychic Physical 80 20% of making opponent flinch.
Regigigas is the King of the Regi trio, and to awaken it you need to have its
subjects - Regirock, Regice and Registeel - in your party when you talk to it.
Otherwise, it will not respond.
You can get the three Regi from Pal Park; I believe all three are found in the
cliff/mountainous area, though I'm not completely sure about Regice. Anyway,
once you have all three, Fly to Snowpoint City and head north to the Snowpoint
Temple. If you have the National Dex, Candice will allow you into the temple
because of a "word from Cynthia". Walk in, and get ready to solve a couple
ice puzzles.
The Pokemon in here are Level 50 - 55. Although strangely, even though it is
after you get the National Dex you won't see any Wild Pokemon that aren't in
the Sinnoh Dex (except Regigigas, obviously). Anyway, work your way down the
several floors of the temple, and slide on ice and break rocks when neccessary
and you should eventually reach the bottom level.
This floor is simply a huge ice puzzle and one large legendary in the center.
I don't have any exact instructions for the puzzle as of yet, but what I do
remember is that you must take the ice path that is the tallest when you come
down the stairs from above.
Use rocks to your advantage, and you should hopefully reach the center, where
Regigigas and a part of the normal temple await. By normal temple, I mean Wild
Pokemon can still appear by there. That really spoiled the moment for me once,
as I was walking up to Regigigas and a Sneasel decided to call. Yaaaaay.
Press A, engage in battle, blah blah blah. This is the third Level 70 legend
of the game, so again it may be a bit difficult. Slow Start halves its attack
and speed for the first 5 turns, which actually completely screws it in a
Competitive battle so don't bother trying for a good nature if you don't want
to, but it'll probably survive 5 balls, even if they are Dusk or Quick Balls.
You may notice it has two moves that can flinch. Be careful of these, as 100
base speed might allow it to outspeed some of your Pokemon after Slow Start
wears off. 20% flinch is bad, but STAB + 30% flinch is even worse. (Yes,
Normal-types do get STAB. Don't send me an e-mail that says they don't like
I've had once before.)
Superpower could pose a problem the first few times but in the long run it'll
help you because of the stat lowering. Confuse Ray is more annoying than
dangerous, but 50% chance of hitting yourself can really hurt sometimes.
2007-06-28 08:54:44
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answer #1
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answered by Anonymous
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