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I would like to know the rules of the board game... but instead of them picking countries I split my class, into 6 tams and made them create their own country and choose between the 7 continents, where to live... The all were given $ based on their size and population, then they could buy different traits for their country, pollution free, 50, 000 Soldiers, No natural Disasters, Good Agriculture, ect.

Now I'm looking for the next step, tomorrow the kids are making their introduction speeches to the rest of the World (Other Groups).

Thanks...

2007-05-07 04:20:43 · 6 answers · asked by Coach White 2 in Games & Recreation Board Games

I'm a US History teacher and these are Jr's in HS... We also have a morale category, in which if the country is too militant the morale is low and the leader may be overrun, if they are too weak and didn't buy soldiers they must make allies or someone will wish to take them over ect... I am looking for battle rules of the game and movement between countries...

2007-05-07 04:28:17 · update #1

6 answers

Coach White,

Here's a direct link to the rules for Axis & Allies:

http://www.hasbro.com/common/instruct/AxisandAllies.PDF

Since A&A is 100% military, it may not suit all your needs. You might also take a look at Diplomacy, a similarly "world level" conflict game that includes more negotiation and compromise (as well as back-stabbing and double dealing).

http://www.hasbro.com/common/instruct/Diplomacy.PDF

Happy gaming!

2007-05-07 07:40:05 · answer #1 · answered by Jason T 6 · 0 0

Its a fairly complex strategy game, but here is movement in a nutshell: Navy moves two spaces. Infantry moves one space. Armor moves two spaces. Fighters move four spaces and bombers move six spaces, but aircraft must allow enough spaces to land in a territory that was friendly before the turn. The battles get solved with dice--you roll a die for each type of unit in a battle. If you have the game, you put the pieces on the battle board and start rolling to solve it, if you don't have the game, this is going to take to long to explain, and there are so many details with how naval battles are run, you really need the rulebook. Try Milton Bradley's website, and note that A & A is part of the Gamemaster series, which may help a web search for the rules. Good luck. I tried to come up with a historic RPG once (WWII fighter planes in burma and thailand), and confused most of the people I talked to about it. I hope you can get this to work for your class.

2016-05-17 09:36:51 · answer #2 · answered by Anonymous · 0 0

Its a fairly complex strategy game, but here is movement in a nutshell:

Navy moves two spaces. Infantry moves one space. Armor moves two spaces. Fighters move four spaces and bombers move six spaces, but aircraft must allow enough spaces to land in a territory that was friendly before the turn.

The battles get solved with dice--you roll a die for each type of unit in a battle. If you have the game, you put the pieces on the battle board and start rolling to solve it, if you don't have the game, this is going to take to long to explain, and there are so many details with how naval battles are run, you really need the rulebook. Try Milton Bradley's website, and note that A & A is part of the Gamemaster series, which may help a web search for the rules.

Good luck. I tried to come up with a historic RPG once (WWII fighter planes in burma and thailand), and confused most of the people I talked to about it. I hope you can get this to work for your class.

2007-05-07 04:37:18 · answer #3 · answered by wayfaroutthere 7 · 0 0

Hey, combat depends on which units are being used. Tanks, ships, infantry, etc. A great website that you might be able to get some great info for your game is www.boardgamegeek.com Go there, type in axis and allies into the search bar and you can get all sorts of info, and ask those people anything you want. Registration is free.

As for a simple combat system, once you're on that website, check out the game World in War: Combined Arms http://www.boardgamegeek.com/game/13981

This game has a simple yet effective "battle wheel" that helps determine the outcome of battle, in a more advanced rock paper scissors type of system...it may work very well for your game, and convince students to buy a varied type of military. some tanks, some planes, some troops, etc.

2007-05-07 14:37:01 · answer #4 · answered by asgelb 1 · 1 0

OOOH! I played that game w/ my fifth grade teacher! It's a great learning experience about the war in the classroom!

2007-05-07 10:16:05 · answer #5 · answered by 80too2 1 · 0 1

The rules can be found at Hasbro's web site: www.hasbro.com

2007-05-07 06:02:28 · answer #6 · answered by LudoRex 7 · 0 0

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