Magnetic Card System
Like Initial D Arcade Stage, this game employs magnetic cards which store the data of the player (car type, tuning, story mode progress, time attack, outrun status). Also as in Initial D, it is not backwards compatible (i.e. a WMMT1 card cannot be used on WMMT2); the user must upgrade his or her card, which is permanent, if he wishes to transfer his/her data from WMMT1 onto WMMT2, and after 50 plays (60 in WMMT2), a player must renew his/her card. However, unlike Initial D, once a player completes 20 story mode stages in WMMT2, his/her card will be ejected, but retain the game data as a back up. This allows for two clone cards, each with up to 20 points of tuning to be made. The cloned cards will be of the same car model and color. Name, rims, and aero/carbon-parts tuning can be repicked (unless driving a car with only one setting, namely the Corolla and HiAce).
The player has the option of purchasing a magnetic card or select a car prior to racing, with the basic hp value and "name Guest".
In WMMT the magnetic card also allows the user to configure basic settings prior to racing. These include:
* Transmission AT/MT
* Retire YES/NO (If a player drives the wrong way for a few seconds the race will end if set)
* Volume (There are 5 setting ranging from quiet to loud, this only affects the music)
2007-05-04 07:36:04
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answer #1
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answered by tc_an_american 7
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If you put in ur midnight maximum tune 3(Old Version) the machine will create a card call midnight maximum tune 3 DX (last version)
2016-04-01 08:16:06
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answer #2
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answered by Anonymous
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