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2007-04-27 06:30:10 · 4 answers · asked by peter w 2 in Games & Recreation Board Games

4 answers

A common "rapid" time control is 25" +10'. This means that each player has twenty-five minutes to complete a game, but ten seconds are added to the clock (the increment) after every move they make. The purpose of this is to stop a game being decided purely on time. If a player is in time trouble at least they have some time to think about their move. Also, in a dead drawn position a player with more time on the clock could simply shuffle the pieces without purpose until the other player's time runs out.

What Jonathan refers to is not a common way of playing. The problem is you have the same amount of time to spend on obvious moves as you do with complicated positions. If you have a set time for the whole game (plus increments) then you can manage your time more effectively and play a better game.

2007-04-27 07:47:13 · answer #1 · answered by Anonymous · 1 0

After your move you get whatever the increment is added to your time.

If your game is 5:00 + 12 and in your first move you take 5 seconds your time is 5:00 - 5 seconds + 12 seconds = 5:07.

2007-04-27 19:24:31 · answer #2 · answered by Anonymous · 0 0

It's a term used for a game where each move someone makes has a time limit as opposed to a game in which an entire game is timed. So if we play in 30 second increments, each of us has 30 seconds to make our moves. If you fail to make a move in time, you lose, and vice verse.

2007-04-27 13:50:48 · answer #3 · answered by Lightbringer 6 · 0 0

What do you mean?

2007-04-27 13:45:11 · answer #4 · answered by troubledyouthafg 4 · 0 0

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