The first powerplay is compulsory for every team and it is taken for the first 10 overs. During this powerplay only ten players can stay outside the inner ring. The next two powerplays are not compulsory as the first powerplay and so it can be taken at anytime of the match and it lasts for five overs each. The fielding captain can take it at any time of the match. During this also only two players can stay out of the inner ring. The powerplay is very good for the batting side.
I also want to know about the run rate and how is that calculated in the standings for the super 8's.
2007-04-08 04:25:02
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answer #1
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answered by Anonymous
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Instead of copying and pasting from wikipedia (see above), here's a quick summary. A team's net run rate is worked out by using the following equation
Number of runs they have scored divided by the number of overs they have faced minus Number of runs conceded divided by number of overs bowled. If a team is bowled out, the full fifty overs is used as a figure, not how many overs they were bowled out in.
In the super eight tables, the total from all of the games played are used to calculate the net run rate. This is why teams who have suffered heavy defeats have a negative net run rate. It is only used to split the teams if they have equal points at the end of the super eights, but is worked out on a game by game basis so that teams can compare themselves to their rivals.
The powerplay is a set of fielding restrictions, During overs 1-10 of an innings a team may have no more than two fielders outside the fielding circle (30 yards from the centre of the pitch) and must have two fielders in a "catching position" (15 yard circle around the batsman). There are two more powerplays after this, of 5 overs each, which the fielding captain elects when to use them. During these, there is no requirement for the catching fielders but there can still be no more than two fielders outside the 30 yard circle.
2007-04-11 22:58:17
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answer #2
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answered by Peggy 3
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CALCULATION OF NET RUN RATE:
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The net run rate for any team is simply the rate at which it is scoring runs minus the rate at which it is conceding them. It is, therefore, the total runs it has scored divided by the total number of overs it has played minus the total number of runs it has conceded divided by the total number of overs it has bowled.
Example: If Team A scores 250 runs in 50 overs, its run rate per over is 250 divided by 50, that is 5. If Team B scores 200 runs, its run rate is 4. Hence, Team A’s net run rate is 5 minus 4, that is, 1.
There is a caveat. In calculating run rates -- whether the scoring rate or the conceding rate -- a team that has been bowled out without batting through the 50 overs is treated as if it has played its full quota of overs. Thus, for instance, when Bermuda was bowled out by Sri Lanka for 78 in 24.4 overs, its scoring rate would be calculated not as 78 divided by 24.4 but as 78 divided by 50. Similarly, Sri Lanka’s conceding rate would also be 78 divided by 50.
A team's net run-rate in the Super 8s stage of the tournament will be calculated on the basis of matches against other sides that have qualified for that stage and not on the basis of all matches it has played in the tournament.
POWER PLAY:
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Powerplay is a rule introduced in 2006 concerning fielding restrictions in One-Day International (ODI) cricket. In the past, there was a 15-over period at the start of an innings when only two fielders were allowed outside the 30-yard circle. This meant that attacking batsmen were likely to score runs quickly in the first 15 overs, but would become more watchful after the end of the spell.
In an effort to keep the game more exciting during the middle overs, this rule was amended to apply only to the first 10 overs of every innings, but also in two blocks of five overs, Powerplays, which will be used at the discretion of the fielding captain.
Implementation of Power Play is as follows:
1) The first block of 10 overs of an innings is known as Powerplay One. The fielding restrictions during this period are exactly the same as per the old ODI rules with only two players being allowed to stand outside the 30-yard circle and two fielders required to be placed in close catching position.
2) The first block of five overs chosen at the fielding captain's discretion is known as Powerplay Two. The fielding captain has to decide at which point he wishes to implement this rule. He can only implement it at the beginning of an over, provided he informs the umpire. Again, only two fielders are allowed outside the 30-yard circle. However there is no mandatory number of close catchers under this power play.
3) The second block of five overs, with identical parameters to Powerplay Two, is known as Powerplay Three.
4) When the fielding side's captain informs the umpire that he wishes to enact a powerplay, the official will signal as such by moving his arm in a circular motion.
5) Should the fielding captain choose not to exercise his discretion, the remaining powerplays will automatically commence at the latest available point in the innings (i.e. at the start of the 41st and the 46th overs in an uninterrupted innings).Power play at the final overs would mean that the batting side has greater opportunity to score runs as only two men would be out of the thirty yard circle.Powerplays at the end of the innings are next to impossible in short version of the game
2007-04-08 16:13:49
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answer #3
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answered by vakayil k 7
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Net Run rate is calculated by:
total amount of runs scored divided by the amount of overs batted
MINUS
total amount of runs conceded divided by the amount of overs bowled
2007-04-09 10:07:25
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answer #4
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answered by neil 2
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in ten overs how much runs they get will appear near by there team when there is a tie against the third who ever got the most run rate will be third and the other will be fourth.
2007-04-10 07:25:28
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answer #5
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answered by Anonymous
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Net Run Rate explained
Net Run Rate (NRR) has become the preferred method of breaking ties in multi-team one-day international tournaments. It is often misunderstood, but really quite simple to understand. The example and exlanation below is excerpted from CricInfo365's World Cup 1999 edition.
As explained in clause 11.6 of the 1999 World Cup playing conditions, "A team's net run rate is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team".
Clause 11.6 goes on to say that "In the event of a team being all out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and ot on the number of overs in which the team was dismissed."
Let's take as an example South Africa's net run-rate in the 1999 World Cup. South Africa's listing in the Group A points table published in the group stages was as follows:
P W L NR T Pts Net-RR For Aga
South Africa 3 3 - - - 6 +1.495 678/147.2 466/150
The columns we are looking at here are the last three: "Net-RR", "For" and "Aga". The figure in the "Net-RR" column is achieved by subtracting the answer of the division in the "Aga" column from the answer to the division in the "For" column.
To use this example:
FOR
South Africa had scored, so far in the tournament:
Against India, 254 runs (for 6 wkts) from 47.2 overs
Against Sri Lanka, 199 runs (for 9 wkts) from 50 overs
Against England, 225 runs (for 7 wkts) from 50 overs
Across the three games, South Africa scored 678 runs in a total of 147 overs and 2 balls (actually 147.333 overs), a rate of 678/147.333 or 4.602 rpo.
AGAINST
Teams opposing South Africa scored:
India, 253 (for 5 wkts) from 50 overs.
Sri Lanka, 110 all out from 35.2 overs.
England, 103 all out from 41 overs.
In the case of Sri Lanka and England, because they were all out before their allotted 50 overs expired, the run rate is calculated as if they had scored their runs over the full 50 overs.
Therefore, the run-rate scored against South Africa across the first three games is calculated on the basis of 466 runs in a total of 50 + 50 + 50 = 150 overs, a rate of 466/150 or 3.107 rpo.
NET-RR
The net run-rate is, therefore,
4.602 Run-rate for
3.107 Run-rate against
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+ 1.495 ANSWER
2007-04-08 06:58:43
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answer #6
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answered by polin 1
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