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i've been asked to analys things and relate to the model of fitz' law? what is this

2007-03-26 23:51:27 · 3 answers · asked by Anonymous in Computers & Internet Programming & Design

3 answers

Fitts' law is a robust model of human psychomotor behavior developed in 1954.

For a demo, see: http://ei.cs.vt.edu/~cs5724/g1/tap.html

2007-03-27 00:27:45 · answer #1 · answered by N2FC 6 · 4 0

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2016-10-20 13:01:47 · answer #2 · answered by seelye 4 · 0 0

Fitts' Law The time to acquire a target is a function of the distance to and size of the target.

While at first glance, this law might seem patently obvious, it is one of the most ignored principles in design. Fitts' law (properly, but rarely, spelled "Fitts' Law") dictates the Macintosh pull-down menu acquisition should be approximately five times faster than Windows menu acquisition, and this is proven out.

Fitts' law dictates that the windows task bar will constantly and unnecessarily get in people's way, and this is proven out. Fitts' law indicates that the most quickly accessed targets on any computer display are the four corners of the screen, because of their pinning action, and yet, for years, they seemed to be avoided at all costs by designers.

Use large objects for important functions (Big buttons are faster).

Use the pinning actions of the sides, bottom, top, and corners of your display: A single-row toolbar with tool icons that "bleed" into the edges of the display will be many times faster than a double row of icons with a carefully-applied one-pixel non-clickable edge between the tools and the side of the display.

2007-03-27 00:27:47 · answer #3 · answered by Druid 2 · 0 2

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