Star Wars: Battlefront II is, in its simplest interpretation, a third-person shooter (but this option can be changed to "First-person in the Options Menu). However, due to its qualification as a Star Wars game, there is much to learn to become a master of the game. But let us start with the basic information, as that is what you search for.
The game is available for two players on a single console. Playing multiplayer online is also possible.
In the game, there are several modes of gameplay. There's a simple mode where one simply fights it out, improving statistics and earning awards/rewards.
In this mode, several planets to play on are available. Among the possible selections are: Kashyyk, Dagobah, Yavin IV, Mos Eisley, Jabba's Palace, Coruscant, Endor, Mygeeto, Mustafar, and several more.
Within each planet is a different sub-mode of gameplay. There's two different types of Capture the Flag, Hunt (in which a certain type of soldier and a native species of the planet are pitted against each other), Assault (where one wins the battle by scoring the required amount of points before the other team does so), and just regular plain old battles!
One special note on the Mos Eisley map is that for Assault, the Heroes and Villains of the game fight one another! You may change between Heroes/Villains (depending on which team you select) as freely as you may change between soldier classes in a regular battle.
There is a more complex mode, similar to war strategy, but simpler than that. One controls credits and ships, and strategizes in spending the credits (on boosts and extra reinforcements) and attacking enemy forces on planets effectively. But that's the only difference from the first mode of gameplay, described above.
As in most video games, there is a gameplay involving a storyline. There is only one storyline, but it is somewhat interesting. It follows the history of the 501st legion of the Republic (and, later, the 501st legion of the Empire).
The main difference between this mode and the others is the assignment of objectives and reinforcements. For some battles, reinforcements are limited, so one should hold out as long as possible. To successfully complete each mission, the objectives must be completed in the assigned sequence.
If you don't like the space battles in the Campaign Mode (the one with the storyline), you can skip them, but you will not gain any statistics, and you will not acquaint yourself better with strategies and gameplay in Space Battles.
During gameplay, you can earn Medals for accomplishing certain feats, as in the world today. For example, four critical hits scored on a vehicle in a single life will earn you the Demolition award. There are other awards, which are described more thoroughly in the game guide itself. Only one medal for each accomplishment may be earned per life.
The first four medals you earn for a certain feat don't award you with anything. However, after that, when you earn a medal for performing some difficult task, you will be awarded with something related to the achievement. For example, receiving the Demolition award for the fifth time will reward you with Guided Missiles. After earning it, you can use the Award as long as you remain alive and still have ammunition.
After earning the Medal 32 times, the requirements for the Medal will be lowered. (For example, as with the Demolition achievement, one only needs to score three critical hits, as opposed to four.) After earning it 64 times, it will be available permanently. That means it will be available as soon as you commence a battle, for every life.
The number of medals you have accumulated also matters in determining how many men you can lead. For example, if you have accomplished 20 medals, you can lead two men instead of just one.
During the game, you can switch soldier classes to better suit your fighting style, to accomplish certain objectives, or to traverse certain areas rapidly. To do so, find a friendly command post (by "friendly," I mean a command post that your team possesses) and select the appropriate button to change classes. Each class has different strengths and weaknesses, weapons, tools, and even speed/stature.
Some classes cannot be available until you have scored a certain amount of points during the battle. One kill equals one point, but capturing an enemy's/neutral command post is worth more points. If you die, fret not, for in a battle, points are accumulated, regardless of the number of times you fall in battle. Also, some Medals involve accumulating points (but in a single life).
If you earn enough points, or in any manner meet the requirements (in-game) to play as a Hero, then you will be able to do so. You may decline or accept the offer.
Playing as a Hero is unique experience, for each Hero possesses a different fighting style. Some use lightsabers; some use other weapons. Even though multiple heroes use lightsabers, their fighting styles are unique. While playing as a Hero, Medals cannot be earned. While playing as a Hero, your health bar is different. Killing enemies increases health, while taking damage causes your health to dwindle. Over time, you will "naturally" lose health. An experienced player may play as the Hero for the entire game.
If you find the requirements too steep or too easy, change the requirements in the options menu, where other Options can also be changed.
Overall, a mostly satisfying game. However, test it first by borrowing it or renting it. Hardcore gamers may be disappointed with this game, but I thoroughly enjoy it!
2007-03-24 10:01:34
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answer #1
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answered by Radical One 6
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