ok let me guess, u can summon one or two of your big monsters, u really try to protect them, but if u lose them its up to your pyramid turtles to save u and hope u can burn them for enough damage...
Its good solid strategy, but u only have a few spells, and u have mainly traps. this could be risky, because if your opponent summons a big monster quickly, u have to draw or already have just the right trap. Your sakuretsu armors are good, howver, most of your traps dont destroy a monster if it is already on the field. ie draining shield, horn of unicorn, bomb, ceasefire, bad reaction, etc
you could tighten up your deck by removing most of your traps and large monsters and instead, playing three yomi ships, (if u like man eater bug, u will like yomi ship better!) three mother grizzlies, two three trap holes, and two salvages, and two thousand tools. yomi ship 1400 defense, monster that kills it dies too. with a trap hole behind it, u could control your opponents creatures, and after two are in graveyard, bring two back too your hand with salvage. this would also allow u to need so many traps. (eighteen is way too many)
Most players never use more than eight traps, unless they have a specific reason too, not that traps dont work, most are chainable and you can be reasonably sure to use them, but u have to play your opponents deck, and they will probably have one or two big monsters in it and trying to go around them with just traps wears down your own resources usually.. example, big monster attack, activate trap to save some life, next turn big monster attack, activate a trap to save creature, next turn, big monster attack.....
now with your free space, you can add some more spells to beef up your attack..you could go crazy with equips, especially since breaker has been banned. megamorph, united we stand, mage power, and even the cool looking axe of despair...or another direction which most duelist use are three fissures, three smashing grounds and three hammer shots, three shrinks, spell cards to remove opponets creatures..
new deck would be
1 barrel dragon
1 vampire lord
three pyramid turtles
three mother grizzlies
three yomi ship
one spirit reaper (if u can find, good defender)
1 gobline elite (take that cyber dragon)
1 sangan
1 man-eater bug
1 neo spacian grand mole (really good if u get one)
one pitch black were-wolf (another couple would be fun)
one opticlops (if u really like him, keep him, if not, dont)
1 mst
1 snatch steal
1 enemy controller
3 sakuretsu armors
1 dust tornado
1trap hole
2 seven tools
1 rageiki break
use remaining spaces for those spell cards and your deck will pound holes in your opponents defenses!!
2007-03-22 20:19:00
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answer #1
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answered by Anonymous
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How commonly are you going to submit this deck? It is the equal very time. Try exchanging it then posting it once more. And do not fear, I would possibly not say it's an eight/10, extra like three.five/10 three Marauding Captain one million Exiled Force three E-hero Neos Alius one million E-hero Stratos two Command Knight two Jutte Fighter one million Sangan one million Marshmallon one million Morphing Jar one million Neo-Spacian Grand Mole / Exiled Force two Rose, Warrior of Revenge one million Gale two Shrink two Book of Moon two Enemy Controller one million Reinforcement of the Army two The Warrior Returning Alive one million Heavy Storm one million Smashing Ground one million MST one million Brain Control one million Lightning Vortex two Bottomless Trap Hole two Sakurestu Armor one million Torrential Tribute one million Call of the Haunted one million Trap Dustshoot Extra Deck: 15 two Stardust Dragon two Red Dragon Archfiend one million Black Rose Dragon one million Psychic Lifetrancer one million Thought Ruler Archfiend two Colossal Fighter one million Goyo Guardian one million Armory Arm one million Iron Chain Dragon two Gaia Knight, the Force of Earth one million Magical Android My possess individual construction that runs best. Only obstacle I have is in opposition to my buddy's Zombie World Deck.
2016-09-05 12:41:02
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answer #3
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answered by wojtowicz 4
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