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I am on the last mission for the thieves guild. I have gotten to the room where you have to use the arrow on the statue. I have no idea where i have to stand to use it and i have been looking around for almost 2 hrs. Help me please

2007-03-16 10:01:26 · 1 answers · asked by sk8erdude89 1 in Games & Recreation Video & Online Games

1 answers

This SHOULD be the right quest, if it really is the final one.

*****Quest: The Ultimate Heist*****


This is it, all of your training and running around has culminated to this
moment. First things first, I'll let you know now that Oblivion 1.0 is very
buggy when it comes to this quest. For some people, certain buttons you need
to press in this quest won't work the first time. I suggest making MANY
saves and frequently. If something goes wrong, you don't want to have to
restart a new character, do you? Make Quick Saves often, and make a new save
anytime you go through a doorway to a new zone. With that in mind, lets begin
the quest =)

Amusei will approach you and mention the Gray Fox is ready for you,
and this time hes actually waiting in the Imperial City. Amusei will tell
you to head over to the Elven Gardens district and look for the Gray Fox in
the house of Othrelo. Othrelo's house is located in the north-eastern part
of the zone. Step inside and you'll find the Gray Fox within. Are you ready
for this? The Gray Fox actually wants to break in to the Imperial Palace and
steal one of the Elder Scrolls! Talk about ambitious. He mentions there is
no monetary reward for this quest, only the glory of completing the greatest
heist of all time, becomming a legendary thief, and receiving an unnamed item
afterwards. The Gray Fox says there is no buyer for the Elder Scroll, but he
does have a personal need for the item.

IF you accept the mission, he'll go into great detail and not so great detail
on what you must do to attain the scroll. He mentions you cannot just saunter
into the Palace and grab the scroll, too dangerous and theres an unbreachable
door there anyway. Instead, using Savilla's Stone hes found out theres a path
below the castle known as the Old Way which will get you around the
unbreachable door and to the library. The Old Way was once an escape tunnel
for Imperial Emperors, but its been long forgotten for centuries (Meaning its
probably infested with nasty things). To get there you'll first have to
travel through the sewers underneath the city. Then, using a key the Gray
Fox pilfered off Octavo himself, you'll make your way through the Old Way.
The Fox gives you the Springheel boots which you may need to reach a fairly
high location, and you'll also need them for a long, long fall. He'll also
give you the repaired Arrow of Extracation which will be used to open the
final door in the Old Way (Make sure to bring a bow with you, I didn't the
first time but happened to find one off a Skeleton Archer). You'll then find
yourself within the Palace where you'll make your way to the library reading
room, and fool the Blind monks there into thinking you're Celia Camoran. The
monks think Celia asked to read the Elder Scroll, but as it turns out she'll
be detained and we'll be there instead, hee hee. At fist you'll have to head
to the castle and you'll need to activate the Glass of Time (I'll point this
out later when you get to that point). It all sounds so EASY, doesn't it?
I'm warning you right now, this is one heck of a dungeon crawl. Bring a
weapon or two (At least one that can take down ghosts), some Smithing hammers,
and a dozen or two lockpicks unless you trust your skill in the mini-game.

When you're ready, lets go take care of that Glass of Time first. You
actually head straight to the Imperial Palace and walk on in to the first
floor, which is the Elder Council Chambers. Make sure the Ultimate Heist is
your Active Quest, and look to see where the quest arrow is sending you. We
need to activate the Glass of Time first before we head down to the sewers
and look for the Old Way. Once inside the Palace, head to your left, don't
worry about sneaking just yet. You'll eventually come to a set of stairs
going down. Once you're out of sight of the guard, hit the sneak and begin
to pick the lock on the door. Once you've picked the lock and you're on the
bottom floor, make sure sneak is still working and the guard from the upper
floor didn't hear you. Keep an eye up ahead, theres a guard that is patrolling
the area. Wait for him to walk off in front of you, then head into the
circular room to your right. Find a place off to the right that is concealed
in the shadows, and wait there. Eventually the guard will pass through the
room and right by you. When hes out of sight, keep heading to the right and
out of the circular room. At the end of the hallway you'll find the Glass of
Time, activate it, then make your way out of the palace the way you came.

Time to head to the sewers. Head to the Imperial City Arboredum and look for
your green quest arrow to find the sewer grate. It'll be very tiny and kind
of hidden next to a tree. Take one good breath of fresh air, then head on
down. Welcome to the South East Tunnel. If you scroll around on your map,
you should be able to find the quest arrow. Just plow your way through these
sewers, working your way toward the arrow. Nothing really special here, there
will be on door where you'll have to activate a lever to open the gate, but
other than that the sewer is only infested with rats and mud crabs, nothing
to be scared about. Eventually you'll come to a door leading to Beneath the
Bloodworks. A little creepy, eh?

Check your map again and locate where the quest arrow is pointing. When you
first enter the area, take the first right gate you encounter. You'll see
some creature on the other side, probably a skele or a vamp. Kill it, then
check the table in this room. You should find a Potion of Cure Disease, grab
it but don't drink it yet! Even if you've been infected with Hemophilia,
there will be many more lovely vampires to come, you might as well save it.
Head north from this room and you'll find yourself on a bridge/catwalk. Jump
down from here and head to the gate on your right. You should find another
catwalk, but don't jump down from this one...yet. Head across to the next
room where you'll find a lever for one of the remote gates. Hit that, then
head back to the catwalk we were just on. Jump off, and you can now proceed
through the northern door. If you jumped or fell off the 2nd catwalk, don't
worry. You can head south and around the corner to get back up to the lever
room, I'm just saving you some time and a potential fight or two. After you
head through the northern door you'll go through a twisting little tunnel.
If you take a look at your map, you'll notice your next target location is
just to your left, but one of those remote gates in the water is blocking the
path. Head north through a swinging gate to find the lever, and probably a
vampire. Slay the creature, then hit the lever in this room to remove the
gate and proceed west to the last room here. You'll open the gate using the
key the Fox stole off Ocato, revealing an entrance to the Palace sewers. We
haven't even reached the Old Way yet!

Head on down into the Palace Sewers. Surprisingly this section is very short,
with only rats to speak of again. Head north-west from your starting position
and just follow the path. Its linear, so you can't really screw up. If you
made sure to hit the Glass of Time in the palace, the door to the Old Way
should be there waiting for you. We still have a long way to go, be patient,
I've done this once already and now a second time as I type this =)

You're not in the first part of the Old Way. Theres a quest arrow on your map,
but theres actually three different doors you can take to get to the next
section. The first time I ran this area I took my first left which lead to
the closest stairs to the Old Way. You can take the door marked at the quest
arrow, and you'll run into a horde of ghosts and skeles early on, but if you
took the first left you'll eventually make up for it later on, so the choice
is yours, pick your poison. I think you'll run into less enemies by taking the
first left path, but its all randomly generated anyway.

Anyway, whichever door you decide to take, you'll find yourself in another
area called The Old Way. Nothing much to say here, its all very linear, so
fight and/or sneak your way through the area till you find a door leading to
the Lost Catacombs. This place is pretty dark, so some nightvision would be
helpful, although not necessary. The undead in this area can be snuck past if
you have some good sneaking skills and stay in the darkness. This area is also
pretty linear, but theres one thing I'd like to point out. You'll eventually
come to a fairly well lit room with several undead in the middle. I don't
particularly enjoy fighting multiple undead if I can avoid it, so inside that
room you'll notice a small pathway that goes off to the right. Take that and
go around the room, you may even be able to stick to the shadows and sneak
past any undead you find down that path. You should be heading in a north-
eastern direction, eventually you'll come to another semi-lit room with a door
that is remotely locked further down.
*UPDATE* Make a fresh save here, trust me on this. Many people have run
into a bug here, and if you do the only way to open the door is to reload
and try again. X-Box users, before you reload you'll want to clear your
system chache as well. Just be patient, this is the only way around the
bug until Beth can fix it. Not everyone will experience the bug, I never
did in 3 runs of this quest. You may encounter a similar bug on other
buttons down here, just use the same strategy.
This is the first place you'll need to use Jak's Springheel Boots.
Go ahead and equip them now, and go ahead and leave them on for the rest of
the quest. You may not have time to put them on when you need them later,
trust me. If you look at the northern end of this room you'll notice a set
of broken stairs. Using the boots, jump up to the ledge where you'll find
a button you need to push. Hit it, then walk across the room to the other
side to hit the other. The door at the eastern end should now be open, head
on through and to the door with the picture of the White Tree on it, which
leads to the Hall of Epochs.

We're getting closer to the Imperial Palace now, stay with me here. You'll
find yourself no longer in the dark catacombs and once again in a stone-tiled
area. You'll be within a fairly symmetric room with a large pillar at the far
end...with two statues on either side that just don't seem to be perfectly
still...hmm. Inspect the pillar and you deduce this is where you must fire
the Arrow of Extracation to open the final door into the palace. You must
have spoken to Miss Cleo, because you also figure that you need to step on a
plate somewhere in the room to get the pillar to rotate 180 degrees, and it
has to be within clear view of the pillar. If you look across the room from
the door you came through, you'll notice two red crystals, this is where you
must fire the arrow. If you head that direction though you'll notice there
are walls on either side preventing you from getting in. You'll need to find
a way to bring those walls down before you can fire the arrow and get inside
the Palace. Check your map, you should see a path upstairs in the southern
end of the large room. Pick the lock on the door and head in. Immediately to
your left you'll see a button, hit that to open a door downstairs in this new
room. Head down the stairs across the hall from this button, and then through
the door you just opened. You'll eventually come to another room called the
Hall of Epochs again. This section area is short, I promise.

Head through this 2nd area called the Hall of Epochs, keep heading north even
though your quest arrow is probably pointing back to the first room called the
Hall of Epochs. This area is very small and completely linear except for one
small room with some treasure chests, so Sneak around if you can and keep going
forward. Eventually you'll come to a dead-end with a button, and two rooms on
either side with coffins within. Grabs whats inside the coffins if you want,
then hit the button at the dead-end. This will remove the walls in the
previous area we were in so we can shoot our Arrow of Extracation at the
pillar.
*UPDATE* This is a small little tip that you can use to your benefit, but
I think it will take quite a lot of time and may be useless to most of
you. Nevertheless, eventually the statues in the room will come to life.
If you cannot beat them by fighting, and you cannot sneak past them, you
have another alternative. You can push them back toward the other zone
called "Hall of Epochs." If you remember, there is a door leading to that
area that can only be opened with the button on the wall nearby. If you
use the boots of Springheel Jak, jump up to the statues, and push them all
the way to that room and hit the button, you'll basically trap them in
there. Its a long process, I know, but it can be used as a last ditch.
Thanks to compsonheir for the tip. sirbular4885 also suggests you can
use the boots to just push the statues off the back of their pillars,
which can help you Sneak past them.
We're done here, so head back to the other room called the Hall of
Epochs (Why did Bethesda call them both the same thing, I dunno). You'll
probably see a lone zombie or two in the area now that the walls have been
removed. Send them to the afterlife with a few good smacks, then when the
room has been sufficiently cleared, make a clean save at this time! If you
have any Iron Arrows you can equip them at this time to practice the shot
you're going to take, if you have no other arrows you can spare you may have
to make use of your save multiple times. Now, you'll find a little switch you
can step on right between the two red crystals we scoped out earlier. Step on
that switch now, and turn to the east to look at the pillar. You'll notice it
rotate now, showing the keyhole you need to shoot from all the way back here.
What a nice little elaborate security system. Take a few practice shots with
any Iron arrows you may have, when you think you're prepared pull out your
Arrow of Extracation and let it fly. droknar says if you shoot at the hilt
of the statues sword, often times it will go in, this may or may not work for
everyone, depending on height of PC, and Marksman level, so be sure to make a
Save first and use some Iron Arrows. If you hit the mark you'll hear a funny
sound, and the pillar will begin to rise, showing you the path into the
Palace that you've been looking so hard for. Before you head over there, make
sure you pull out your normal weapons...I have a feeling those statues beside
the pillar are going to want to move. Take the statues out, although the
fight won't be easy. I have been able to sneak past the statues though, so
if you can't seem to beat them hopefully your Sneak skill is good. If you
try to take their weapons, you'll find they crumble into dust, bummer. Before
you head through the door under the pillar, be SURE to make a fresh save here,
trust me. Many people have had problems in the next room with guards seeing
you right away, this seems to be a bug of sorts. Just make the save, and
turn on your Sneak. If a guard in that room spots you, you're done for
basically, so just reload and try to wait a few hours and see what happens.

If you take the stone door beneath the pillar, you'll find yourself in the
Imperial Guard Quarters. Make sure you're stealthing from now on, there are no
more battles from this point on, unless you want a price on your head. You'll
be in a room with several sleeping guards, be on your best behavior. Sneak to
either of the two exits in the room, the left or right door, and head on in.
Close the door behind you if you want to be careful. I don't believe theres
a guard patrolling the rest of the floor, so you may be able to get to the
next area easily. In any case, head through the door in front of you and
you'll be in the familiar circular hallways of the Imperial palace. You're
now on the 3rd floor though, which if off-limits to all civilians, especially
you. Head down the hallway to your left, and you'll find a set of stairs
leading up to the Elder Scrolls library, first floor.

*UPDATE* As it were, I totally missed the lever near the Moth Priest on
the 1st floor of the library, which is used to open the remote door. You
can still go straight to the 2nd floor if you wish, but I've updated the
quest info here. Its actually pretty funny, I pickpocked a key right off
the Blind Monk and NEVER saw the lever right beside him =P Thanks to
all of you that pointed this out, SuperAfroBoy was the first one =)

On this floor there is a patrolling guard, so be very careful as you make your
way down the hallway. Stay stealthed always, and hide in the shadows whenever
possible. Your quest arrow will lead to a door halfway down the hallway, you
can enter from here. It will lead to the first floor of the library, and
theres also a gate in there that has to be opened remotely. If you look
left of the gate you'll see a Blind Monk sitting in a chair, the lever to open
the door is to his right, so head around the hall to get to him. There is
another way in, you can always sneak to the 2nd floor if you wish, and then
head through the door in the middle of the hallway to get to the Library
(Which is what I did the first time I did the quest). Anyway, either way you
will get access, be sure to start sneaking. Make a fresh save here if you got
to this point without alerting anyone, if you did alert anyone you're better
off reloading to a previous save. You'll find yourself within the library
itself, with Blind Moth Priests all around. In the middle of the room
you'll see a chair. Sit down there, wait, and don't say a word. Soon a Blind
Moth Priest will come down the stairs and bring you the scroll the Gray Fox
requested. Pick it up, booya, its yours! Now the final tricky part, we gotta
get the heck outta here. When you stand up, you HAVE to turn your sneak back
on. These Priests begin to get very suspicious, and even though they can't
see they can hear well enough. You need to head back up the steps to the 2nd
floor, so take the spiral staircase up to the next floor, be sure to walk if
your Sneak skill isn't high enough.

We're going to take the short cut out of here and bypass the Old Way entirely
(We still have to trek through the sewers though). Once you're back on the
second floor, start heading counter-clockwise again, being careful to watch
for the guard. Make your way to the stairs, which will lead to the Moth
Priest's Quarters. Theres nothing to see here, so continue heading down the
next hallway, counter-clockwise of course, being sure to avoid the patrolling
Moth Priest in the hallway. You'll finally come to the last floor, the
Imperial Battlemage's Chambers. I'll tell you now, I've only been able to
sneak into the Ocato's actual bed chamber without alerting the lady there once,
so when the time comes to enter that room, be mindful where the exit is to the
Old Way and use it! Be sure your Springheel boots are on too. When you're
ready, make your way down this last hallway. Theres a guard here patrolling
as usual, so stick to the shadows and all that. Pick the lock on the door
halfway down the hallway, and be prepared. The lady mage on the other side
may or may not be in the next room waiting. If she isn't there, she may
come in at any moment, so don't get comfy. She has some tough spells too.
Don't pout if you don't get to loot the items on this floor, I've never found
anything of great worth. There is a display case filled with potions, but I
rarely use potions so I didn't bother with it. Eventually head to the next
room by picking the lock on either door (Or just walk/run on through if a
door has already been opened). If the lady mage wasn't in the first room,
she'll most likely be in the second. Sneak if you can to the fireplace to
drop on down and escape, if she spots you just make a run for it.

You'll fall for quite awhile before you'll finally end up at the beginning
of the Old Way, just outside the sewers. You're basically home free now!
All you have to do is retrace your steps through the sewers to get back
outside to the free world. I'll leave that up to you, shouldn't be too
tough since you've already cleared the path (Unless you snuck your way there).
You may have to fight one or two vampires Beneath the Bloodworks, so save
your Cure Disease Potion(s) until you've seen sunlight again. The quest
arrow will actually take you through the Market Sewers instead of the South
East Sewers you took originally. Its probably a little shorter, so just
follow your arrow. When you're finished with the Market Sewers, you'll
find yourself in the basement of the Best Defense in the Market district.
Head up the steps, out the front door, and breath a sigh of relief. Now all
you have to do is head back to the Gray Fox and present him with a fabled
Elder Scroll.

Capital job! The Gray Fox says hes been studying how to decifer the scroll
for seven years, but he'll still need some time to study it further. While
he begins to work on that, he has one final little task for you. I promise
this doesn't involve vampires or anything else nasty. He gives you a ring
and asks that you head to Anvil and speak to Lady Umbernox. He asks that
you only see how she reacts to the ring, and if she asks whom the ring is
from, say its from a stranger.

Make the long trip to Anvil once again, and head to the castle. Hopefully
Lady Umbernox will be waiting in the throne room. If you look to your left
you may notice the Stranger sitting down. Destinatus says if your Sneak
is any good, make a fresh save and check out what the Stranger has. You
may be able to take the Boots of the Olympian, which will have lots of nice
little stats on them. If you can't take the boots without getting caught,
but you really want them, grab the boots and anything else, then hightail it
to Armand or S'krivva to take care of bounties.

Speak to Umbernox about the ring whenever you want, and a scene will ensue.
I won't describe everything that happens, its quite a bit of info though!
I will say its rather interesting. Lets just say Lex might have gotten his
last wish when leaving the Imperial City. Anyway, after the events unfold
and the dust clears, you're the new guildmaster of Thieves Guild, woooooooo!
You'll receive a key to the new Thieves Guild Hall, which is located in the
Garden of Dareloth in the Waterfront district. Theres a nice cozy room for
you in there with lots of souvenirs from your Thieves Guild quests, like the
Stone of Savilla. You can often find Armand at the top of the stairs...for
whatever reason...its not like you have a use for him anymore.

That just about wraps things up for the Thieves Guild. If anyone else has any
information or corrections to contribute, please send me an e-mail using the
address I listed in the contact information. Check out the Misc section if
you're looking for any other related tips, or the FAQ if you're looking for
a quick answer to your question.

2007-03-16 10:49:29 · answer #1 · answered by phrozenwarrior 3 · 0 0

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