Well, there's the game design... You have to know what you want it to be when you're done. Then there's the art... You need all the images or models/textures that the game is made of.
And, the final ingredient, is code. You need to program the game so it knows how to act. For this I recommend learning C++. That's what most games are made of. C++ is a bit complex though. If you're not already familiar with writing code, I suggest learning QBasic, then C, then C++.
If you just want to make something small, like a Flash game, then learn ActionScript instead. That can also be a good place to start since you'll see results quicker.
I DO NOT recommend learning Java before C for any game developer. It's easier to learn & very similar, but a lot of people have a lot of trouble switching to C after knowing Java, and it's horrible for games. (With the exception of cell phone games. Those are what Java does best.)
Of course, as a programmer, I'm gonna look at this from the programming perspective. I decided I was gonna make games back when I was, like, six... And I happened to like the programming end of it.
2007-03-18 12:08:10
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answer #1
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answered by Sean B 2
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Without a game engine that you've already built from scratch the closest emulation of game creation you can get for a console is RPG maker 2. Making a game is very involved, most is pre-production, getting the story, ideas, concept art, etc. Once you have that you need to start actually programing it. Meanwhile if you're doing music and voice in the game you should be completing that as the game is being made to save time and make the release deadline. So you have to deal with getting a composer, hiring actors etc. Then after you have the game you test it over and over and over and over and over and over as much as you can to get rid of all bugs and see what you like and what you don't, like if you don't like how the character responds when they jump, you can reprogram that if you have time at any rate that's a VERY oversimplified version but it's involved. If you want to practice I would suggest RPG maker 2, try it out for a couple of hours, you'll see.
2007-03-13 17:34:25
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answer #2
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answered by Icarus 3
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To make a game is a thought process. First is to evalute what is out there that is gonna sell and what is gonna keep everyone interested for a time frame. Then you have to work on the graphics and the effects. Then decide what sounds to go with the graphics. Decide on the lighting and the color scheme. What does your game have that makes it above the rest? Make it part of you. Add a little of your personality into and add things that you notice or you see that can be used in the game. Or study what is going on in the surrounding or the events that could lead to another game or sequel.
2007-03-21 13:35:54
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answer #3
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answered by Karen G 1
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Games consist of many different things. Scripts, physics engines, meshs and textures (for characters and buildings/other objects). Then sound effects and music and user interfaces, controls are added.
Making a good game is a really complicated, time consuming thing. Takes quite a bit of learning in the programming field.
2007-03-13 16:25:45
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answer #4
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answered by Anonymous
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Well there is RPG maker which can help you make games
2007-03-13 17:10:03
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answer #5
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answered by The Funny Guy 2
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