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I am creating a video game engine called "Dark World" and I was wondering what a user would want to see in a video game engine.

Visit my site at: www.darkworldengine.co.nr

Visit my site and tell me what other features would be great for a video game engine.

Also visit: www.thegamecreators.com

Also a cost on how much a user would want to spend the Dark World Engine and the Dark Basic Professional combined. The Dark Basic Professional cost around $89.99.

2007-03-12 15:12:20 · 4 answers · asked by Dark World 1 in Computers & Internet Programming & Design

4 answers

You're not going to like my suggestion, but here goes:

Often when a game wants to implement good physics, the developers either integrate or develop a physics engine. The engine keeps track of each object in memory, as does the graphics engine. Often this doubles the ammount of geometry and state information necessary for each object in the game that is both simulatable in physics and renderable to the rendering engine. I would like to see a good framework that eliminated this bottleneck and made it possible for only 1 representation of geometry to be necessary for any game entity.

2007-03-13 04:01:15 · answer #1 · answered by Pfo 7 · 0 0

Engines, to positioned it in a short yet truly specific description, are what a sport runs on. pics Multiplayer Servers and so on. Frostbite is amazingly sturdy, and so is Unreal and Havok. No sport is administered without needing an engine. desire I helped!

2016-12-01 22:06:47 · answer #2 · answered by Anonymous · 0 0

For one do not try to sell things on Yahoo answers. And for the engine just copy E3 Gears of War. Can't wait for number 2!!!

2007-03-12 15:20:32 · answer #3 · answered by Scottish Soldier 2 · 1 0

Taken a look.

Good stuff, However i would suggest i give it up.!

you can get the Quake3 Source for free now. Wont be long before the Doom3 engine is free..

2007-03-12 15:19:18 · answer #4 · answered by Funky G 5 · 1 0

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