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My mom, my sister and I like to play the game of rummy. The problem is my mother has one set of rules. My sister has another and neither one can agree on which is the real set of rules. I want to put an end to this debate and have all three of us using the same set of rules so that no one can cheat.

2007-02-28 12:59:53 · 4 answers · asked by Anonymous in Games & Recreation Card Games

4 answers

Rummy is still one of the best-known card games in the United States, though in many regions it has been superseded by Gin Rummy and Oklahoma Gin. Rummy works better than Gin Rummy when there are more than two players. A pleasing feature of the game is that it is so simple to play and has many variations.



• Requirements

2 to 6 players, and each person plays individually (More than six players should play Double Rum, 500 Rum, or Contract Rummy).
a standard 52-card pack


• Rank of Cards

K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A. (In many forms of Rummy, the ace may rank either high or low.)



• The Shuffle and Cut

The players draw or cut for deal and the player with the lowest card deals first. Each player may shuffle, the dealer last, although it is customary for the dealer alone to shuffle. The player on the dealer's right cuts.



• The Deal

The dealer gives one card at a time, clockwise, face down, beginning with the player on his left. When two people play, each person gets 10 cards. When three or four people play, each receives seven cards; when five or six play, each receives six cards. The remaining cards are placed face down on the table, forming the stock. The top card of the stock is turned face up and becomes the upcard. It is placed next to the stock to start the discard pile.

When two people play, the winner of each hand deals the next. When more than two play, the deal passes to next the player on the left.



• Object of the Game

Each player tries to form matched sets consisting of groups of three or four of a kind, or sequences of three or more cards of the same suit.



• The Play

Each player in turn, beginning with the player to the left of the dealer, either draws the top card of the stock or takes the top card of the discard pile and adds it to his hand. The player may also lay down on the table, face up, any meld (matched set). If the player does not wish to lay down a meld, he discards one card, face up, onto the discard pile. If the player has drawn from the discard pile, he may not discard the same card on that turn.



• Laying off

A player in turn may add one or more from his hand to any matched set already shown on the table. Thus, if threes are showing, he may add the fourth three; if 10, 9, 8 are showing, he may add J, or Q, J, 7, or 7, 6.



• Going out

When a player gets rid of all his cards, he wins the game.

If all his remaining cards are matched, the player may lay them down without discarding on his last turn. This ends the game and there is no further play (see scoring).

If the last card of the stock has been drawn and no player has gone out, the next player in turn may either take the top of the discard pile, or may turn the discard pile over to form a new stock (without shuffling it) and draw the top card. Play then proceeds as before.



• Scoring

Each player pays to the winner the pip value of the cards remaining in his hand, whether the cards form matched sets or not. Face cards count 10 each, aces 1 each, and every other card its pip value.

A player goes "rummy" when he gets rid of all cards in his hand at once, without previously having put down or laid off any cards. In this event, every other player pays him double - twice what his opponents would otherwise owe.





Queen City Rum

This version is the same as regular Rummy except that seven cards are dealt to each player and the following special rules are observed:

A player may not meld until he can go rummy. When the player goes out, he may meld seven or eight cards, so that he need not discard (unless the discard helps him to go out.)

The winner collects the point value of his hand from every opponent. He does not collect the value of his opponents' hands, and is never paid double.





Boat House Rum

The rules are as in regular Rummy except that each player in turn may draw two cards from the stock or, before drawing those cards, two cards from the top of the discard pile. Then he discards only one card. Play does not end until a player can lay down his entire hand at once.

An ace counts either high or low in a sequence, and sequences may go round the corner as in K, A, 2, or A, K, Q.

In scoring, a player pays only for cards in his which does not form matched sets. He pays the pip value of all unmatched cards, with the ace counting as 11 points.





Kaluki
(Caloochi, Kaloochi, Kalougi)

This game is best for two, three, or four people, each playing individually. The rules are the same as for regular Rummy with the following exceptions.

Two standard 52-card packs plus four jokers are shuffled together to make a 108-card pack. Each person is dealt 15 cards (with five players, 13 cards; with six, 11 cards). Aces count 15 points each, face cards 10 each, and other cards their pip value. A player's first meld must count 51 or more. The ace is high or low, so A, 2, 3 or A, K, Q is a valid meld but not 2, A, K.

A player may not take the top discard, or lay off, until he has made his first meld. However, a player may take the discard if he uses it immediately to make his first meld. Jokers are wild. A joker used in a meld counts the same number of points as the card it represents. Before melding or discarding, a player may trade the appropriate natural card for a melded joker in any other player's meld and then use the joker as he wishes.

The player who goes out scores all the points remaining in his opponents' hands. A joker left in a hand counts as 25 points.





Double Rum

In this version, the rules of regular Rummy apply except for the following:

Two standard 52 card packs plus two jokers are shuffled together to form a 106-card deck.

Ten cards are dealt to each player.

An ace may count either high or low in sequences.

A matched set may be formed from any three or more cards of
the same rank, such as K, K, K. A joker is wild in any matched set
or sequence.

In laying off on a sequence that contains a joker, a player may move the joker if it falls at the end of the sequence, but not if it lies within the interior of the sequence. Thus, if 7, 6, joker are on the table, either 8 or 5 may be added (but not 4); if 7, joker, 5 are on the table, only 8 or 4 may be added. (A joker can be moved only once.)

In scoring, a player is charged 15 points for each joker and 11 for each ace in his hand. The other cards count as in regular Rummy.





Knock Rummy
(Poker Rum)

• Requirements

2, 3, 4, or 5 people can play
a standard 52-card pack


• Rank of Cards

K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.



• The Deal

The players draw for deal, and the player with the lowest card deals first. When two people play, each is dealt ten cards; when three or four play, seven cards; when five play, six cards.



• Card Values

Each face card counts 10 points; each ace counts 1 point; other cards count their pip values.



• The Play

The players either draw or take the upcard, and then discard as in Rummy, but they do not meld cards on the table or lay off on each other's melds. Any player, before discarding, may knock, ending the hand. He then discards, separates his melds from unmatched cards, and announces the count of the unmatched cards. Each opponent then separates his melds from unmatched cards and announces his count as well.



• Scoring

The player with the lowest count wins the difference in counts from each opponent plus 25 points if he goes rummy. If any other player ties the knocker for low count, that player wins instead of the knocker. If the knocker does not have the lowest count, he pays a penalty of 10 points plus the difference in counts to the player with the lowest count, who wins the hand.





Tunk
(Tonk)

This version of Knock Rummy is played several different ways. ("Tunk" or "Tonk" means "knock.")

• Requirements

2 to 5 or more people can play.
2 to 4 players use a standard 52-card pack; 5 or more use a double pack.


• The Deal

Seven cards are dealt to each player. All remaining cards become the stock pile and the top card is drawn and placed face up next to it. This is the first card (upcard) of the discard pile.

The Play. Deuces are wild. Each player in turn must either draw from the stock or take the top discard, followed by discarding. Only the player on the dealer's left, whose turn comes first, may take the first upcard. Before discarding, the player may "tunk" (knock) if his unmatched cards count 5 or less. The player then spreads his hand, separating matched and unmatched cards. A matched set may have no more than four cards and must include two natural cards. A sequence may be three cards or more. Each other player then has one turn to draw, take the discard, meld, lay off on the tunker's melds, and discard. (If all the tunker's cards were matched, no one may lay off on his hand.)

After each player has had his turn, the count of each player's unmatched cards is scored against him. (A deuce counts only 2 points.) If the tunker does not have the lowest count, he is charged double his count. When a player's score reaches 100, he is out of the game. Play continues until there is only one player left, who is the winner.

If the stock is exhausted, the hand is redealt and there is no score.





Continental Rummy

This game is one of the most popular Rummy pastimes for large groups. It is played in many different forms, but always with the same basic requirements.



• Requirements

2 to 12 players
2 or more standard 52-card packs plus 1 joker per pack are shuffled together; 5 or fewer players use a double pack, 6 to 8 players a triple pack, 9 to 12 players a quadruple pack.


•Rank of Cards

A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A. (Aces may be high or low.)



• The Shuffle and Cut

If a double pack is used, the dealer shuffles. If a triple pack or quadruple pack is used, the dealer and one other player each shuffle a portion of the pack, the dealer having the right to shuffle each portion last, and the portions are then combined. The player on the dealer's right cuts.



•The Deal

Each player receives 15 cards, dealt three at a time. The winner of each deal becomes the next dealer. Note: When the pack is too thick for the dealer to handle, he may take the top portion and deal as far as it will go and then resume dealing with the remaining portion, as necessary.



• Object of the Game

Each player tries to go out by forming sequences in accordance with the following requirements:

A player may not lay down any cards until he can go out all at once with five 3-card sequences, or three 4-card and one 3-card sequence, or one 5-card, one 4-card, and two 3-card sequences. Two or more of these sequences may be in the same suit, but a sequence may not "go round the corner." Matched sets do not count in Continental Rummy, only sequences do.



• The Play

Each player in turn draws either the top card of the stock or the top card of the discard pile, and then discards, as in Rummy, until one player goes out. Any joker is wild and may represent any card its holder designates. (Many play with deuces also as wild cards.)



• Scoring

The winner of the game collects from all the other players: 1 point (or chip, or similar counter) for game, 2 points for each joker used in the winner's hand, and 1 point for each deuce used as a wild card (if deuces are wild).



• Variations

There are many variations, both in play and in scoring, including the following bonus payments, which are used in some localities: for going out right away without drawing a single card, 10 points; for going out after drawing only one card, 7 points; for going out without using a joker or wild deuce, 10 points; for having all 15 cards of the same suit, 10 points.



• Irregularities

Going down illegally. If a player lays down a hand that does not conform to the requirements stated above, he must leave his hand face up on the table, and play proceeds with his hand exposed. Any collections he has made are returned. Any other player who has exposed his hand may pick it up.

2007-02-28 13:07:32 · answer #1 · answered by cmhurley64 6 · 1 0

I only know the rules for rummy. The first person dealt to gets a hand of 8 cards and has to get rid of one card. All of the other people playing get 7. After the person that has 8 cards gets rid of one, then the next person that is dealt to can pick it up or can pick one up from the deck. No matter what though, you always have to pick one up and put one down. You can only get a 'play' if it is three in a row in the same suit or 3 of a kind. You can also play cards off of other people and still get points for it. I hope that has helped you a bit.

2016-03-16 02:25:38 · answer #2 · answered by ? 3 · 0 0

real rules game rummy

2016-02-01 03:03:01 · answer #3 · answered by ? 3 · 0 0

Rules Of Tunk

2016-11-07 00:02:16 · answer #4 · answered by ? 4 · 0 0

u can check this for knowing more :

2014-09-05 22:15:17 · answer #5 · answered by ? 2 · 0 0

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