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-Sony pays publishers and/or threatens them (by disallowing them to publish further games on the PS2) to keep it as a PlayStation-exclusive for as long as possible. That's why they sell so many PS2s. They did this to the big 2 games in the GTA series, for example (Vice City and San Andreas).

-PC ports/redevelopments take longer because of the extra quality assurance that goes on (because of the open architecture of a PC). Especially of concern is when the game needs to scale for different systems, this takes the longest time to implement.

-PC versions often contain fixes, upgrades, and additional content to the console version.

-Just because it was coded on a PC, doesn't mean it can easily be compiled on a PC. Consoles manufacturers release special development kits to developers, which are used for designing and coding a game for that specific platform - there's no magic "Compile for PC!" button. Depending on the console and the development process of the game, the only thing that can be reused for the PC version are game resources - models, skins, textures, music, artwork. These make up a fairly large chunk of a game, but are a long way from complete - things like graphics and physics engines usually need to be rebuilt from scratch. The XBox (& 360) being the exception, because it uses DirectX, like you find in PCs. This comes as no surprise though, because an XBox/360 pretty much IS a PC.

-There are many other aspects to think about too. Multiplayer, for example - it's a big step going from a system with up to 4 controllers per machine and a centralized online gaming environment, to a 1-person PC and developer-controlled online servers. There's a lot of tweaking to make a gamepad control system work on a keyboard and mouse - often a game has to be made more difficult to compensate, especially FPS games. You need to allow custom graphics options. You have to make installers (and handle installed vs disc-stored game resources).

2007-02-01 01:23:30 · answer #1 · answered by oracle128au 7 · 0 0

When they make the PS2 original, they are dealing with a known set of hardware because all PS2s are the same.

They also use special PS2 developer hardware to do it.

When they port to PC, there are a lot of varieties and types of PC parts, all customisable, so to make it run they have to consider a lot more variables. They also have to make the program happy to sit in Windows since everyone uses it now, and make sure it won't have weird conflicts and stop working because you happen to have the wrong type of webcam installed.

This is why PC games have bugs; PCs are less predictable and stable due to variety of parts and customisation.

2007-02-01 00:33:20 · answer #2 · answered by Whateverandeverandamen 2 · 0 0

Hmm that is a good question but I don't think you can Unfortunately because well sonys technology is basically a seperate company itself so with a different systems software isn't compatible. Watch some youtube videos and you'll learn how to basically change take apart a system and re-Modify it possibly or damage it unless you have aby idea what you are doing. Do not place a different disc from the opposite software system into another opposite. Which is a waste of time and effort also may jam your system.

2016-05-24 01:29:17 · answer #3 · answered by Anonymous · 0 0

It was designed to run on a specific hardware and gaming environment that are static, never changing. You have to take into account a lot of things when transfering it to PC: CPU, memory, video card, operating system, etc

2007-02-01 00:31:43 · answer #4 · answered by infinitenull 3 · 0 0

I think they probably take forever on purpose to create some hype about it so ppl will be willing to pay more $ for it.

2007-02-01 00:30:55 · answer #5 · answered by massmama 4 · 0 0

Modifying!!!!!

2007-02-01 00:50:44 · answer #6 · answered by Anonymous · 0 0

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