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Algorithm for contructing a (not necessarily optimal) Euler path is Fleury's algorithm:
http://en.wikipedia.org/wiki/Euler_path#Constructing_Eulerian_paths_and_cycles

http://www.math.colostate.edu/~peters/M130Summer/Chapter_5_slides.htm
Eulerizing Graphs

* Total cost of route = cost of traveling original edges in the graph + cost of deadhead (wasted) travel.

* Eulerizing a graph = the process of changing a graph by adding additional edges so that the vertices of odd degree are eliminated

* Optimal Eulerization = eulerizing using the fewest possible duplicate edges

2007-01-27 10:26:49 · answer #1 · answered by smci 7 · 0 0

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