To kick team Rocket out of Saffron city, you need to infiltrate Silph Co. (the vast construction interior the middle of Saffron), beat Giovanni and rescue the President of the enterprise from team Rocket. as quickly as you be waiting to try this, you would be waiting to get into the different homes around Saffron, at the same time with Sabrina's wellbeing middle. A walkthrough (in case you google it) ought to help you to locate your way by using Silph Co.
2016-12-12 17:22:13
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answer #2
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answered by raper 4
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To gain access to Saffron city, head to Celadon city and head to the mansion. Go into the front entrance and takl to the old lady. She will give you some tea. Give this to any of the guards and he'll let you through and pass it to the other guards, allowing you to access Saffron city at any time. Also, if you go in the back entrance to the mansion and climb to the very top, you'll find an Eevee. Eevee can evolve into one of 5 different evolutions, though only 3 are availible in the game. What you chose should depend on your rival's starter for best effect. If he has Bulbasaur, use a Fire stone to get a Flareon. If he chose Charmander, use a water stone to get a Vaporeon and if he chose Squirtle, use a Thunderstone to get a Jolteon. Jolteon's the best in my opinion.
It will be a long time before you can procede in Saffron city. It's being controlled by team rocket. At the moment, the only thing you can do is challenge the Fighting Doji. If your pokémon are level 38 0r above and you have a strong psychic or ghost Pokémon, you'll be fine. You can choose either a Hitmonlee or a Hitmonchan when you win, but only one. They're both Fighting type Pokémon. Hitmonlee's the better one in my opinoin, but Hitmonchan gains the elemental punches. You can also visit My. Psychic. He'll give you TM29. This contains the move Psychic. It does good damage and may lower special defence.
To liberate Saffron city, Firstly, head to Celadon city and go into the game corner. You should see a team rocket grunt guarding a poster. Defeat him and he'll leave. Examine the poster and you'll open the way to the rocket hideout. Inside the hideout, there are several rocket grunts. On the fourth floor, if you take the stairs and solve the floor mazes, you'll find a grunt who is guarding the lift key. Use the lift key to go down to the furth floor in the lift. There are two more grunts here guarding the door to Giovanni, the leader of team rocket.
Giovanni has a slew of powerful pokémon. His strongest here is a level 31 Kangaskhan. You need to hit this thing with fighting attacks to take it down quickly. Once you beat Giovanni, you get the Silph scope.
You can now use the Silph scope to climb the pokémon tower. You can now identify the ghosts as gastly, the occasional haunter and the occasional cubone. Ghost pokémon are well worth having due to their huge movpool, numerous resistances and advantage against Psychic types. If you're lucky to find one with a Thick Club, Cubone is also a worthwile pokémon. With Thick Club as its hold item, Cubone and its evolved form Marowak have the highest attack in the game. At the top is another ghost. The silph scope will identify this as a level 30 Marowak. This thing is very powerful and cannot be captured. It's a ground pokémon, so use grass, ice and water attacks to defeat it. You can now climb to the top. There's a few rocket grunts here. Defeat them and rescue Mr. Fuji.
Saving Mr. Fugi earns you the poké flute. You can use this to awaken the sleeping pokémon that were acting as roadblocks. The pokémon in question is a level 30 Snorlax. There's one near Lavendar and one near Celadon. Thesse things are very powerful. They have high attack, high hp, high special defence and access to rest. Use attacks like spore to put it to sleep before it can put itself to sleep. Be warned that they will often be holding a chesto berry. Once it's comfortably asleep, weaken it into the red health section, putting it back to sleep if necessary. Once it's weak enough, start throwing your strongest poké ball at it until you capture it, weakening it again if necessary. Very rarely, you may find a Snorlax holding leftovers, which gives it constant HP recovery. If it's holding this item, the battle will be a nightmare.
With the roadblock gone, you can go to Fuschia city. Train up along the way though. Once you're there, go into the safari zone. There are some rare pokémon here, including Tauros, Kangaskhan, Scyther and Chansey. Most of these are worth having if you can catch them. Scyther has great attack and Speed and has the movepool to take advantage of both. Tauros has a similar benefit, but has a more limited movepool. Chansey has a huge HP stat and a huge special defence, allowing it to absorb special attacks. More importantly, if you get to the secret house at the end, you will gain HM03 (Surf). Surf is the only HM move worth keeping on your team because of its power and accuracy. Also, find the gold teeth and give them to the warden. He will give you HM04 (Strength)
Once you're at level 43, challenge the gym in Fuschia. The gym trainers are fond of poison, psychic and ground pokémon. The gym leader uses exclusively poison pokémon. His strongest s a level 43 Weezing. Use psychic pokémon against him. (Ground won't work due to levitate). Ghost pokémon with the Psychic move will also work here.
Once you've beaten Koga, head back to Saffron. You'll find the guard outside the Silph Co. head office is having a snooze, allowing you free access to the building. Siilph Co. is a huge maze, littered with rocket grunts and scientists. You need to find the card key to be able to open the doors here. Once you have that, the maze is so much easier.
Also in the building is your rival. His pokémon are now very strong, with a top level of 40. But once you beat him, you're very near Giovanni again. Before you go and fight him though, speak to the Silph researcher in the same room as your rival. He'll give you a Lapras, a very useful water type pokémon.
Once you reach Giovanni, you'll find that he is slightly stronger from when you last met him. He still has that Kangaskhan but his strongest pokémon now is a level 41 Nidoqueen. Water, psychic, ground, ice and fighting attacks are the most useful to use against him. Once you beat him, go and talk to the chairman of Silph. You will have saved Silph Co. He will give you the Master ball as his thanks. This is the only poké ball with a 100% capture ratio. Save it for the end of the game where you get the chance to capture one of the Legendary dog pokémon.
2007-01-21 20:44:44
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answer #3
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answered by ahendersonbegg 5
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