Its a lot like telling a ghost story with your friends at night under a blanket with a single flashlight and whoever gets the biggest scream wins.
What you want to do is play with the audience's emotions and tease them along a bit, feed them a bit, dangle a worm on a hook, pull it in, and generally play the audience along. You don't want to set the hook immediately, because they would lose the wonderful anticipation in their hopes and expectations. Remember, the audience is in this for their personal pleasure, and so you have to play the game.
See how Shakespeare uses the witches in Macbeth to foreshadown coming events and build the mystery and suspense. It makes the audience anticipate what ought to occur next.
You want to be sure to give the audience enough to hook them, to make them want to read the next part, to get them hungry for what comes next.
You want to make them gloriously happy when the bad guy gets his just deserts, when the tragic heroine is rescued, when the miserly spinster realizes how far off track she has been and comes to her senses. Most of all, you want to let the audience have a sense of pride that they read it and "got it". They solved the mystery, or they were amazed at the sudden revelation of a plot twist that could not be anticipated but lends great excitement.
It is all about EMOTIONS. Each one of these devices can be a very useful tool while the author weaves his tale of mystery and suspense. Every person in the audience is on a journey with the author.
In the end, if the reader closes the last page of the book and says, "WOW!" you have brought them along with you on the great journey. All the way along the road, the audience will be second guessing and theorizing about the next events. And if you use the devices of foreshadowing, mystery, suspense, anecdotes, climax, anti-climax and generational conflict properly they will be thrilled to have made the trip.
2007-01-17 11:10:41
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answer #1
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answered by The Answer Man 5
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