Off the top of my head, here are some I remember from childhood:
luksong tinik, siatong (game with sticks), patintero, tsinelas (game using flipflop/sandals), sudsud (similar to American hopscotch), marbles, sipa
Visit this website http://www.hagonoy.com/lbcorpus/halbc010.html,
they have a lot of examples with corresponding explanation.
2007-01-08 06:51:22
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answer #1
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answered by avenus 5
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There's a few ways: 1. You can get calling cards with good Philippine prices. 2. You can get a phone plan with a good Philippine price. 3. You can get a special number to dial first that charges you a low price to PI from your phone. ----All those 1-3 are pay by minute and prices add up though----- 4. You can get an "M phone" which is really two phones plugged into your computer in one place (like US) and the computer in another place (like PI). Then you can call back and forth even if computer is off. But both persons must have internet. In PI the internet is pay by use, so no problem the charge only occurs when phone is in use. 5. The best way I know if you are in USA is to get a vonage box. Then send the box to your friend in PI. When you open service pick an area code for the vonage box nearby in your area code. This way when you call your friend it's like you're calling within your area code even though the box is in the PI. The fee is $25 a month. The benefit is that anyone from any phone in USA can call your friend in PI at their USA number. Since most peresons in US have unlimited to another US number then calling your friend in PI is free for most US callers. The other benefit is that calling from the box in the PI is like calling from the area code in US, so the caller in the PI will have unlimited calling anytime to any phone and cell phone in the US (the cell phone receiver will pay a receiver charge as applicable like they normally do). This gives your friend a US number and unlimited calling from anyone in US to anyone in US. It does not let you call from the US to anyone in PI, only to those with a vonage box (US number). Again, the person in PI (only the person in PI) will need an internet (the cmputer does not need to be on), and the company provider will charge only for internet use when the phone is in use. In my opinion much better than M phone because it doesn't require the american to have a vonage phone, only the Philippine person to have one. --And $25 a month to and from PI unlimited is a great price.
2016-03-14 03:10:15
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answer #2
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answered by Anonymous
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Well this is what a can tell you.
*Sipa--see-pah
Sipa is the National game/sport of the Filipino people which is uniquely played in the Philippines. In this game, the player keeps kicking a small coin-line object (sometimes a tansan or bottle cap) which has colorful threads attached to it. The object of the game is to keep sipa in the air as long as possible. When playing with competitors, the sipa is passed to the next player, who must catch the sipa with his foot and continue kicking it.
*Palo Sebo
Palo Sebo is originated from Central Luzon of Philippines, they base the first game of palo sebo when people climbed trees(particularly the Coconut tree or a Bamboo tree). A game involving a greased bamboo pole, which participants attempt to climb. Played during town fiestas, particularly in the provinces, the game involves two to 10 or more players. The object of the game is to be the first to reach the prize--a small bag secured at the end of the pole. This usually contains money or toys.
*Tumbang Preso--tum-bahng preh-so
This is a relatively simple game. At least 3 players are needed, although the more, the merrier. First, select the "it" or the defender. Next, find a can, or something that can be knocked over easily from a distance. Position this can in the center of the game area (this will be it's home plate or base). The game is played as follows. The "it" will defend the can from being knocked down. While it is in the upright position, the "it" can chase anyone and tag him/her. When a player is tagged, and the can is still in the upright position, that player becomes the new "it". The rest of the players must then see to it that the can is always knocked down. The "it" of course can always put it back in the upright position. The rest of the players usually use their slippers to knock the can from a distance. Or if one gets close enough to the can without getting tagged, he can kick it and pick-up the rest of the "weapons" or slippers used. Of course, it is usually up to the other players to get their own "weapons" or slippers. For fairness, it would be nice if the players had only two slippers to knock down the can, no more than that. Once all the players are out of slippers, this would be a major opportunity for the "it" to chase everyone before the can is kicked. The can has to be positioned in a particular area of responsibility.
*Patintero
This is played by an even number of people, at least 4 people, but a good number would be 6 or 8 (the more the merrier-but it gets more difficult to win). An outdoor game usually played at night when the moon is bright. Draw a rectangle and parallel lines on a flat ground using charcoal or water as shown. The distance is dictated by the average arms lengths of the players. The distance should not be too short so that if you stay in the middle of the square (as indicated by Roman numerals I, II, III, etc.), the Taya group on the lines marked Line 1, 2, 3, 4, 5 can tag you without effort. The distance should not be too far so that the Bangon group can just freely move from "A Safe Area" to "B Safe Area" and back without difficulty.
*Luksong Tinik
Players decide on which team to play first. Two players serve as the base of the tinik by putting their right/left feet together (soles touching gradually building tinik). A starting point is set by all the players giving enough runway for the players. Players of the other team start jumping the tinik followed by the other team members. If they all successfully jump without touching any of the feet of the base players, the next degree of difficulty is done next. The base players then extend their right/left hands one on top of the other (fingers spread apart to symbolize thorns). The other team continues the same jumping process until the base players have used all their feet and hands and as long as none of the jumping team member's clothes, foot or any part of the body touch the tinik. Should this happen, the jumping team's leader or mother gets to jump to redeem the other player who missed the earlier jump. If the leader misses that jump, the teams exchange places and the game starts anew.
*Piko--pee-koh...Is similar to hopscotch...
Piko is also a popular game played in yards or alleys in cities. A geometric fogure is drawn on the ground and provided with divisions or compartments. Each player provides herself with a bato(e.g. stone) or any throwing peace. She starts first with the first compartment and hops to pick it up. Then to the next. In another stage of the game body bending is performed by each player in picking her bato. the first player who finishes the rounds wins.
*Yoyo
The yoyo could be pre-hispanic, for the reason that children could make use of two round pods, seeds, or fruits for the article. When the lathe became introduced during the Spanish regime, the wooden yoyo became the pride if children. Jose Rizal brought one to Europe and abroad his ship he used to demonstrate his skills with it, sometimes to the amazement or consternation of other people. Doubt has been entertained as to whether it is a Filipino invention, but its earliest distribution is limited to the Philippines.
*Trumpo
Just when tops began to be used as toys cannot be ascertained, but the Greeks and Romans had them thousands of years ago. The body of a top is either conical, circular or oval in shape, with a point or peg on which it runs or is made to whirl, usually by a string. Tops were introduced in the Philippines either from India or China during the Christian era of contacts.These toys wre used by prehistoric Filipinos as games for children. Palawan residents use both the diamond and circular shaped tops; The Maranao of Mindanao use larger ones and decorate them tastefully; A cruder form with a string is used by the Batak of Palawan; The Tagbai of Palawan twirl their tops by hand. Artist Salvador Cabrera has pictured modern Filipino boys throwing tops with pointed nail point to break those of their opponents; Some Maranao tops are big-bellied and decorated; The modern top has ordinary string and pointed nail on which it twirls; The Tagbai uses two crudely formed tops now and another variation of these two is used by the municipality of Aborlan, Palawan.
*Tatsing
The rules are as follows: Players agree to bet x number of items, for example, 5 pennies each. So if you have 4 players, you have 20 pennies altogether. Now, you draw a big enough square on the round to accommodate all 20 coins. Coins are individually laid flat on the ground and not stacked. You also draw an initial toeline several feet (6-8 feet) away from the square. Who gets the first turn is determined like this: while standing at the square you have drawn, each player tosses his pamato to get it as close as possible to the toeline. The order of taking turns is determined by whoever is closest to the toeline. The objective of the game is for the player to hit the coins inside the square out -- totally out -- of the square. The ones you hit out, you get to keep. If a coin is almost out but still touching the line or edge of the square, that is considered still in the square because it is not totally out. And as long as you are successful in hitting out at least one coin, you continue your turn (you give in to the next player only if you fail to hit out at least one coin). When you hit the coins, obviously your cue or pamato lands somewhere. That is the new point from where you aim for those coins whether or not you are still on your turn or on the next. You lose your turn if you fail to hit out at least one coin. If, in the process of hitting the coins, your cue or pamato ends up in the square (or touching any of the edges of the line), you lose all your turns for that round altogether. A round is ended when all the coins are out of the square. On the next go-round, players again determine how many coins they each will put inside the square.
*Chato
Chato is played by digging a small hole on the ground and using 2 sticks - a short and a long one. Put the short stick on the hole with one end protruding out; hit that end with the long stick and while the short stick is in the air, try and hit it again as far as it can go. Then measure the distance using the long stick as the yardstick. The winner then gets to hit the short stick, starting from the hole, as many times as his winnings. The loser has to run from that distance back to the hole, all the while shouting "CHAAAAAAAAAAAAAAAAAAAAATO"! If he/she loses his breath while running, the winner hits the small stick again from that point, and the loser has to run and shout again.
*Kingking
Kingking is a hoping game and a contest of endurance. Usually, two teams are formed, either girls and boys only through sometimes mixed groups play. A starting line is agreed upon a post stuck into the ground some ten or twenty meters away from the baseline. Hopping, each player goes towards the pole and around it and back till he or she reaches the baseline. The second player hops next and so on. The first team to finish the round trip wins the game. A variation is for a number of players to start hopping on one foot(it can be the right foot or the left foot) upon a signal, each player tries to hop ahead of the rest. The number of rounds can be agreed upon.
2007-01-08 08:02:00
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answer #5
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answered by nicole 2
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