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Ok, so im at the part with the Gorons and stuff at Death Mountain, and im confused on what to do next, im guessing you have to keep on climbing up those rocks by jumping on the gorons and i did, but i got caught inbetween two of those blowy things that blow out of the wall and that hurt you, im stuck, and just wandering around, what do i do next, and where do i go?

2007-01-07 06:53:44 · 6 answers · asked by Saraaah:) 1 in Games & Recreation Video & Online Games

6 answers

just so you can figure it out on your own, here is a clue: use the item you were given from the mayor of Orodon village. When ever you get stuck experiement with your items, and if you think about what each of your items do then you should be able to figure it out.

Wait i guess everyone had to already tell you how to get through, well then just remember my advise.

2007-01-08 06:46:01 · answer #1 · answered by milky 4 · 0 0

climb to the top of the barricade with the mesh wall. the goron is surprised to see you again, he begins to roll , put on your iron boots and throw him off the barricade. next take off the boots and continue up the path. when you see the second goron put the boots back on and throw him as you would a goat. the third , then the forth flick the iron boots on and off or you will be knocked flying. reach the second barricade, and use the largesteps on the left side to go on, once at the top with . hope that helped if you need more let me know
the boots on, catch another goron and throw him, if you are to close to the barricades edge you, you get knocked back and off. run into the rocky clearing. bulblin archers are up ahead you can not fight them so move to the patch of hawk grass and blow. your friend the hawk will come -target them and he will knock them off their perches, or you could use your slingshot, it may not work as well as a bow { your next find} there is another patch of grass near the whistling rock. target the last bulbin in the alcove entrance with the hawk. leave the rocky clearing, avoiding the steam vents and follow the rubble strewn trail as it winds northward. follow the step to the base of death mountain. now you have to deal with the gorons and find the entrance.

2007-01-07 15:29:34 · answer #2 · answered by cvgm702 3 · 0 0

As you stand looking at the Vents. There should be another Goron on on the same wall, he'll ask if you want to jump. You'll need to move that camera to look.

I know it's on the right on the cube.

2007-01-07 15:02:41 · answer #3 · answered by sharpetown42 4 · 0 0

Put on your iron boots and you can walk through the steam.

2007-01-07 14:56:20 · answer #4 · answered by Durr 5 · 0 0

um That happend to me two, Use the Irn boots.

2007-01-07 14:57:02 · answer #5 · answered by brad b 2 · 0 0

all you have to do is equip the iron boots and walk forward. They bring you down so that you don't go flying off. Now, once up there,
you will find some gorons in a sumo wrestling type thing. You will have to sumo just like you did with the mayor...but you have to use the iron boots or you will be defeated. Once defeated, they will recognize you as worthy and will ask you to help them out. I have gathered the info to this dungeon for you below:

Goron Mines - Lava Pools

Run down the winding ramp in front of you, and start jumping along the
platforms set in the lava pool below. Watch out for the lava pillars that
erupt from the lava periodically. Halfway through the room, you'll reach an
apparent dead end where a wire-mesh tunnel has been boarded up. Smash the
boards with your Sword.

Run forward, and around the next corner you'll find an oddly-shaped tile in the
floor. This is actually a switch; equip the Iron Boots and stand on it to
press down the switch, which will temporarily deactivate a pillar of fire
blocking the next passage. Remove the Iron Boots, smash through the boarded up
opening, and quickly run past the fire pillar before it reactivates.

Around the next corner, you'll reach another switch in the ground. Activate it
to deactivate another fire pillar further north. Quickly run north, jumping
past the fire pillar on the right. This is the tricky part; turn around and
run back south, towards a narrow ledge on the right. Go quickly so as to avoid
the reactivation of the fire pillar. It's possible to roll under the pillar,
but not easy or recommended.

Jump across the ledge to the south, and climb up the ladder there. At the top,
look to the right to see a high ledge suspended above the lava. Jump across
this ledge to the west end of the room, then turn back south once more. On the
south end of the west ledge, you'll find another switch guarded by a Fire Slug.
These guys are no sweat; just slash them once to kill them. Activate the
switch, and a fire pillar on the north end of the ledge will deactivate.
Quickly run to the north end of the ledge, running around the corner that the
pillar guards before it can reactivate.

Run around the corner, where you will reach the north end of the room. Hop off
the ledge to the ground below, defeating some Fire Slugs that drop down from
above. Look towards the sealed door on the north end of the room. There is a
tall platform on the left side of the door. Climb up onto this platform (jump
from the opposite ledge), and equip the Iron Boots. The platform will lower,
unsealing the door. Go through it.

----------------------------
Goron Mines - Crane Chamber
New Dungeon Item: Small Key x1

Run north as you enter, where you will reach a large circular platform with
catwalks leading west and east. Go east first, defeating several Moblins who
guard a chest at the bottom of the catwalk. Open the chest to get a Small Key,
then return to the circular platform and take the west catwalk.

At the end of the west catwalk, you'll come to a series of rotating platforms.
Wait for the first platform to steady itself. It will grow parallel with the
platform you are standing on, and hold still for several seconds. This is your
chance to jump across. Repeat again on the next rotating platform.

Once on the other side of the platforms, run to the end of the catwalk and go
through a locked door located there.

--------------------------------
Goron Mines - Sliding Wall Room

Head to the left as you enter the room, going down a catwalk to a series of
platforms below. At the bottom, you'll encounter a lone Dodongo. These guys
will try to spit fire at you; move around to their backsides and slash their
tails to damage them.

Head for the south end of the area, and look east. A number of platforms pass
over the pool of lava here; jump across them, going to the east end of the
room, then looping around back to the west. Time your jumps so that you don't
leap straight into a lava geyser. On the third platform, look south. Note
that you can jump from here to the inside of the crumbling stone structure.
Also note the glowing wall which blocks the hallway of the building. Continue
running along the platforms. When you jump back off the platforms, you'll be
behind the stone structure.

Kill the Dodongo here, then look for a handle built into the stone wall to the
north. Pull it backwards until it stops, but keep your grip on it until you're
ready to make a run for it. You'll have to run back around to the third
platform in the lava pool (it's the third counting both ways), and jump from
there to the inside of the structure. Run down a passage which cuts off to the
west before the stone wall slides back into place, blocking the passage. Once
you've successfully entered the passage, go through the door.

-------------------------------
Goron Mines - Lower Water Room

This room contains a pool of water (if you know anything about mining, this
actually makes perfect sense). Equip your Iron Boots while swimming on the
surface of the water, and you'll sink to the bottom. Keep an eye on your
oxygen meter while you're down here. Walk through the opening in the mesh
cage, and step on the switch at the bottom of the pool. The switch will
activate a magnetic platform above you, attracting your Iron Boots and letting
Link climb on the ceiling. Nifty.

Keeping your Iron Boots equipped, start trudging along the rounded edge of the
platform until you're facing the right-side up again. Go through the door
located here.

-------------------------------
Goron Mines - Gor Amoto's Room
New Dungeon Items: Dungeon Map, Key Shard #1, Oocoo

One of the Goron Elders lives in this room. Run up into his ring and speak
with him. He'll give you the first shard of the dungeon's Big Key (you'll need
to track down the other two elders to get the other two fragments). Open the
chest behind Gor Amoto to get the Dungeon Map. Open the smaller chest behind
the Dungeon Map chest to get a Red Rupee.

Now, look on the left side of the large statue in the room. There is a ladder
here. Climb up it. At the top, you'll reach a ledge which edges around the
southern corner of the room, leading to a door on the upper-east side of the
chamber. Go along the platform, and you'll come across some Pots. One of them
wobbles; pick it up, and you'll discover Oocoo. You can now escape the Goron
Mines if you need to. Go through the east door.

-------------------------------
Goron Mines - Lower Water Room

Go to the left or right, and you'll find more magnetic platforms, like the one
you encountered before. Equip your Iron Boots and start walking along the
walls, heading back to the east end of the room. Kill any Fire Slugs who get
in your way on the way. Go through the door on the upper east end of the room,
just past the magnetic walls.

--------------------------------
Goron Mines - Sliding Wall Room
New Upgrade: Piece of Heart x1 [PH07]

Now you're on top of that crumbling stone structure you entered earlier. Run
to the end of the structure, and stand on the switch with the Iron Boots
equipped. The switch will activate a magnetic platform on the ceiling. Start
walking along the ceiling to the northeast corner of the room, killing the Fire
Slugs who appear on the way. In the northeast corner, you'll find a chest.
Unequip your Iron Boots to drop off the ceiling, and open the chest, which
contains a Piece of Heart.

Use the magnetic wall near the Piece of Heart's chest to return to the magnetic
ceiling. Now, make your way to the southwest corner, where you can then head
to the east-center of the room. There, you'll find a high ledge with a door on
it. Drop off the ceiling by removing your Iron Boots, then go through the
door.

----------------------------
Goron Mines - Crane Chamber

As you enter the chamber, the camera will focus on a group of Moblins guarding
a switch at the end of the catwalk. Run over and pick a fight with them.
Also, watch out for the Fire Keese who populate the area. Use the Gale
Boomerang to defeat them quickly; if you happen to be using the Ordon or Wooden
Shield instead of the Hylian Shield, the Fire Keese will burn it away if they
hit you.

Activate the switch once it's guards are defeated, and a magnetic crane will
activate. Run to the east end of the catwalk, where there is a circular
platform. Stand here while wearing the Iron Boots, and the crane will catch
you as it circles around. Ride the crane around to a similar ledge to the
north. Remove the Iron Boots to drop off the crane, landing safely on the
north ledge.

Start climbing up the catwalk, defeating two Moblins and a Fire Keese who guard
another switch. Activate the switch, and a second magnetic crane will
activate. Just wait by the switch while wearing the Iron Boots, and the crane
will catch you. Ride this crane to a far north ledge in the room, dropping
down to kill two more Moblins. Go through the door located here.

-------------------------------
Goron Mines - Upper Water Room
New Dungeon Item: Small Key x1
New Upgrade: Piece of Heart x1 [PH08]

Four Tektites hop along the water in this room. Attract their attention with
the Gale Boomerang, then dispatch them using sword attacks. They can take some
punishment, but don't deal much damage. Once they're out of the way, jump into
the water and swim to the northeast corner of the pool.

Now swimming in the northeast corner of the pool, you can equip the Iron Boots
and drop down to a chest. Open it to get a Small Key. Remove the Iron Boots
to return to the surface before you drown, and swim to the southwest corner of
the pool. There is a cage here, but if you look down, you can see an opening
in the cage which is blocked by a metal block.

Equip the Iron Boots to drop down to the block, grab a hold of it, and push it
deeper into the cage to create a wider opening. Now inside the cage, remove
the Iron Boots and return to the surface of the water before you drown. Climb
out of the water to a small ledge, then climb up to another ledge to the north.
There is a switch here; step on it with the Iron Boots on to activate it,
creating a beam of magnetism near the switch. Enter the beam while wearing the
Iron Boots to pull yourself up to the ceiling.

Head north along the magnetic ceiling until it stops, and remove the Iron Boots
to land safely on a catwalk just below you. Run east along the catwalk, at
whose end you will find a wire-mesh platform and another switch. Activate the
switch, and a beam of magnetism will activate on the east wall. Stand on the
wire-mesh platform while wearing the Iron Boots, and drop off it's east edge,
passing through the beam of magnetism on the way. You'll be pulled right onto
the east wall.

Start heading north along the wall until you run out of magnetic platform, and
then remove the Iron Boots. Open the chest on this small ledge to get a Red
Rupee. Now, turn your attention to the blue diamond on the platform. Slash it
with your sword to activate it, where it will turn yellow. A gate on the
platform below will be removed temporarily. Drop west down to this platform,
and run through the bars of the gate before it closes again.

Defeat both of the Moblins who will attack you when you pass through the gate,
then head for the west end of the room. There is a magnetic strip climb up the
wall here; climb up it to the top, where the strip branches north and south.
Go south first, dropping onto a platform to open a chest and get a Piece of
Heart. Drop back down to the floor, and climb the magnetic strip again, this
time taking the north branch.

Once at the catwalk on the north edge of the room, run along it until you see a
rope coming out of the ground. Cut this rope with your sword, which will open
a gate below. Drop down off the ledge, entering the opening which the gate has
created. Go through the door inside.

-----------------------
Goron Mines - Catwalks
New Dungeon Item: Small Key x1

Run forward, smashing your way through some planks which block the entrance to
the rest of the area. Run forward, keeping your shield held up to block to the
incoming projectiles of the Moblin Archers (there's not much you can do to kill
them just yet). Keep heading north along the catwalks (there's water below, so
don't be afraid of falling down). When you reach the northern-most catwalk,
head to the west.

In this small enclosed area, you'll encounter a Beamos Statue (you saw these in
the previous room, but shouldn't have gone anywhere near them). These statues
rotate steadily on their axis, with one side of the statue having a red "eye"
which fires an energy beam at you when it sees you. You can't kill the Beamos
yet, so just dodge it. Look in the corner of the area that the Beamos
occupies, and you'll find a chest which contains a Small Key.

Small Key in hand, run to the east end of the northern-most catwalk, where
there is a locked door. Go through it.

----------------------------------
Goron Mines - Spinning Ledge Room

Run forward, waiting for the spinning platform to steady itself before jumping
across to the next, more stable ledge. Look to the left from here, and you'll
see a long platform which is dotted with magnetic strips. This platform spins
steadily. One side of the platform has three magnetic strips, the other side
has one single magnetic strip.

Wait for the side with three to be facing up, and quickly run forward and equip
the Iron Boots while standing on the magnetic strip. You'll cling to the strip
while the platform spins around. After it has steadied itself, remove the Iron
Boots, run to the next strip, and wait again. Repeat with the third strip, and
then jump to the ledge on the east end of the room. Go through the door there.

----------------------------------
Goron Mines - Gor Ebizo's Chamber
New Dungeon Item: Key Shard #2

You've found the second Goron Elder. Speak with him to get the second Key
Shard. Ebizo will also mention a useful weapon which is nearby. Look to the
right of Ebizo to see a chest; open it to get a Yellow Rupee. Now, climb the
ladder to the left of Ebizo. At the top of the ladder, head west along the
ledge, going through the door on the upper-west side of the room.

----------------------------------
Goron Mines - Spinning Ledge Room

Look to the south as you come out of Ebizo's room, and you'll see a magnetic
strip on the wall. Climb onto the magnetic strip using the Iron Boots, and
head south along the wall, continuing to follow it when it bends to the west.
At the end of the platform, MOVE TO THE BOTTOM OF THE MAGNETIC STRIP (this is
very important), then take off your Iron Boots to drop to the ledge below.

Run to the east end of the ledge, opening the chest there to get a Yellow
Rupee. Return to the west end of the ledge, and go through the door there.

---------------------------------
Goron Mines - Biggoron's Chamber

The door will seal behind you as you enter. Run forward along the catwalk,
jumping out onto a large disc that is suspended over the lava. The Goron who
calls this home, the Biggoron, will come to life.

-M-I-N-I--B-O-S-S-
The Biggoron

The Biggoron missed the memo that you're helping the Gorons, so you're going to
have to fight him to get what he guards. The whole fight takes place on a
giant disc in the lava, and the Biggoron's colossal weight will make the disc
dip into the lava if he stands on the edge. In the first phase of the fight,
you must strike the Biggoron on his unguarded belly. The only time he is
vulnerable is when he is preparing to swing at you.

Stand in front of him to make him start swinging, and then start attacking his
belly with sword strikes. His swing takes a while to charge up, but is too
powerful to block, so jump out of range after two or three hits. If the
Biggoron draws too close to the edge of the disc, then it will become
dangerously close to the lava. If this happens, release your L-Lock on
Biggoron, and run to the opposite end of the disc. The Biggoron will be forced
to move closer to you, steadying the disc.

After you've hit the Biggoron a few times, he'll roll up into a ball and begin
charging up, Sonic-style. Backflip towards the edge of the disc, giving
yourself plenty of room. Equip your Iron Boots, and face the Biggoron. When
he charges at you, press the Action button just before he hits you. If you
time it properly, Link will grab a hold of the Biggoron. Now, press left or
right on the joystick to toss the Biggoron into the lava. Repeat until he is
defeated.

After the Biggoron surrenders, the disc will rise back to the top of the room,
the doors will unseal, and Biggoron will allow you to take the Hero's weapon.
Go to the south end of the room and through the door located there.

-------------------------------
Goron Mines - Dead Beamos Room
New Item: Hero's Bow
New Equipment: Smallest Quiver (x30)
New Dungeon Item: Compass

Run forward and open the chest to get the Hero's Bow. Kill the Fire Slug to
the left, then turn your attention to the large stone slab on the wall behind
the chest. Two ropes support the top of the slab. Use an arrow from the bow
to cut the ropes, dropping the stone slab down, creating a doorway and a
bridge.

Run across the new bridge and into the room on the other side. Watch out for a
Fire Slug that hangs from the ceiling. Run to the south end of the room, where
an inactive Beamos statue blocks a doorway. When you draw near it, the Beamos
will come to life along with the ones in the rest of the room. Back up out of
the range of the Beamos, and destroy it's red eye with a manually-aimed arrow.
Repeat this against all of the Beamos statues in the room.

With the statues dead, you can now pull them aside. Start with the one on the
west side of the room. Pull it away from the doorway, and go through to find a
small space with a chest. Open the chest to get the Compass (finally). Now,
pull aside the statue on the east end of the room. You'll find a door on the
other side. Go through it.

--------------------------------
Goron Mines - Last Elder's Room

Run into the room and speak with the last Elder, who will give you the final
fragment of the Big Key. Open the chest behind him to get a Purple Rupee.
Return to the previous room.

-------------------------------
Goron Mines - Dead Beamos Room

Head for the south end of the room, pulling aside the dead Beamos to reveal
another door. Go through it.

--------------------------
Goron Mines - Lava Cavern

Run forward, using the Hero's Bow to kill the Fire Keese who will flutter down.
At the end of the passage, you'll find a dented fence. Roll into it to remove
it. Look west from here to see a ledge suspended over the lava. Jump over to
it, killing the Fire Slugs that drop down from the ceiling. Run to the west
end of the ledge, and jump north to a round platform in the middle of the room.

Kill the Dodongos that calls this platform home. Now, look north, where you
can see Fire Slugs attached to the ceiling. Use your Hero's Bow to shoot them
down (if you try to jump over without killing them, they'll knock you into the
lava). Jump over to this ledge, and kill more Fire Slugs with the Bow before
jumping to the next ledge. Now, head to the west end of the room, being wary
of more Fire Slugs that hang from the ceiling (these have no danger of knocking
you into the lava, though).

Once on the west end of the room, you'll find a door locked behind a gate.
Look on the ceiling to see another magnetic strip, which has a Dodongo
patrolling it. Trust me, you don't want to be fighting a Dodongo while wearing
the Iron Boots, so kill the Dodongo from afar with your bow. Then, head for
the southwest corner of the room, and step on the switch there to pull yourself
to the ceiling with the Iron Boots.

Head north along the magnetic strip, until you are suspended above the locked
gate below. On the west wall here, there is a hole in the wall. Look into the
hole to see a blue Crystal Switch, like the one you encountered earlier. Nail
it with the Hero's Bow to unlock the gate below. Drop down from the ceiling,
going through the door behind the gate.

----------------------------
Goron Mines - Crane Chamber

Head south from the door, jumping to another ledge. Open the chest here to get
a Purple Rupee. Jump back to the previous ledge, and go to it's north edge.
There are several bridges here, which are being held up by ropes. Use the
Hero's Bow to cut the ropes. Once the bridge has fallen, run across it to find
a switch. Stand on the switch while wearing the Iron Boots, and a crane will
come around to pick you up. Ride it to the north end of the room, and go
through the north door (yes, you've been here before).

-------------------------------
Goron Mines - Upper Water Room

The Tektites in this room have been replaced by Pollywogs, who will spit
projectiles at you from the water. Defeat them with the Hero's Bow, and then
jump to the locked gate on the north end of the room. Before, you had to climb
around the entire room, using the Iron Boots and the magnetic strips to hit the
Crystal Switch on the east end of the room. But now, with the Hero's Bow, you
can simply hit the Switch with an arrow. Do so, and the gate will open
temporarily.

Run through the gate, and kill the Moblins on the other side. Use the Hero's
Bow to kill the Beamos statues, then run to the north end of the room and
through the door.

-----------------------
Goron Mines - Catwalks

On your last visit here, you were forced to tolerate a trio of pesky Moblin
Archers. They're still here, but they've changed positions, and are joined by
numerous other Moblins. Move slowly but confidently through the area, killing
melee Moblins with your Ordon Sword, and Moblin Archers with your Hero's Bow.

Return to where you picked up the Small Key earlier (on the west-center of the
area), and kill the Beamos statue with an arrow. Once it's dead, you can grab
onto it and pull it aside. Doing so will reveal a tunnel behind it, which
leads up to the upper areas of the Catwalks.

Run up the ramp, and turn to face north. A pair of Moblin Archers will pelt
you with fire arrows from their vantage point. Shoot the large barrel that
they're standing near, which will explode, killing them both. Be careful that
they don't do the same to you. Head to the right from there, where you'll find
a switch near the base of a crane. Activate the switch, which will turn on the
crane.

Drop off the ledge to the right of the switch, and you'll be standing in the
path of the crane. Let it grab you while wearing the Iron Boots. Let the
Crane carry you around to the northwest corner of the area, where there is
another stone slab suspended by a rope. WITHOUT RELEASING FROM THE CRANE,
shoot the rope holding up the slab with an arrow. You'll be upside-down while
doing this, which is disorientating, but also hilarious.

Once the stone slab has fallen, you can now safely drop off the crane. Check
out the area to the east of the Crane to find some much-needed recovery items,
including Arrows and a Fairy (capture the Fairy in a Bottle). Once you're all
stocked up, go through the door to the west of the stone slab.

--------------------------------------
Goron Mines - Outside Darbus' Chamber

This room is essentially a gauntlet, pitting you against an army of melee
Moblins and Moblin Archers. Kill the Archers from a far with the Hero Bow,
then go mono-e-mono with the Moblins. Once they're all out of the way, head
for the south end of the room. A truly colossal stone slab is being held up by
another rope. Cut the rope with an arrow, dropping the slab down.

An army of Moblins emerges. It's tempting to snipe them as they charge at you,
but save your Arrows; you'll need them for the boss. Charge up a Spin Attack
while they head towards you, unleash it as they surround you, then mop up the
leftovers. Run to the south end of the room, and go through the Boss Door.

-------B-O-S-S-------
Twilit Igniter FYRUS
New Upgrade: Heart Container x1
New Quest Item: Fused Shadow

Darbus, the Patriarch of the Goron Tribe, sort of went insane when he was
consumed by the powers of a Fused Shadow. Oops. You'll have to administer his
medicine, in arrow-and-sword-beating form.

Unlike the previous boss, Diababa, who had several distinct phases, Fyrus is
relatively basic. In fact, he's probably the easiest boss in the game. His
weak spot is the shiny red "eye" on his forehead. Hit it with an arrow using
manual aiming (you can't L-Target Fyrus, which is really the only hard part of
him). The arrow will stun Fyrus temporarily. Run around to the chains
attached to his shackles, and equip the Iron Boots before grab aholding of the
chains. Pull backwards on the chains until they tighten, and Fyrus will be
knocked to the ground. Now's your chance to run in and beat the carp out of
his Eye (remove the Iron Boots first). You can L-Target him at this point, but
you'll lose that ability once Fyrus recovers. As always, open with a Jump
Attack, then proceed to use regular rapid swings. Rinse, repeat, dead.

Fyrus' attacks are about as tricky as he is to damage. Just keep your distance
to avoid the majority of them, which is pretty easy since the room is quite
large. Mostly, he'll swing his shackles at you, but occasionally he'll charge
up an area-of-effect fire attack. The best way to avoid Fyrus' attacks is not
let him use them; concentrate on stunning his eye. Don't give him the chance
to attack, and he won't. If you do happen to be hurting for some hearts, more
can be found in the pots around the perimeter of the room.

When you defeat Fyrus, Darbus will be freed from his curse. You'll get a
second Fused Shadow, and a new Heart Container for your trouble. Take the
Heart Container, then speak with Darbus. Now, enter the portal that Midna has
created for you.

2007-01-07 16:54:32 · answer #6 · answered by Javier M 2 · 0 0

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