Yeah, it's okay.
Simply put, Black and White is this. You play God. A God who has taken part in a struggle to win the affection (obedience) of people who do not understand the concepts of good and evil yet. And you train a giant creature that gains strength in time and helps you rule over this population of mortal believers. Three of the most important concepts in this game are: good, evil, and faith. It's the foundation of Black and White, and of any good (as in quality) god game sim today. You may remember a game called Populous. Some of its concepts have found their way in Black and White, but B&W is a magnum opus and it adds so much more to the genre. Although it is still an important gameplay factor, impressing the citizens or terrifying them with natural disasters is not what Black and White is primarily about.
The game is about morally ambivalent choices, and it is one of the first simulation / management / strategy games to incorporate a solid story line which gradually unfolds as you come to grips with your Godly powers. On top of that, you have the Sims / Tamagotchi aspect which has really been lifted to a higher level with the addition of an intelligent virtual pet that fights and bleeds for you and shares your victories and loses. Then we have a touch of role-playing with "Creature progression" and the addition of new spells, as well as the fact that your Creature can learn new actions and spells over time. And all the while, the designers have presented you with numerous moral dilemmas, which even chisel your psychological profile to a certain degree and physically transform the game world according to it.
In praxis, Black and White looks like this: You're a God. You rule over your citizens by using the hand of God. Hand of God is just this hand that you move with your mouse, and it is basically all you'll ever need to use in order to wield your godly powers. You throw citizens with it, scroll across the terrain (well drag really) you move giant stones, cast spells, and even walk your Creature on a leash with it. The whole concept is rather revolutionary, so it naturally takes some time to get used to it. At first, I though that there were too many things I needed to learn in order to become proficient at this God business, but as the game progressed I gradually started to realize that this is the most intuitive game interface I've ever come across. You know how you cast spells? You make different simple shapes with your mouse. An "S" for the Food Miracle, a spiral to summon a miracle, and so on... Simply incredible -- hats off to the Lionhead programming team for making such an elaborate idea a reality.
You control The Creature with a leash - the only other element of the interface, which you'll frequently use to rule the world. The leash controls the Creature's temper and behavior and it is used to force your virtual pet to concentrate and learn from your actions (i.e. learn how to cast spells, create human disciples, etc.).
If you like games that make you completely absorb yourself into them, get Black & White.
2006-12-28 12:00:16
·
answer #1
·
answered by L-Train 4
·
0⤊
0⤋
Why all the choose for the above? take it the position it may nicely be at, one black guy and one white guy and the large WHY? to coach racism the pink card you want to video reveal the marketing campaign the position its outcomes are felt and that is human beings, enable actual existence human beings be your chess products or your snooker balls, yet your difficulty is in determining on video games to replicate racism you do keep in mind that in any recreation there´s a winner and loser? and definite you cant win the game with out one or the different yet someone will lose. i'd use actual stay persons from the black and white community with a niche between them and the note racism filling the hollow, then an excellent punch line some thing short yet with result. B.fortunate
2016-12-01 06:54:06
·
answer #2
·
answered by ? 4
·
0⤊
0⤋
Its an ok game, i thought it was a little wierd though.
2006-12-28 12:03:15
·
answer #4
·
answered by Ewolf-Zero 1
·
0⤊
0⤋