There are so many expansions and ways to play a character in 3.5 that it would take way too much space to explain. Basically you can mix and match all the classes with all of the intelligent races in the Monster Manual. They have a book that explains all of this. It is now up to the DM to say what goes. If you like possibilties it is wide open. There are so many new classes in all of the additional books it is again mind boggling. They let you do so many things now it is amazing. You get to mix and match feats and skill points to make the character you want. The rigid class structure is gone. All of this comes with the price that making a character takes a lot more reading and longer to make one. Good luck and enjoy.
2006-12-23 16:57:52
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answer #1
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answered by Future Citizen of Forvik 7
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As far as the core rules from the PHB go, there are no new races and only one new class, the Sorceror, who does not have to memorize spells. However, the strength of the 3.5 edition is that it allows almost any intelligent race to be adapted for play. So there are now literally hundreds of races available, including some never seen even as monsters in previous editions. As for new classes, there are hundreds (if you count third party material, thousands) of prestige classes characters can enter as they advance, and dozens of new core classes in various supplements. For example, each of the Complete books adds at least 3 core classes, and any book introducing new systems of play (psionics, truename magic, military campaigns, etc) normally includes a new class or three.
Some personal favorites: Scouts and Ninjas (from Complete Adventurer), Swashbucklers (from Complete Warrior), Warmages (from Complete Arcane), the Beguiler (from PHB 2) the Archivist (from Heroes of Horror)
2006-12-24 08:06:38
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answer #2
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answered by leons1701 4
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half-orc, gnome
bard, barbarian, ranger, druid, sorcerer, and monk
2006-12-23 23:25:40
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answer #4
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answered by Poncho Rio 4
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