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3 answers

The answer is not very simple. Check the following sites for a complete guide to TI Basic animation:

2006-12-19 11:36:15 · answer #1 · answered by SHAWN G 3 · 0 0

That's awesome, finally someone asked a question straight out of 1983.

Ok. Put simply you can use put/get poke/peek to directly access the memory.

I found - however that the call char statement was a little easier to use and provided much smoother animations.

But that was literally more than 1/2 a lifetime ago.

100 CALL CLEAR
110 CALL CHAR(65,"FF818181818181FF")
120 PRINT "A"
130 END

This code for instance will change an "A" to a box of characters.

http://www.theforbiddenknowledge.com/99er/index.htm

2006-12-19 22:27:38 · answer #2 · answered by Mark T 7 · 0 0

Wow. I haven't used TI BASIC in years!

I assume you're using a TI-99/4a?

http://en.wikipedia.org/wiki/TI_BASIC_%28TI_99/4A%29

Possibly your best bet is to speak to some fellow 99'ers:

http://www.99er.net/

They have a BASIC reference guide:

http://www.99er.net/basicref.html

Mine is still in a box. And its a bit tatty :)

Essentially you'll be doing a few CALL CHAR commands.

2006-12-19 19:40:04 · answer #3 · answered by Linux OS 7 · 0 0

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