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The game is played with two sets of dominoes but that is all I know.

2006-12-18 15:01:53 · 4 answers · asked by checkers 1 in Games & Recreation Other - Games & Recreation

4 answers

There is a game called Mexican Train that is a dominos game.

Each player starts with 15 tiles. The person with the highest double tile goes first (double twelve, double eleven, etc.) and puts that tile in the middle. Play goes around the table. Each person must match that center number to begin his/her "train." (You build your train out from the center tile like the spokes on a wheel.)

You can add one of your tiles to your train with each turn, but you must match the numbers as you go. If you can't add to your train because you don't have a matching tile, you place a marker on your track. Other players may now play on your track as well as their own. Once you can again make a match and play on your own track, you remove your marker and no one else can play your track anymore.

There is also one group train, called the "Mexican Train," which is a line of dominos anyone in the group can start and anyone can play on (match their dominos on.)

On any given turn, you can add to your own train, the "Mexican" train, or anyone's train that has a marker.

If you can't make a match anywhere on your turn, you need to pick from the facedown extra tiles. (You may play the tile you picked right away if it matches somewhere.)

Play ends when someone runs out of dominos. Everyone else counts up the spots/dots on their remaining tiles, lower scores are better than higher scores.

Have fun!

2006-12-18 15:11:45 · answer #1 · answered by Anonymous · 0 0

never heard of mexican dominoes. sorry.

2006-12-18 15:03:52 · answer #2 · answered by Bhavesh.Chauhan 3 · 0 0

Here is everything you need to know : Enjoy!

2006-12-18 15:03:40 · answer #3 · answered by Megan 5 · 0 0

I copied this from a website, these are the rules.

Mexican Train
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The previous version of this page was based partly on a misunderstanding of the rules. This revised version has been produced with the help of clarifications on Joe Celko's Mexican Train page.

Introduction
Equipment and Preparation
The Play
First Turn - Subsequent Turns - Doubles
The Scoring
Variations
Other Train WWW Pages
Introduction
Mexican Train is a domino game, played mainly in the USA. It is probably best for four or more players.

Equipment and Preparation
A double twelve set of dominoes is used. This contains all possible pairs of numbers from 0 (blank) to 12, giving 91 pieces in all. In addition some coins are used as markers: one penny for each player and one nickel.

The dominoes are shuffled and each player takes a number of dominoes and stands them on edge so that their faces are visible to the owner but not to the other players. Up to 4 players take 15 dominoes each, 5 or 6 take 12 each, 7 or 8 take 10 each, and 9 or 10 players take 8 each. The remaining dominoes are left face down in the boneyard.

The Play
First turn
The player who has the 12-12 begins the first game by placing it in the centre of the table. The second game will be started by the 11-11 and so on downwards to the double blank for the 13th game. If no one has the double required to start, players draw equally from the boneyard until it is found.

Beginning with the player who placed the starting double, and continuing in clockwise order around the table, each player now starts to build a train, which is a single row of dominoes starting from the double in the centre and extending towards the player. The ends of adjacent dominoes must match in number and the centre facing end of the first domino played must match the centre domino (in the first game, therefore, a 12 is needed). A single train might look like this:




In this first turn only, the player may play as many dominoes as they wish, so long as they form a valid train.

If any player ends the train they form in their first turn with a double, this has no effect on the game until everyone has played their first turn. When the first player takes their second turn, they will have to satisfy the first exposed double, as explained under doubles.

If any player is unable to start their train - having no domino that matches the centre double - they do not draw from the boneyard. They must simply place a penny in the position where their train would have started. This indicates that, starting with the first player's second turn, any player will be allowed to play a domino in this position, to start the train. Note, however, that no player is allowed to play on another player's train, nor to start the "Mexican train", during their first turn.

Subsequent turns
After everyone has had one turn, in which they started their train if possible, the rules of play change. Now, each player plays just one domino per turn (unless that domino is a double - see below). This domino may normally be played either

on the player's own train, or
on another player's train, if that train is marked with a penny, to show that its owner was unable to play on it at their last move, or
on an extra train, known as the Mexican Train or Caboose, which is always open to all players.
Of course, each domino must be played in such a way that its inward end matches the open end of the domino it touches.

The Mexican Train or Caboose can be started by any player from the second turn onwards. The nickel is placed on it, to distinguish it from the other trains and show that it is open to all players. The caboose can be started by any player, beginning with a single domino which matches the starting double at one end. The whole layout, with four players' trains and a Mexican train, might look something like this:




If you find at your turn that none of the ends of your dominoes matches the free ends of the layout on which you are allowed to play, you must draw one domino from the boneyard, and you may play the domino you drew. If you are still unable to play, you must pass and place a penny on your train, which indicates that the other players are now allowed to add a domino to it, as an alternative to playing on their own train or the Mexican train. If you are unable to play and the boneyard is empty, you simply pass and place a penny on your train. (If there is already a penny on your train you just leave it there.)

If a player whose train has a penny manages to play a domino (either on their own train or elsewhere), this entitles them to remove the penny from their train, so that other players are no longer allowed to add to it.

Note that if you were unable to start your train in your first turn, but in a later turn you draw a domino that enables you to start your train, you only play this one domino in that turn. Having failed to start your train on your first turn you have lost the opportunity to play a series of connecting dominoes all at once to make a train.

Doubles
From your second turn onwards, whenever you play a double you must play an extra domino, which may go anywhere on the layout where you are allowed to play - not necessarily on the double you just played. If you cannot play a second tile you must draw (if available) and if the drawn tile is not playable you pass and put a penny on your train. If the extra domino you play is a second double, you must play a third domino, which again may go anywhere - on the first or second double you played or elsewhere, and may be a third double - and so on. Your turn ends after you play one domino that is not a double or (being unable to do so) you pass and place your penny. The only exception to this is that if your very last domino is a double you may go out with it: in that case the game ends immediately and is scored.

If a double is played, and the player leaves a train ending in a double, the next domino added to the layout must be played on the double. This is called "satisfying" the double. This situation arises when the player of the double is unable to play another domino, or plays the second domino on a different train, or plays more than one double (in this case the doubles player could not satisfy more than one of them). The duty of satisfying the double falls first on the next player after the person who played the double. If they can satisfy the double they must do so - even though it may be in a private train where they could not normally have played. If they cannot satisfy the double from hand, they draw a tile and if that does not match the double either, they pass and place a penny on their own train; the duty of satisfying the double then passes to the following player in turn. If a player leaves several doubles unsatisfied at the end of a turn, each of the exposed doubles must be satisfied by subsequent players in the order that they were played.

If one or more players ends the train they play on their first turn with a double, then these doubles must be satisfied in order as soon as everyone has had their first turn - so beginning with the first player, who played the centre double.

The Scoring
The play ends as soon as one player runs out of dominoes, or when the layout becomes blocked so that no one can play.

Exception: in the unusual case where someone manages to play all their dominoes at once in their first turn, connecting them all into a train, the play continues until everyone has had their first turn, and then ends.

Each player scores as penalty points the spots on the dominoes they have left (so a player who ran out of dominoes will score no penalty points for that game).

As already explained, a complete session would consist of 13 games, the first started with the 12-12, then the 11-11, 10-10 and so on down to the 0-0. The object is to accumulate as few points as possible over the 13 games - the player with the lowest total score is the winner.

Variations
There are several variations of this game, and some of the published descriptions are not very clear, so it is sometimes hard to tell what rules are intended.

Some do not play the rule that exposed doubles must be satisfied by the next player.

Some play that doubles must be satisfied in the reverse of the order in which they were originally played.

It may be that some play the tiles one at a time from the start, rather than each player playing as many tiles as possible on their own train in their first turn. The earlier version of this page described the game that way, but this may have been based on a misunderstanding.

Some score with positive points instead of penalty points. The player who ran out of dominoes, or the player with fewest points in case of a block, scores the total number of points on the dominoes remaining in the other players' hands. In case of a block with a tie for winner, the winners share the other players' points.

2006-12-18 15:25:51 · answer #4 · answered by Anonymous · 0 0

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