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I played EQ2 when it first came out (in fact, it is where I met the lovely lady who has become my wife and is the mother of our twin boys). Back then combat was "closed" - meaning that if I pulled a critter, no one could interfere in the combat; either by hurting the critter or by healing me. My question is...has this pathetic "feature" been removed from EQ2?

Second question, how has the game improved over the course of the past year? I know there are a couple expansions...anything exceptionally noteworthy in them aside from the Fae race? Currently I play WoW, but am looking to take a little break from it to avoid burnout.

2006-12-12 11:28:17 · 1 answers · asked by Guvo 4 in Games & Recreation Video & Online Games

1 answers

There is a setting for the leader of the group to lock combat it is in your group options.

Improvements... well... there are no more sub classes. tradeskilling has been made reasonably easier. AA points come with KOS expansion.. and these are earned by killing names or finishing quests (blue con or higher), and discovery these let you add certain traits that you didnt have before kind of like a "+". And the Gods are back.

2006-12-15 14:49:57 · answer #1 · answered by jess 2 · 0 0

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