Well, in terms of system power, the Playstation 3 is a little bit more powerful than the Xbox 360, but not by much. But as of now the Xbox 360 is very far ahead on what really matters, the very thing that makes or breaks a system. . .the games.
In terms of system power, both PS3 and 360 stomp on the PS2, but the PS2 has a large list of great games to play, which is something that neither the 360 or the PS3 have.
You can't answer if the gameplay for each system is better, because the gameplay depends on the games, which depends on the developers.
2006-12-09 14:48:42
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answer #1
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answered by Red 4
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Actully.. I would choose neither. The Wii is my choice. But if I had to choose between the X-box 360 and the Playstation 3, I would say X-box 360.
2006-12-09 22:00:27
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answer #2
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answered by DaJessta 2
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Man, too be conflicted is too not know where you are going. Are you conserned with rough power or quality/quantiy of games? I would suggest you go with Sony. Their history as you may well know has been to provide the most diverse types of games out there. Microsoft, however, has offered better quality of game all be it in short supply. Here's what I suggest look at the below spec and than decide.
lol
XBox 360
CPU: three 3.0GHz PowerPC cores, each with 32KB L1 cache, 32KB instruction cache, and the three share 1MB of L2 cache.
The graphics will be handled by a "next-gen" 500MHz ATI post-X800 adapter
There will be 256MB RAM—no word on what type; memory cards will range from 64MB to 1GB
There will be an optional hard drive
There will be a USB 2.0 camera for 1.2-megapixel shots and VGA-quality video
5.1-channel audio is handled in software—X3DAudio to be exact.
Formats Supported: CD/RW, DVD/RW/DL,
Wifi Controller: Up to 4
Online capability
HD compatible: Up to 720i
PS 3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
2006-12-09 23:12:48
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answer #5
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answered by Michael K 1
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