There is a wealth of information on this topic at the Board Game Designer's Forum -- http://www.bgdf.com. As for making millions... well, that's debatable. There are a lot of hard-working people in the board game design industry, and even those who are very prolific and make great games don't make millions on them.
My recommendations:
1) Go to http://www.bgdf.com. It's the Board Games Designer's Forum. Everyone there is doing or trying to do exactly what you want to do -- make a game and bring it to market. They have a bunch of great resources that you will need if you seriously want your game to succeed.
2) Though it is a little dated, I recommend getting and reading a copy of Brian Tinsman's "The Game Inventor's Guidebook" It has several great ideas in it, as well as some signs that you might want to design a game for all the wrong reasons Additionally it has profiles of several game designers, and talks about how they succeeded in bringing their games to market.
3) Make a prototype. Test it with friends. Tweak it a little. Then test it with strangers. Your friends and family won't want to hurt your feelings... but strangers are your actual market -- if strangers can't understand it without you explaining every niggling little detail while they play, or don't enjoy it, then you have serious need to re-tool your game.
4) Added bonus -- check out BoardGameGeek.com and look for games that might be like yours. Unfortunately, you might find that someone else has already made your game, or made a better version of your game. It's best if you find that out sooner rather than later.
Remember -- there are over 500 new games that come out every year that aren't Monopoly, Trivial Pursuit, Clue, or Sorry.
2006-12-09 05:46:38
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answer #1
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answered by Skelebone 4
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I don't think that games qualify for a patent unless they have some sort of new technology involved. I believe that games are copy write protected. I have created two board games and finding someone who wants to take a chance on them is the tough part. Video games drive so much of the games market now. To a fellow game creator good luck.
2006-12-08 15:30:12
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answer #2
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answered by Future Citizen of Forvik 7
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You'll first have to get a patent for it...
http://www.uspto.gov/
then find a corporation that will buy into it...that's the hard part!
2006-12-08 00:21:55
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answer #3
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answered by Anonymous
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You say you have a good idea, do you at least have a prototype done? If you don't I would start there.
2006-12-08 01:32:24
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answer #4
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answered by Ava Mars 3
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