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2006-11-29 06:13:56 · 16 answers · asked by Im_a_ gummie_Bear 5 in Games & Recreation Video & Online Games

16 answers

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HELLO HOW ARE YOU
Priest Guide
by Fitana, 60 Troll Priest, Mug'thol
The complete guide to playing a priest in World of Warcraft.

Table of ContentsIntroduction/Class Overview
Priest Race Choices
Priest Talents
Common Priest Builds
Priest Profession Choices
End Game PvE Priest Roles
Priest Spells
Mods and Add-ons
Item Goals
An Overview
Questing: As questing is where you will get most of your experience, it is important that you find a method of questing that you are comfortable with and that makes you enjoy the game. For some this is soloing, for others it's grouping. The main thing to remember is that to progress in this game means you need to do quests. If you enjoy grouping with other players and the more social aspects of grouping, it can be fun and efficient to find and join groups for quests. Not every group will be enjoyable, there is a lot of pressure playing a Priest, you are expected to perform and if you don’t, there is a good chance you will never hear the end of it from many players. Nonetheless, it is still quite feasible to find groups for the quests that others would try and solo. As a Priest, unless you go into the Shadow tree, soloing can be an inefficient use of time. It will be good for you to join groups so that you provide the healing and they provide the damage. A group of a Priest and almost any other class can go on nearly endlessly gaining experience points with little to no down time.

"leveling as holy priest was very fun and rewarding, since I didn't have to do much alone." - Infoseeker, 60 Priest, Mug'Thol

"Half the time I did quests solo and the other half I did it with a holy priest friend. He commented to me on several occasions that it was a pain for him to solo most quests." - Gyver, Shadow Syndicate Priest Class Leader, Mug'Thol

In groups: Priests are healers, rarely enjoying the opportunity to do damage, it is your job to keep the group alive. Your primary role in every group will be healing. It's expected of the class as they are very good at it and not a strong damage class. Not to say a Priest who has put points into the Shadow Tree can't deal solid damage, but the fact of the matter is that Priests are far better at healing than they are at doing damage.

Finding Groups: Although different from server to server, Priests are considered an almost necessary class to run an instance. This means that finding people to group with both for instancing and for questing should not be particularly hard. As always, remember to live up to expectations, most players expect Priests to heal and if you fail to live up to expectations, you may find yourself on certain players black lists.

"Finding groups isn't as easy as it was when the servers were new. Now most servers aren’t new and you are almost forced into soloing because it is very rare to find a group forming.

Nowadays, if you want to level an alt without soloing you have to relog on your character whenever you hear a LFM for your class. Although you can be the one forming the group; it is impossible to get responses for “LFG so-and-so world/non-instance quest”. Good luck in finding a questing party in Eastern Plaguelands or Stonetalon Mountain." - Infoseeker

Soloing: The bane of many Priests, this can be a long arduous task or a breeze depending on how you do it. Many Priests find themselves lacking the firepower to quickly and effectively level up on their own. To fix this, many Priests decide to spec in the Shadow talent tree until they are ready to take on the end-game instances so that they are able to solo more effectively and not require a group at all times. The Holy Priest finds this task much more difficult as they are forced to find ways to do damage and stay alive while not draining their mana pool during every fight. Soloing is quite the art and will take some time to find out both how you want to do it, and what the most efficient method is for you to do it.

"shadow till 60... and it rocked" - Gyver

The boredom of Priesthood: Many players find the Priest class can be very boring at times. With little flashiness to healing, except the occasional "OMG YOU SAVED ME!!” you won't get particular note for what you do. The game also gives little reward with visual effects or even something simplistic as seeing who you're healing. Be prepared to sit around watching health bars and resurrecting dead players, many times you will find yourself doing nothing but that in an instance. Also be prepared for lack-luster rewards, the flashiest thing that happens for a healing Priest is when they die. The angel that spawns upon death with the Spirit of Redemption talent is probably the only awesome, noteworthy animation Priests have as healers. Shadowform looks really good, but if you're in it, you're most likely not doing your job. It takes someone with a good amount of determination to stay a Priest. Just remember for those that do stick with it, you're the one keeping the party/raid alive and progressing. That is a reward in and of itself.

The Races
The race you choose for your Priest, unlike any other class, has a dramatic effect on what you can do. Each race has a different set of race-specific Priest spells that they can cast. Alongside this you get the usual racial traits which can be very powerful. So, picking your race as a Priest is less aesthetic and more practical than for other classes. This isn't to say that you shouldn't pick the one you like the most, just that if you do pick something just for fun, make sure to understand what you're passing up and be prepared to defend yourself from the "OMG TROLL PRIESTS SUCK!!!" type comments.

The 5 Priest Races are:

Trolls
Undead
Humans
Night Elves
Dwarves

Troll Priests Spells:Hex of Weakness - A debuff that applies a per swing damage reduction to an opponents attacks as well as a 20% heal effectiveness debuff. The spell itself is a good soloing spell due to the low amount of damage generally dealt by soloable mobs, but it becomes nearly worthless on elites as 20 or so damage off of someone that hits for 3k is considered minimal. You'll find yourself using this when soloing and in some PvP situations. It is potent for dramatically reducing dual wielding classes’ damage as all their swings receive the damage reduction and to make it harder for healers to heal.

Shadowguard: An instant cast buff that will inflict a minimal amount of Shadow damage to enemies striking you. It has 3 charges and procs (goes off) once every 5-10 seconds. It is a neat spell as the damage it deals causes no threat but due to the need to constantly recast it, it is only marginally useful

Troll Priest Racial Talents:Berserking: A somewhat useful ability, this allows you to instantly gain a cast time reduction of 10% to 30% for the next 10 seconds. The amount of reduction is based off of how much HP you have when you activate the ability, with lower amounts of HP generating more cast time reduction. This spell can be used in very tight situations to make sure you get those heals off in time. The ability is only marginally useful as it is so short duration, but it could mean the difference between the life and death of your party.

"Berserking heals will be a very nice pvp-healing technique where Threat is not a concern." - Infoseeker

Regeneration: This talent gives a 10% bonus to total health regeneration as well as giving 10% of out of combat health regeneration in combat. This may at first sound like a helpful talent, but in the end, it is just more for flavor than anything else. The HP it provides will rarely mean the difference between living and dying.

Beast Slaying: This talent makes you do 5% more damage to beasts. Though not something to make you choose a Troll Priest over any other race, this is a fairly handy talent.

Throwing Specialization: This talent improves your chance to hit/crit with throwing weapons and bows. Suffice to say Priests can use neither weapon type and this talent is useless.

Undead Priest Spells:Devouring Plague: Devouring Plague puts a disease debuff on the target and does damage over time equivalent to a Shadow Word: Pain of the same level. That in itself is very useful. The plague also heals you for every point of damage it deals.

Touch of Weakness: Undead Priests also get an ability similar to the Troll's Hex of Weakness called Touch of Weakness. Touch of Weakness is an instant cast self buff that deals damage and reduces damage dealt by characters that inflict melee damage on you. This spell is mainly a PvP or soloing spell because the debuff slot is being put to waste by a minimal reduction and the Priest has to get hit to apply it. While you could gain enough threat with an NPC to get him to hit you then Fade, I recommend you never do it. In Blackwing Lair if a boss has aggression on you long enough to hit you, he will most likely wipe the raid. In other instances, if you have slightly more threat on an NPC than the tank you will be forced to stop healing for a period of time to let him surpass you in threat unless you want to die.

Undead Racials:Will of the Forsaken: In my opinion one of the most useful Undead racial talents is Will of the Forsaken. This ability gives you immunity to Charm, Fear and Sleep for 5 seconds. It is an instant cast ability which you can cast while afflicted with the aforementioned debuffs and has a 2 minute cooldown.

Shadow Resistance: The Undead start with 10 Shadow Resistance.

Underwater Breathing: This ability allows Undead to last 3 times longer under water before running out of breath.

Cannibalize: This ability regenerates 30% of your total health over 10 seconds. This must be cast near the corpse of a Humanoid and is fairly useless for a Priest because healing themselves would be more efficient.

- Contributed by Gyver

Dwarf Priest Spells:Desperate Prayer - An instant heal for approximately half of your HP (the number is set by the rank of the spell, but it averages half, more or less) this spell would be incredibly powerful if not for the 30 minute cooldown. Even with such a long cooldown it is a valuable spell as there are many times when you will need that instant HP to save your party and this provides it. Also having no mana cost, this spell very conveniently does not break the 5 second rule. (More on this later.)

Fear Ward - Arguably the best racial spell in the game, it is why many people decide to play a Dwarf Priest. This talent makes the target immune to the next fear effect they would suffer, consuming the buff in the process. This is invaluable as Fear is one of the most destructive abilities in the entire game. (A fear effect is an effect that causes you to lose control of your character and run around for a set duration of time.)

Dwarf Priest Racial Talents:Stoneform - This talent makes you immune to all Bleed, Poison and Disease effects for 20 seconds, removing any of these debuffs you have on you at the time. It also increases your armor by 5% and slows your movement speed to 70% for the duration of the effect. This can be very helpful in certain situations. Any time you are in a fight with heavy use of these effects, for example fighting a Rogue, this talent is very powerful. In more general situations the talent will go unused however, so as with many other racial talents, this one isn't a great reason to make a Dwarf Priest.

Gun Specialization - Like Trolls’ Throwing Specialization, this is useless, Priests can not use Guns.

Frost Resistance - Dwarves have a natural +10 to their Frost Resistance, a nice bonus to being a Dwarf but not a reason to make one.

Find Treasure - Probably the most entertaining Dwarf ability in the game, all Dwarves have the ability to make it so that nearby treasure chests will appear on their mini-map. Not useful to Priests specifically, this is still an entertaining racial talent.

Human Priest Spells:Desperate Prayer - See Dwarf Priest Racial Spells

Feedback - A self-buff for the Priest, it can come in handy. This buff makes it so that enemies casting spells on you will suffer damaging consequences. Every successful enemy spell that hits you will drain a portion of the enemy’s mana as well as damage them. Not particularly useful for healing Priests, this has heavy PvP implications and is much more beneficial there. On a side note, the damage dealt is marginal.

Human Priest Racial Talents:Perception - This talent will increase your ability to detect stealthed enemies for 20 seconds. As a Priest, you're very susceptible to Rogues and being able to detect them is very helpful. The downside to this talent is it's useless in PvE and in PvP you need to know that the Rogue is somewhere nearby for it to be of any use. Not a great reason to make a Human Priest.

The Human Spirit - This talent increases your Spirit by 5%. This one simple talent is amazing. As Spirit is one of the most important stats for a Priest (controlling the rate at which you regenerate your mana) this IS a reason to make a Human Priest. If you're on the fence about which race to play, this should be a BIG consideration.

Sword Specialization - +5 to your Sword skill. Priests don't use swords, useless talent.

Mace Specialization - +5 to your Mace skill. Although Priests can use maces, this increases your melee skill. Priests aren't a melee class making this talent effectively useless.

Diplomacy - This ability makes your Faction Gain/Reputation gain 10% faster than other races. This isn't particularly useful for a Priest, but it is a handy talent to have, making you need to grind less to earn reputation and get useful patterns for your professions.

Night Elf Priest Spells:Starshards: A channeled damage spell, this is only truly applicable in duo questing and easier group ordeals. In instances you won't have the time to use it and soloing it will simply be repeatedly broken. Not a great spell to be blunt.

Elune's Grace - Decreases damage from ranged attacks as well as increasing your chance to dodge, this has a nice survivability ring to it, but whether or not it's actually a noticeable increase is questionable. Not a bad spell, just not useful in all situations.

Night Elf Priest Racial Talents:Shadowmeld - Granting you a stealth similar to Rogues, this can be somewhat helpful in PvP. The downside is that you cannot move. As a Priest, this is absolutely useless in PvE but can give you the upper hand in PvP.

Quickness - Gives you an additional 1% chance to dodge. Theoretically this increases your survivability, but the amount is so marginally small that it is not a justifiable reason to play a Night Elf Priest.

Wisp Spirit - This ability allows you to run to your corpse after death faster, slightly decreasing downtime. Not a reason to make a Night Elf Priest, but a neat racial talent.

Nature Resistance - This grants you +10 natural nature resistance. Not a reason to choose a Night Elf Priest, but again, not a bad

The Talents
The next stage of being a Priest is understanding your talents and what they are meant to do. With three different trees of unique orientation, it can be difficult to decide what you want. Each tree has a very specific idea and is used primarily to that end.

Shadow - Considered the damage tree, it has the highest damage output of any Tree available to the Priest. It also has many utilitarian spells like Improved Fade and Shadow Weaving, Silence, and Vampiric Embrace. These abilities both benefit you individually and your party. A common assumption is that Shadow Priests don't make good healers. This isn't true, the player makes the healer. A build is only a means to an end. That being said, investing in the Shadow tree will give you a lot of options when you're playing, but you will not be the best healer you could be.

Discipline - The mana tree, this tree is primarily about mana efficiency and endurance. The tree focuses on keeping yourself high in mana with an increased mana pool, mana regeneration during combat, and an increased Spirit buff. It also has a few utility spells in the form of improved Power Word: Shield, Improved Power Word: Fortitude, Silent Resolve and Unbreakable will. This tree is more about being able to heal through the entire battle than being the biggest, most powerful healer.

Holy - The healing tree, this tree is purely about being that impressive healing Priest. Putting up the big numbers and being able to heal better than others is what this tree is about. With Talents dedicated to +healing and cheaper heals, if you want to be the best healer possible, this is the way to go.

Now for a breakdown of the talents within each tree.

All tiers except for Tier 1 require a prerequisite number of talent points spent in the tree which will be noted next to the Tier number.
All talents have a specific number of ranks and benefits associated with each Rank. Improvements will be designated by slashes.
For example a talent with 5 ranks would be represented as 1/2/3/4/5 where the first number would be for the first point spent in the talent, the second number for the second, etc.
Some talents have prerequisite talents which will be noted next to the talent name.

The Discipline Tree:

2006-11-29 06:18:16 · answer #1 · answered by gallagher g 4 · 2 0

1

2016-12-24 00:01:24 · answer #2 · answered by Anonymous · 0 0

2

2016-12-25 14:50:32 · answer #3 · answered by Anonymous · 0 0

Best Professions For Priest

2016-12-30 09:04:39 · answer #4 · answered by ? 3 · 0 0

Priest Professions

2016-10-05 10:28:03 · answer #5 · answered by ? 4 · 0 0

in WOW, you can pretty much do anything. If i had a priest i would go enchanting. however enchanting is pretty hard to level. When your farming for materials (if your a noob, that means collecting items for your recipes), you might wanna go with tailoring skinning or alchemy herbs. And i think those are the only 3 priests qualify for. But if you really wanna make money, don't even get tailoring or any profession. at lower levels just try to collect as many mats and possible and sell em all! It's never too early to save for your mount!

2006-11-29 06:17:22 · answer #6 · answered by Fred L 3 · 0 0

It really depends on what you want to do. If you're looking to just make gold, then pick up gathering professions - I would recommend Herbalism and Mining. That way everywhere you go, you can collect stuff to sell.

If you want to actually be able to use your professions for yourself, then Tailoring would be one to go with (since you can't equip anything from Leatherworking or Blacksmithing). Once you get to level 60, being able to make Truefaith Vestments for yourself (they're Bind-On-Pickup so you can't buy them from another tailor) is great.

Enchanting is another strong one to go with, just because there are so many different enchants that you can learn and then put on yourself. You can also disenchant lower level items, or things you don't need, and sell the materials for gold.

Alchemy is alright, but it's easiest if you pair it with Herbalism so that you can find your own materials.

2006-11-29 06:18:46 · answer #7 · answered by Kattiara 4 · 0 0

Tailoring if you want the Truefaith Vestments at 58
(With any second profession, doesn't really matter)

Alchemy if you want to make potions to help you in battle
(Needs Herbalism as secondary profession)

or just Skinning/Herb Skinning/Mine Herb/Mine etc for money making
Just depends on what you want to do

Leather/Metal professions aren't suggested as you can't use the items.

2006-11-29 06:15:55 · answer #8 · answered by Anonymous · 0 0

Since Priest seem to take the healer position in groups, I would suggest Herblism and Alchemy. You can level up all the secondary professions but can only choose two primary ones. So you want them to match up so while you're doing one, you're getting supplies for the other.

2006-11-29 09:41:01 · answer #9 · answered by lassilsa 4 · 0 0

Hi, Im a level 60 Priest on Khadgar. I've done really well being a herbalist and Alchemist. Herbs and potions sell great in the auction house.

2006-11-29 15:21:53 · answer #10 · answered by Joe 2 · 0 0

World of Warcraft requires a subscription fee to be paid to allow continued play, with options to pay in one month, three month, or six month blocks, although time cards of varying length are available both online and from traditional retailers.

2016-04-22 04:59:19 · answer #11 · answered by Anonymous · 0 0

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