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2006-11-25 09:40:05 · 14 answers · asked by solivares14 1 in Pregnancy & Parenting Adolescent

14 answers

depends on what kind of party it is. spin the bottle?

2006-11-25 09:41:59 · answer #1 · answered by hopkins364 1 · 0 0

well there aren't really alot.there's just spin the bottle,and truth or dare.but when u're 16-17 u really shouldn't have a birthday party.all the people got 2 do is come over your,drop off the present(if they brought u want),talk 4 a little while,and go.

2006-11-25 18:37:04 · answer #2 · answered by betty boop 3 · 0 1

i love truth and dare but theres loads, you could do a search and you'll get loadsssss

but ask your friends first, they might know the best ones that they will enjoy

have fun ;)

2006-11-25 17:42:08 · answer #3 · answered by Anonymous · 0 0

umm... charades? FIRE? spin the bottle? 7 minutes in heaven? Truth or Dare?

2006-11-25 17:53:29 · answer #4 · answered by no surprises 2 · 1 0

a kiss a gram or ask ya younger bro or sis for advice

2006-11-26 04:10:53 · answer #5 · answered by Anonymous · 0 0

truth or dare, spin the bottle, 7 minutes in heaven...

2006-11-25 19:33:52 · answer #6 · answered by Anonymous · 0 1

My favorite clean group game!
Mafia!

Roles
Players make themselves comfortable in a space such that every player can see every other player. Roles are assigned by a method which is both confidential and verifiable, often by dealing cards; a red or black card signifies the role as either:

Mafia (alternatively, Werewolves)
Innocents (alternatively, Villagers, Townspeople, or Citizens).
Other roles are possible (see Variants).

Generally, gameplay also requires a Narrator (alternatively, God, Host, Dealer, Moderator, Proctor, Storyteller, or Mayor), a person not playing, but moderating the game. The Narrator knows the roles of each of the players and effectively narrates gameplay.


Night
The Narrator tells everyone to close their eyes and lower their heads ("Go to sleep...", "It is now nighttime and all the villagers are asleep...", etc.). On the first night, the Narrator tells the Mafia to open their eyes and acknowlege their fellow Mafia members. Variations at this point:

The Mafia may have a chance to kill off one of the Villagers by show of hands.
On the first night, the Mafia may "kill" the Narrator so that every Villager gets a chance to participate in at least one lynching. The Narrator then says in the Morning that he was killed and gameplay continues as usual.
After the first night, Mafia members must secretly communicate during the daytime and then unanimously agree to kill someone during the nighttime without opening their eyes to communicate. (ie., Narrator calls out the names of each player and Mafia must raise a hand to signify a kill.)
In large groups, each Mafia member can kill one person per night.
Other variant characters may have turns to open their eyes to do "business" during the night also (before or after the Mafia).


Day
The Narrator tells everyone to wake up and announces the Mafia's victim. Usually this involves the Narrator telling a story about the murder scene the remaining players wake up to, and/or a story of how the victim was killed. This player is dead and may no longer participate in the game in any way, and is thus permitted to keep their eyes open at night.

Depending on the variant, The Narrator may reveal the identity of dead players, dead players may reveal themselves by flipping their cards face up (most common version), or the identity of dead players may be left unrevealed. Typically, prematurely revealing one's identity by flipping one's card face up while still alive is considered suicide; in single-execution-per-day variants, this may count as the execution for that day.

During the daytime phase, the players deliberate over which player they should execute. The Innocents want to execute a Mafia member but all players are allowed to vote. Generally, The Narrator will administer the election and a majority is required to kill players, although voting variants abound. The same rules apply to players who are executed as to players killed by the Mafia. In some variants, multiple players may be killed during the same day.


Win condition
The game ends either when the last Mafia member is killed (Innocent victory) or the Mafia members gain a majority during the day (Mafia victory). A tie generally goes to the Mafia (because the innocents have no way of voting them off and, conceptually, because Mafia members are thought to be "stronger" when the Innocents no longer have a numerical advantage). Other variants have different victory conditions.


Number of Mafia
The optimal number of each type of character depends on players's preferences for game length and mafia win percentage. Some players prefer a game setup which gives approximately equal odds of an Innocent or Mafia victory. Other players may prefer giving a handicap to one side.

Generally, fewer players results in fewer turns, and thus less time to determine the identity of the mafia (because two players are killed every turn). Having more Mafia uniformly increases the expected Mafia win percentage although it may make it harder to identify the Mafia during the day.

For the standard game type, with only Innocents and Mafia, with the Mafia killing first, and the Mafia winning "ties" (where there are equal numbers of Mafia and Innocents during the day), the average game times and Mafia win percentages are given (see above right). These "averages" do not take into account the "skill" of the villagers to deduce the identity of the Mafia or the information advantage that the Mafia has during votes.

At least four players are required for Mafia to constitute a game (i.e. for both the Mafia and Innocents to have a chance at winning). If the Townspeople were allowed to kill first, three players would suffice, but gameplay would be entirely random.

The inclusion of "variant" characters or rules also changes matters. For example, the addition of a Sheriff or Doctor will decrease the expected Mafia win percentage. Most variant characters decrease the Mafia win percentage. However, variant characters are generally only used in larger games.

Allowing the Townspeople to abstain from killing on certain turns can decrease the Mafia win percentage as can variants which make it more difficult for the Mafia to achieve a kill (e.g. requiring them to agree on a victim independently). The "no kill" variant compensates to some extent for the disadvantage given to odd numbers of townspeople. Otherwise, 2n+1 Innocents are less likely to win than 2n Innocents (for n>2) because they have decreased their odds of voting for a Mafia each turn without increasing their number of turns (resulting in ties rather than Mafia majorities).


Variations
Over the years, players have created Mafia variants which utilize alternative names for characters, additional characters, and different methods for conducting deliberation, voting, and killing.


[Optional roles
Due to the informal nature of the game, roles can be named differently due to cultural differences, thematic flavor, or other reasons. What follows is a general list of types of roles that can be found in Mafia/Werewolf games; it is by nature non-exhaustive

2006-11-25 18:02:37 · answer #7 · answered by Concerned Mom 2 · 1 0

How about good ole Pictionary?

2006-11-25 17:45:44 · answer #8 · answered by kehlygirl 2 · 0 1

spin yo momma

2006-11-25 17:41:43 · answer #9 · answered by Dan 1 · 1 0

Smear the queer, hide the salami, naked twister...that's what we always played!!

2006-11-25 17:43:01 · answer #10 · answered by jakkibluu 4 · 0 1

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