Rule 1. Opponents stand on opposite sides of the court. The player who delivers the ball to start the point is called the server. The player who stands opposite and cross-court from the server is the receiver.
Rule 2. The right to serve, receive, choose your side, or give the opponent these choices is decided by a toss of a coin or racquet. If the choice of service or receiver is chosen, the opponent chooses which side to start.
Rule 3. The server shall stand behind the baseline on the deuce court within the boundaries of the singles court when playing singles and within the doubles sideline when playing doubles. See court dimensions. All even points are played from the deuce court and odd number points played from the advantage court. The server shall not serve until the receiver is ready. Serves are made from the deuce court to the opponents service box on the deuce court. Advantage court to advantage box. If the server misses his target twice, he loses the point. If the ball hits the net and goes in the correct service box, another serve is granted. If the server steps on the baseline before contact is made, the serve is deemed a fault.
Rule 4. The receiver is deemed ready if an attempt is made to return the server's ball. The receiver can stand where he likes but must let the ball bounce in the service box. If the ball does not land in the service box, it is deemed a fault and a second serve is given. If the ball is hit by either opponent before the ball bounces, the server wins the point.
Rule 5. The server always calls his score first. If the server wins the first point, he gets a score of 15. Scoring is done like a clock. See example below. Love means zero in tennis. The second point is called 30. The third point is called 45 (now-a-days known as 40) and game is won when the score goes back to love. If the score is 40-40, also known as deuce, one side must win by two points. Advantage-In means if the server wins the next point, he wins the game. Advantage-Out means the receiver has a chance to win the game on the next point.
LOVE 15-30-40
Rule 5. After the game, the opponents serve. Games equal 1. The first to win 6 games, by two, wins the set. The first to win 2 sets wins the match. If the score is 6-6, a tie-breaker is played. This is scored by one's. The first team to score 7 points winning by two wins the set. The tiebreaker continues until one side wins by two. Hence, Game-Set-Match.
Rule 6. If the ball goes into the net, or outside the boundaries of the court, the player who hit that ball loses the point. If the ball hits the net during the point and goes into the opponents court, the ball is in play. A player loses the point if he touches the net, drops his racquet while hitting the ball, bounces the ball over the net, hits a part of the surroundings such as the roof, or a tree, the ball touches him or his partner, he deliberately tries to distract the opponent.
Rule 7. A let is called during the point if a ball rolls on the court or there is a distraction from someone besides the players on the court.
Rule 8. A ball that lands on the line is good.
Rule 9. If players serve out of turn or serve to the wrong person or court, the point or game will stand and order will be resumed following the point or game.
The server is required to keep his feet in nearly the same position during the serve. The server's feet may be raised off the ground, but walking or running are not permitted, so as to prevent the opponent being misled as to where the serve will originate. Breaching this rule or exceeding the permitted part of the court constitutes a ''foot fault''.
In a legal service, the ball travels over the net without touching it and into the diagonally opposite service court. If the ball hits the net but lands in the service court, this is a ''let service'', which is void, and the service is attempted again. If the first service is otherwise faulty in any way, the serving player has a second attempt at service. If the second service is also faulty, this is a ''double fault'' and the receiver wins the point.
A legal service starts a ''rally'', in which the players alternately hit the ball across the net. A legal return consists of the player/team hitting the ball exactly once, before it has bounced twice or hit any fixtures, such that it then travels back over the net and bounces in the court on the opposite side. The first player/team to fail to make a legal return loses the point.
If a player hits the ball before it has bounced at all on his side of the net, the preceding return from his opponent is legal despite the ball not having bounced. Touching the net, hitting the ball before it has passed the net, touching the ball with anything other than the racquet, deliberately hitting the ball twice, and various other transgressions result in losing the point. In doubles, after the service and initial return either player may make any return; it is not permitted for both players on a team to hit the ball in the same return.
Because the lines are drawn just inside the courts, the ball is considered "in" if any part of it touches any part of the relevant line. On clay courts the ball leaves an impression in the ground that can be checked, and on grass courts a puff of chalk from the line indicates contact from the ball.
In an unumpired game, the players are to give each other the benefit of the doubt on line calls. In an umpired game it is for the umpire or line umpire to call "out". The umpire may overrule a line umpire's call. In high-level tournaments, automatic equipment is increasingly used for line calls, especially for the serviceline.
Scoring
A tennis match usually comprises one to five sets, each of which in turn consists of a number of games (typically six). The winner of a specified number of games wins a set, and the winner of a specified number of sets wins the match.
2006-11-16 21:47:48
·
answer #1
·
answered by girl 1
·
0⤊
1⤋
well, all of them sorta are, but here are some:
1. no cheating ( a lot of people get away with it though.)
2. no abuse of racket or ball (but it happens a lot.)
3. no abuse to opponent (like yelling at them or hitting them)
4. and whatever you do, don't yell at the linesman.
2006-11-17 01:08:42
·
answer #3
·
answered by natjan95 2
·
0⤊
0⤋